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Toothpicks...

93 replies [Last post]
Wed, 01/11/2012 - 14:35
Stewiepwns

Specifically in Lockdown, so people who use it in PvE please bear with me. Also, if this is in the wrong forum please redirect me to the correct forum as I am new to forums though not in-game.

I'm not even going to beat around the bush on this one. I HATE these things. Biased because I have no piercing defense due to being a Vog Cub, maybe, but it only helps to prove my point and you'll see why later. Toothpicks, aka the Flourish/Snarble Barb line are a fairly common sword to see in Lockdown. They, specifically, are not that bad by themselves, however I see no way around it other then to nerf the sword itself. Moreover it's the Skolver/Snarbolax armor that 99% of the time are used with it, but let's take a look at the stats while you're a Skolver/Snarbolax Striker using these:

- Rediculously high damage output
- Quick attacks
- INSANE range
- Good recovery time

And, if you're a Skolver you have resistance to their piercing damage. Any of the other oh-so-common wolver lines being worn by you means almost certain death when faced with a toothpick Skolver. The only match for these people, are themselves. Now, I admit some of them are actually good but most of them just use auto-aim and zoom around the stage spamming the first hit of their toothpicks. This is how me being biased comes into helping my own case; Skolvers using this are only matched by another Skolver toothpicker. Playing striker? They'll outmatch you with their superior damage, range and attack speed. Playing recon? The insane range of the toothpick and spammable attack speed means they WILL eventually find you. Playing guardian? They can zoom around you and spam the first hit until your shield breaks or you miss, giving them an easy kill. And don't get me started on the ones that carry a UV Gran Faust with ASI Very High.

Plus, that's only in Tier 3, where there is at least some variety. Tier 2? Really the only way to go is a Swift Flourish/Twisted Snarble Barb with Dusker armor. Otherwise, you'll be outmatched since there's such a rediculous amount of these.

So, there's a few actions one could take about reducing the massive power of these. One is the most straightforward option; reduce their damage. The fact these things are faster and just as powerful as a normal sword, such as the Leviathan blade, is just not fair. Second option, reduce their range. I think this would cause complaints, though, as it's just fine in PvE. Third option is to reduce their speed, although I find this to be one of the least plausible options. The whole point of the toothpick is its enhanced speed, right? Fourth way to go is to REDUCE THEIR RANGE. SERIOUSLY. Range of a Troika/SS line sword (or bigger) with not much less damage and such greater attack speed? Nah... Fifth and final option is that they get some kind of Lockdown-only nerf. Again, not a big fan of this one because not only would it be the first of its kind, it would remove the point of Lockdown, which is to use YOUR gear, not something else (exception is your shield).

All in all, I think the Flourish/Snarble barb line needs some sort of a nerf. I know I'm not the only one who thinks this. Now, you may flame me for my "being fail at the game".

Wed, 01/11/2012 - 15:10
#1
Velcro's picture
Velcro
You say that only a

You say that only a Skolver-toothpicker can fight a Skolver-toothpicker. I say you're 'dead' wrong.

A Brandish-series charge attack will do serious damage and leave them at risk of dying in one or few more hits. Granted it becomes a matter of skill as to whether you can hit them with the charge attack, but it does work.

Haze-style bombs still work on them, again a skill thing.

You can still ping at them with AP/Sentenza and hinder their movement/attacks since taking damage kind of flinches you for a second.

Gran Faust will still deal some serious damage, you just need to start the attack at an appropriate time and/or be in a Guardian shield.

Furthermore team play can defeat them as well.

Granted I use a BTB as well, but that's just because it is the best thing to use IF you're close combat with someone of roughly equal skill. I've seen some really good gunners be able to just outright stay away from Skolver-toothpickers. The gunners are choosing not to engage them in a close combat battle, effectively making them fight in a situation they are seriously disadvantaged in.

If you don't want to use a BTB or FF then don't engage them in close combat while alone. The slower swords work if you can sneak up on them with Recon and/or are under a Guardian shield. You can outright avoid melee combat and troll them with guns. You can bomb them to heck with stun- and shock- bombs.

The only thing I find mildly OP is auto-target WITH the third strike of the BTB/FF since it doesn't even look like they hit most of the time.

Wed, 01/11/2012 - 15:11
#2
Bopp's picture
Bopp
very common

This is a very common sentiment. But you need to think more about the ramifications. What would weakening these swords do to Clockworks play, for example?

