Basic Rules of SL (shadow lair)
After the past couple of weeks I have noticed a steady decline in demeanor when it come's to the seriousness of doing a SL run. Therefor, I have come up with some simple rules to keep SL run's running smoothly and keeping people from getting tottaly pissed off at one another (we have all had our moment's)
1. Know your time constraint and how long the run will take.
2. Have at LEAST 150ce for reving.
3. Do not leave in the middle of the run (as apply's to rule 1 [see above])
4. Have the proper gear for the run
5. Try not to spam/waste energy(ce or mist) rev's unless completely necessary (as apply's to rule 2 [see above])
6. Do not have any equipment under 4* when doing the run ( as apply's to rule 4 [see above])
7. Work as a team, and try not to go kamikaze or Rambo unless completely necessary
8. Try to revive dead teammate's A.S.P (as apply's to rule 7 [see above])
9. Do not waste or hog pill's, remedy's, and vials
10. Under no circumstance's may you use a pill or remedy that you have 3 of to get another one (ask others if they need it first)
As I said these are simple rule's that can be changed if an authoritative figure deem's a rule not necessary or un-ethical. Thank you for reading this and please try to have these memorized and keep other player's in check if they break a rule.

Thank you for this.
Im prepping to do shadow lairs myself and it is good to know what will be expected of me.

You have inspired me! I almost have all 5 star items. Just got to do my dragon shield. I feel like adding you! If you have steam, you can add if you want.

You forgot one thing, and could have worded another slightly better.
1.) You forgot over-caryring pills, a oddly underused trick. Example, you all have 3 pills and full HP, but there is a pill on the floor. Go TO the party button, but not ON it. Drop one of your pills there, then pick up spare back in the last room. You still only hold 3 pills per "clip", but you have a spare for later on the ground to "reload" with.
2.) Rule number 6 should be "only use gear that has been fully upgraded to 4* and above". Basicaly you wouldn't want to use salamander as opposed to volcanic salamander, and you wouldn't want to use the technicaly "maxed" fire break 3* helm. Basicaly use only 5* items save for things like RSS that can't go further.
Very useful post. I'm gonna try to do UFSC to make an arcane salamander mask with max curse.
I approve of this thread.
<-- Myfacenow = Happy
Can I add that you should always make sure your schedule is open and that you will have time without interruptions BEFORE the run. Add to #1.