Forums › English Language Forums › General › Suggestions

Search

Make Alchemer splits ignore blocks and switches

2 replies [Last post]
Sun, 01/08/2012 - 20:54
The-Rawrcake's picture
The-Rawrcake

Reasons:

1. it doesn't seem right being able to take advantage of things, like popping treasure boxes behind a mist gate / utilizing the split bullets of the charge attack to hit out-of-reach ghost blocks and switches.

2. it is extremely annoying in places like IMF making it almost a not to be used weapon for there. As well as other places.

3. It could be much like the charged bullets of a neutralizer / catalyzer. They have an effect when used on an enemy. When used on a switch etc. they stop and do not activate the switch / break the block.

So basically make alchemer splits work similar to catalyzer charged bullets in the way that they do not destroy blocks / hit switches.

Sun, 01/08/2012 - 21:39
#1
Blue-Phaze's picture
Blue-Phaze
I don't think this is really

I don't think this is really nescessary =/...
1. You can't take too much advantage from it. boxes behind gates may be destroyed but it's content will never be accessible without actually opening the gate.

2. I have prismatech, and I never really had a problem in IMF (neither in any other places).

3. That'd be an easy way to "fix" it... could work, I guess

IMO the alchemer line is a bit underpowered, this would harm it even more >.>

Sun, 01/08/2012 - 22:39
#2
Thimol's picture
Thimol
-----

I don't think this is really nescessary =/...

Imagine you in a team where you're facing a horde of monsters.
Team leader says: "We'll engage the enemy in small groups. We'll let in a few monsters, then close the gate to fight those we've let in. In that time, don't open the gate."
You have a five-star Driver/Alchemer.
You go trigger-happy on the monsters like team leader wants you to.
The split bullet hits the gate switch.

Well, that was a stupid scenario, and you could just immediately close the gate again, but my point is that it would be nice to have this apply to gate switches. I hate having to fire twenty-eleventy-trillion times just to open a gate after fighting off some enemies.

Powered by Drupal, an open source content management system