On the bright side, you know your solution: Craft some Skolver armor. Think of the poor bombers out there. There is NO bomber armor that protects against piercing.

Wed, 01/11/2012 - 16:28
#3
Nicoya-Kitty's picture
Nicoya-Kitty
@Bopp It's not quite as bad

@Bopp It's not quite as bad as you make it out to be for bombers, as you can get max CTR (the important bit) with just the recon shield. Granted that leaves you without any damage bonus unless you go with trinkets, so it's still a step down from swording, but a bomber shouldn't feel that they *need* to run bomber armor in PVP (especially not CTR-only stuff like Volcanic).

Wed, 01/11/2012 - 16:37
#4
Bopp's picture
Bopp
right

Nicoya-Kitty, you raise a good point. But to exploit your insight, a bomber must have a second set of armor just for PvP. This is more costly and less useful than the original poster's getting some Skolver. (It uses the same precursors as Vog Cub, and will be useful to him in various parts of the Clockworks.) So bombers still have it worse than the original poster, I think.

Wed, 01/11/2012 - 17:15
#5
Stewiepwns
@Velcro This I am aware of.

@Velcro
This I am aware of. But compared to their very fast attack speed, you'll need some serious skill to land hits on the evasive ones, which are pretty common. And while you need to aim, they can just kite around you with their auto aim and land successive hits. You'll be dead in seconds. It's also frankly easier fighting them if you're a skolver yourself, because of the piercing defense. Otherwise you're almost certainly dead, I get killed in 3 hits when I'm a vog cub _even as recon/guardian_. And don't even get me started on striker... Plus, it's never the same skolver so it's not like he just has supreme damage.

@Bopp
Yeah, I mentioned that. Now that I think about it, though, it would work out good for that, too. It's still technically op there because it's still faster, just as strong, and has more range.

Wed, 01/11/2012 - 17:34
#6
Nicoya-Kitty's picture
Nicoya-Kitty
@Bopp Believe me, I'd be the

@Bopp Believe me, I'd be the last one to complain if OOO added more bomber armor. Shadow armor with low CTR and Med damage vs Undead or Fiend? Sign me up. Bombastic boosted to low/low CTR/Damage or no/med CTR/Damage? Sure I'll have it. Piercing set with Med Damage and Shock/Fire resist? I'd craft it in an instant.

But crafting a Mercurial set (not mercurial demo) to bomb in lockdown isn't that bad. It's still useful in PvE bombing even though it doesn't give any bomb buffs.

Wed, 01/11/2012 - 17:42
#7
Fehzor's picture
Fehzor
These swords make me angry.

These swords make me angry. I'd rather we only nerf them in PVP though.... nerfing the best weapon against devilites in PVE just isn't very appealing to me.

Wed, 01/11/2012 - 19:33
#8
Xanafein's picture
Xanafein
Using Vog Cub in PVP in

Using Vog Cub in PVP in general is a mistake, Striker Gives you a medium ASI increase, and a medium damage increase, combine a fast sword or an ASI trink with full skolver and you get a lightning fast max damage sword

That is the reason barbs are popular, puls they are also a Pure Damage type, so they rip right through normal Defense as well

the descriptions on these swords as well as what rapier like swords where used for in history is one on one combat against another human being.

It sounds to me like you are just irritated that your PvE Gear is Unsuited for PvP

But honestly thats kinda how that [stuff] is supposed to work

i have all the 5 star skolver sets, i also have a BTB GF and DA and many other swords, i dont use skovler often at all in PvE, but i dont PvP without it

Make some gear for just PvP, or stay in a lower lock down tier those are your choices

The Flourish and barb line dont need a nerf

Wed, 01/11/2012 - 20:28
#9
Slayzz's picture
Slayzz
I agree. They definitely do

I agree. They definitely do need a nerf.
@Velcro Obviously, you can't charge a brandish and hit reliably in lockdown. Only inexperienced players (myself included) use charge attacks. (or at least try to).

Flourishes have:
Speed of a cutter strike (single swing)
Range and damage of a Sudaruska (or GF)
Shield-canceling time of a brandish

Total: Bullcrap

I am hoping these swords get nerfed in this upcoming patch. Seeing the same thing over and over again in lockdown gets tedious. Nerfing the range of the flourishes to a cutter range would be fair. Then the Skolvers can use whatever trinkets and garbage they want; other unique people will still have a chance to defeat them with something like a brandish or a Sudaruska. Lockdown was so much better when it started: People testing all sorts of weapons and armor combos, running into bombs to see their effects, running into shock pads, and all sorts of things that made it actually fun. Now it's just whoever has the best uVs wins. The way things are currently balanced, and through experience, the population of SK found flourishes to be the most effective weapon. After the optimal setup is obtained, it was a UV race from there. Skill definitely is a significant part of lockdown, but equipment UVs top it by a notch.

Wed, 01/11/2012 - 21:37
#10
Dark-Flare's picture
Dark-Flare
@ slayzz

Brandish charges are very effective when used correctly. I've used it a ton of times to 1-hit KO skolver strikers who rush right into it. Plus, the new charge's longer range can cause a big elemntal wall for them.
But i very much agree on your view of the pierce swords though (skolver avalanches...meh)

Thu, 01/12/2012 - 08:04
#11
Darkbrady's picture
Darkbrady
The main problem I have with

The main problem I have with the flourish swords is that they deal damage beyond their graphics. They don't have to be nearly as close to you as they should be before you can get hit, and using striker speed to wheescht in and just jab forward they can hit you completely off-screen with no warning, and devastate damage at that.

However, it does also give many of them a rambo style attitude about just running straight for you. Inexperienced toothpickers can get themselves killed in swathes by RSS without ever landing a hit on me. nerfing them slightly will take away some of the OPitude of the skilled players (while still allowing them to basically kill everyone in sight, thanks to actual skill) and give inexperienced players a second thought, and make them act more carefully, without letting them luck into kills just by button-bashing near someone.

Thu, 01/12/2012 - 08:37
#12
Jontlemen
Here is a post from a thread

Here is a post from a thread I made in the suggestion forums that got 2 replies:

I think the way that shield canceling currently works with swords is broken, repeatedly being able to use the first strike of a combo or being able to easily avoid the last strike of a combo (which cannot be canceled out of) makes a few swords far too powerful, especially in Lockdown. For example, the flourish/barb line's big first swing and speed are supposed to be balanced by the small hitbox of the second two swings and the powerful sealed line's large swings are supposed to be balanced by only having two, but shield canceling can negate these balancing factors.

My proposal is that if you cancel out of a swing, instead of it resetting the combo back to the first swing the next time you attack, it should use the next swing in the combo, but if enough time passes between the shield cancel and the next swing (maybe a second or so) then you can use the first swing again.

I think this would go far to balance certain weapons in Lockdown and in the Clockworks.

In case I'm not being clear, here is a helpful visual demonstration with a 3 attack combo sword!

HOW IT IS NOW:
Swing 1 -> Shield cancel -> Swing 1 -> Shield cancel -> Swing 1 etc.

MY PROPOSAL
Swing 1 -> Shield cancel -> Swing 2 -> Shield cancel -> Swing 3 (not able to be cancelled)
and
Swing 1 -> Shield cancel -> Short period of time -> Swing 1 -> Shield cancel -> Short period of time -> Swing 1 etc.

Thu, 01/12/2012 - 10:16
#13
Allunova
I think a reasonable

I think a reasonable LD-exclusive change would be to remove the piercing sword's ability to interrupt other attacks.

As it is, the slightest damage during any attack will instantly cancel said attack. Because of the speed and range of this sword, it has an insane ability to quickly shutdown opponents after the first hit.

OR change the mechanics of the flourish/BTB first swing from a "heavy sword" sweeping attack to something similar to the calibur's or the cutter's first swing (this would greatly reduce the ridiculous damage area of the currently broken first swing). Such a change would keep the sword effective versus devilites/wolvers while removing the part of the sword that made it outclass every other sword.

Thu, 01/12/2012 - 12:25
#14
Stewiepwns
@xanafain I think your point

@xanafain

I think your point is seriously flawed. Although it takes some skill, Vog Cub can easily overpower Skolvers if they are good enough. However, it requires an unmatched amount of skill to do so. Vog Cub is also fairly useful as a recon in PvP because you strike much faster, meaning the strike-and-cloak technique works well. But, I still usually top my team in damage as a striker Vog Cub, so I think it is infact a good option. Not to mention you do see them fairly often, too. Anyway, what you said about them being pure damage type and made for one-on-one combat just hurts your case. The fact they rip through most armors and still deal insane amounts of damage at very long range and considerable speed is just BS. Also, even though you'll have to know how to use it, you can easilly just rambo through a cloud of enemies and kill every single one of them. Which is why I agree with Allunova, Jontlemen, and Darkbrandy. If all of these were incorporated, it would be balanaced with other swords.

Thu, 01/12/2012 - 12:38
#15
Scottish-Archer's picture
Scottish-Archer
@Stewie you're classic

@Stewie you're classic vog/skolver/snarby set with a toothpick is easily thwarted by a mad bomber with virtolic tempest and a gun/sword. a quick little shock when you fly into it as a striker then all i have to do it shoot you down/rush you and swing my sword a couple of times.

Thu, 01/12/2012 - 12:46
#16
Stewiepwns
@Scottish-Archer This I know.

@Scottish-Archer

This I know. Your point being...?

Thu, 01/12/2012 - 13:06
#17
Scottish-Archer's picture
Scottish-Archer
my point being why are you

my point being why are you obsessing over toothpicks and wolver gear. yes it is good for damage. but for team playing and therefor winning, bomber is the way to go.

Thu, 01/12/2012 - 13:07
#18
Darkbrady's picture
Darkbrady
Just to point out that anyone

Just to point out that anyone in a mad bomber will probably not be using gun/sword to kill, but other bombs. Using VT+sword kills are more likely to be ...well, any guardian/recon since they get the CT bonus. Mad bomber sacrifices way, way too much defence /just/ for the CTR to cheekily spam VT.

Thu, 01/12/2012 - 13:32
#19
Scottish-Archer's picture
Scottish-Archer
on most maps there are half

on most maps there are half and half CT points with one in the middle. if we hold all of our side and the middle, and i block off both enemy entrances to the middle. easy win? commenting on you're mad bomber sacrafices to much thi8ng, dude...UV's and heart pendants? easy, so i can hurl damage and status effects at enemies fast and hard, tank lots of damage with heart pendants and UV's and win the game for my team. so what is the negative there?

Thu, 01/12/2012 - 13:48
#20
Darkbrady's picture
Darkbrady
You basically just said

You basically just said "Yeah, LD is easy to win as long as we can hold more than half the CPs".
Gee, an entirely new concept? No, that's actually the objective of the game. If it was that easy then....don't even know what to say.

thi8ng? Honestly have no idea what that was meant to be.

Yeah, UVs and heart pendant? That's it? Have you ever actually walked into pvp in a mad bomber set? I do. Everything hurts. A lot. Strikers will kill you in about two swings, and any single status effect except stun will last about 10 seconds, and if it's shock/fire, will probably cut your health in half by the time it's done.
Heart pendants won't help you much at all, purely because the mad bomber set has such low defence, you'll lose those extra hearts fast; you'll also find that you'd much rather use those trinkets for damage/CTR rates...especially if you plan on...using swords? Y'know since, having a mad bomber set will leave you with absolutely no sword/gun bonuses to speak of.

But yes, you can hurl status effects at people fast and hard as a bomber, assuming that you don't get your charges interupted by trollaris spammers or strikers, and that when you've dropped your haze, people walk into it, and strikers dono't zip through it harmlessly. There'll be no tanking lots of anything, sadly. And UVs won't help much becasue..well, great UVs on a mad bomber basically give the defence of...regular armour.
Win the game for your team?

If only it was that easy.

Thu, 01/12/2012 - 14:54
#21
Scottish-Archer's picture
Scottish-Archer
this all sounds like excuses

this all sounds like excuses of you being bad to be honest. this game is not purley about numbers. a good player with good timeing and fast refelxs will win over someone who has spend hundreds of dollars on this game. i win the majority of the LD games i play. the enemy team allways moans "no fair you have a bomber :(" and such things. you seem so full of you're self to notice the fact that i have high normal defence on both my mad bomber helm and armor. if you were as good at the game as you are full of you're self then i would enjoy playing against you. you would be a challanging aponent (which is more than i can say for alot of the people on LD). so before you go telling me i am an idiot and i suck and being a di** maybe you should consider other peoples views and tactics? get a life kid.

Thu, 01/12/2012 - 15:06
#22
Darkbrady's picture
Darkbrady
Eh? No, mad bomber does NOT

Eh? No, mad bomber does NOT have good defence. You can wear almost any other armour and get hit for less than what you do in mad bomber. That's nothing to do with skill, that is numbers.
Mad bomber is hugely vulnerable to status effects becasue...well, all the negative resistances. That's not skill, that's numbers. It doesn't matter how good or awesome you are, mad bomber is not a tank set, because it has amazing offensive bonuses. I could be the best player in the world or the worst, and will get hit for exactly the same amount of damage because that IS numbers.
Why would they ever give a set that heaps on med/med bonuses on EACH part *and* give it decent defensive bonuses? Sound fair to you? Not at all. It is why bombers die easily when they get hit.
The whole point is to NOT get hit, after all. In that respect, don't get hit; use your fast status bombs to keep you safe.

But saying that mad bomber is good for tanking is simply wrong, it's not a skill or an opinion issue.
Saying that mad bomber is good for swords is wrong, because it does nothing for swords. Skolver, Vog Cub, Snarby, even Fencing Jacket are good for swords, because they are actually good for swords. mad bomber is good for bombs.
Not opinions, not skills, just fact.
If you wanna just drop a status bomb and sword people to death, get a half/half set, get high sword bonuses and then ggo recon to keep max CTR; you dono't need bomb damage at all for that tactic, and gives you more versatitliy. That is opinion, but it's also reasonable, logical opinion.

If you wanna walk into LD wearin' full mad bomber, then you really wanna be walkin' in with a handful of bombs to back up your stats, there's just no point walkin' in with swords/guns.

I mean, status them up, freeze/shock them. Then what? Hit them with a damage:none sword/gun? or drop a damage:max RSS and insta kill them, and anyone else nearby that gets caught in it?

I'm not full of myself, I never said anything about being some godly PvP'r, I just inserted some logic into your comment. I mean, how would you react if I said "Oh yeah, just grab myself a full Vog Cub set, then walk in with a polaris and shivermist; totally own everyone". You'd just be lke "lolwut? What's the point in that?".

Pay attention yo, bletherin', and certainly quit puttin' words in my mouth; I don't like being misquoted.

Thu, 01/12/2012 - 15:17
#23
Scottish-Archer's picture
Scottish-Archer
maybe, just maybe, on the

maybe, just maybe, on the rare circumstance, you go striker!? recolutionary ideas here. so that on the extreme off chance someone even gets close to you you can jusy zip awey. and if you remember back to one of my original posts i meantionsed i dont go for damage i got for wins. so when i VT them, no i dont run up with a sword, i let my team deal with them, or i plant a nitro next to them, or i hit them with a Shadow Driver. simple? and yes mad bomber has huge weaknesses to status effects. but maybe you just...heres another revolutionary idea...DONT GET HIT!? crazy i know right. and i can take quite alot of hits trust me. 2 penta heart pendants, 4 clouds of VT and shiver around me, AND high normal damage UV on both mad bomber helm and armor i can take it. thats on the small chance i do get it. because if worst comes to the sowrst i can just zoom awey like a striker allways does right? anyway ignoring all that. i stick with my team when i play so there is allways team mates to help against these enemies.

Thu, 01/12/2012 - 15:25
#24
Darkbrady's picture
Darkbrady
You just said that yes, it

You just said that yes, it hurts to get hit in mad bomber. The solution is to not get hit. But that it doesn't hurt anyways.

Do you listen to yourself?

I don't generally go striker because it cripples bombs CTR times, leaving you with a decent sword bonus, decent speed, all the negative effects of mad bombers, crushed CTR time for bombs, and a nice juicy bomb damage bonuse that's irrelevant becasue you only use haze bombs.
So...you've got absolutely the worst of everything except swords? Why not...just go swords and use some Elite Bomb Focus mods to negate the negative CTR?

I mean, seems like you'ret aking the single most awkward solution and mixing up your stats just for the sake of being "revolutionary" when you could get the same bonuses without all the heaving negatives.

Personally, I like using my mad bomber with dps bombs, because it lets me..y'know, kill people in few hits. But that's because I use a bomber set with bombs, not...swords? :s

Thu, 01/12/2012 - 15:36
#25
Scottish-Archer's picture
Scottish-Archer
i personally dont use swords

i personally dont use swords either. but i have max CTR on all my bomb (the combo of UV's, mad bomber, and level 10 bombs) so im all good?

Thu, 01/12/2012 - 15:36
#26
Slayzz's picture
Slayzz
@Dark-Flare you were right

@Dark-Flare you were right about the brandish charge in LD. I went straight into one, but due to lag, it appeared I hit him first, but it actually didn't, and I died. They are reasonably effective, but an Antigua can end that quickly. ;)

Thu, 01/12/2012 - 15:46
#27
Darkbrady's picture
Darkbrady
@archer: Why did you even

@archer:
Why did you even start arguing then? My comment went /directly/ to your:

by a mad bomber with virtolic tempest and a gun/sword

If you don't actually do that then...why even bother start arguing with me about it? Why even say it in the first place?
*sigh*, I'm bein' trolled by too many people at once today, I'm away to bed. This is just exhausting...

Thu, 01/12/2012 - 15:50
#28
Scottish-Archer's picture
Scottish-Archer
you are telling me my LD

you are telling me my LD setup is sh** and i cant kill anything and i get killed easily. fact is my team wins the majority of the times adn alot of it is because of me. "no fair you had a bomber :(" and such. personally i go in with Vt, nitronome, shadow driver and maybe radient sunshards or shiver.

Thu, 01/12/2012 - 16:01
#29
Darkbrady's picture
Darkbrady
No, actually I told you that

No, actually I told you that using a sword/gun with a mad bomber set made no sense, because there's no sword bonuses, you might sa well use bombs to take advantage of the bomb bonus, or that if you were goin' to use sowrds, to use a more sword appropriate set.
I also just commented that mad bomber is not "tank mode" likeyou're implying.

Pay more attention to what I'm /actually/ sayin' rather than just rage-readin' and inferrin' whatever gives you juice to flame me, 'cuz I didn't actually say a single thing that you just said "i telt you".

Look at that...the forums baited me back...I'm such a pushover for the forumzz...

Thu, 01/12/2012 - 16:07
#30
Iknorite's picture
Iknorite
@Archer

Reading what you type is like listening to a 5 year old..I doubt you've even played lockdown in your mad bomber, ur just trollin

Thu, 01/12/2012 - 16:13
#31
Scottish-Archer's picture
Scottish-Archer
i am i no way "flaming". the

i am i no way "flaming". the time and effort i have out into this gear makes it personal to me when you essentially say "you're doing it wrong omg you're gonna die you suck trololol" it annoys me as this gear is MINE and I do well with it. weather you believe me or not it fully up to you. but i know that i am a team player and for that reason my team wins alot. and i know what you mean about the forums pulling you back btw ^^

@iknorite lol, think whatever you want to think. you are just looking for a fight and im not going to satisy you. have a good one

Thu, 01/12/2012 - 19:02
#32
Aemicus's picture
Aemicus
I think you all missed the

I think you all missed the point of this post...

Thu, 01/12/2012 - 21:10
#33
Dark-Flare's picture
Dark-Flare
@ Aemicus

+1

Thu, 01/12/2012 - 21:58
#34
Kilbride's picture
Kilbride
Flourishes...

I agree with the suggestion on range. I think they'd be alright if the range on the flourish were reduced ever so slightly. The really good strikers that use them wouldn't be hindered all that much and it'd probably feel a little more balanced overall. I'm fine with the damage and the speed. Flourishes should be good weapons.

Fri, 01/13/2012 - 12:21
#35
Stewiepwns
Scottish-Archer and

Scottish-Archer and Darkbrady, please. Let's stay on topic here...

Fri, 01/13/2012 - 16:25
#36
Stewiepwns
The way I see it, Kilbride

The way I see it, Kilbride and Jontlemen's suggestions combined would make this weapon more balanced.

Fri, 01/13/2012 - 19:40
#37
Hochspeyer's picture
Hochspeyer
A simple solution-

A simple solution to the problem would just be to restrict them from Lockdown all together.

Fri, 01/13/2012 - 20:38
#38
Stewiepwns
@Hockspeyer As much as I hate

@Hockspeyer

As much as I hate them, I think this is a bad idea. If they did that, there would really only be GFs/DAs with the occasional brandish line.

Fri, 01/13/2012 - 20:54
#39
Darkbrady's picture
Darkbrady
Getting rid of them is not a

Getting rid of them is not a great balancing option, that's just...assassination, really. You wanna balance the game by tweaking stats, not just utterly removin' stuff.

Sat, 01/14/2012 - 03:03
#40
Jaroche's picture
Jaroche
Biased because I have no

Biased because I have no piercing defense due to being a Vog Cub

There is your problem, vog cub is crap.

Toothpicks doesnt have huge range, if you're getting kill from 10 squares ways means they have lower latency than you (meaning they "tell" to the server faster)

Sat, 01/14/2012 - 04:14
#41
Jontlemen
@Jaroche Their first swing

@Jaroche
Their first swing has the same range as the Sealed lines.

Sat, 01/14/2012 - 07:26
#42
Xylka-Mkii's picture
Xylka-Mkii
I say you are wrong OP. First

I say you are wrong OP.

First of all, as already stated, there are many ways around the BTB/FF Striker. In fact, Vog is useful, provided you don't get HIT by the BTB/FF.

In fact, if you are a good gunner, 3-4 hits from a 5* alchemer can be enough to kill one of those strikers. Blueflood is one of those, and he is a very good LD player imo.

And since we're on the topic of LD unfairness, how about nerfing those trinkets too! /sarcasm

Sat, 01/14/2012 - 09:14
#43
Uuni's picture
Uuni
You need: 1)a stun/shock

You need:
1)a stun/shock bomber 5*
2)another toothpick, skolver + trinkets
3)GA/DA, skolver + trinkets

Sat, 01/14/2012 - 09:37
#44
Slayzz's picture
Slayzz
^ Gran avenger....interesting

^ Gran avenger....interesting idea. Btw, I'm all for range reduction. I have no piercing defense, and I am perfectly fine with the damage.

Sat, 01/14/2012 - 11:46
#45
Stewiepwns
@Xylka-Mkii Not getting hit

@Xylka-Mkii

Not getting hit by them is easier said then done. A LOT easier...

Mon, 02/13/2012 - 00:22
#46
Aquaduck
@Xylka-Mkii evading FF BTB strikers

Thread is a little aged but it's still something that needs changed.

@Xylka
Your assertion that players up against toothpick users should be able to not get hit is quite frankly laughable. It reminded me of "let them eat cake". The only players that have a chance of doing this are other strikers. Even as a guardian with piercing defense the speed and high damage of rapier attacks will overcome your only advantage in seconds. Recon is not even worth mentioning. What's worse is if you're using a slower sword (which is everything except cutter line) then the victor is decided entirely by the skill of the toothpick user.

What I mean is if a brandish user got a hit in, it was because the FF wielder fumbled. But if both players are on top of their game then the FF wielder will always win because his attacks always hit first and cancel out the brandish user's swing flow.

Nerfing its speed would be unrealistic. It's a rapier so it's supposed to be quick. But it shouldn't pack the punch it does.

The solution is to nerf the weapon's damage and stopping power. By stopping power I mean its ability to interrupt attack flow which is the main thing that makes it so hard to beat. As it is now the coliseum is almost completely dominated by toothpickers. If your sword is going to be the fastest in the game it cannot also have tremendous damage and interrupt ability. That's unbalanced.

Mon, 02/13/2012 - 02:08
#47
Fluffyfoxxie's picture
Fluffyfoxxie
You know what's devastatingly

You know what's devastatingly sad, is a lot of skolver clones nowadays have max shock UVs on their armor. Guess what, immune to freeze AND shock.... GG to bomber guardians :/

Mon, 02/13/2012 - 11:54
#48
Nordlead's picture
Nordlead
meh. I play recon with

meh. I play recon with skolver/vog, Acheron (ASI Low), Magma Driver, and Voltaic Tempest. While I can't beat the best toothpick users, I can easily hold my own against most players. Also, there aren't that many players with shock resistance. At most I've seen 2 in a match and they typically switch out to something that is shock resistant (like divine mantel).

Is the incredible speed annoying? Sorta, am I going to QQ about it? no since I do well enough.

Mon, 02/13/2012 - 12:59
#49
Aquaduck
@Nord

Well again, it is not the problem that rapiers have incredible speed. They are supposed to be lightweight fast swords. The issue is that they get this incredible speed coupled with high damage and the stopping power to cancel out any slower sword's attack flow. A toothpicker can spam attacks and a slower sword will be helpless to stop it because there is no open window.

If you look at guns they follow a correctly balanced damage suit I mentioned earlier.

the antigua lines which are arguably the rapier class of guns are the fastest in the game aside from the autoguns.

But their max damage only goes about 4 bars even at 5* Peacemaker/Sentenza level. This is obviously because they are very fast. It would be pretty unbalanced if they had the same damage as say 5* drivers coupled with the speed to pump out attacks as fast as they do, right?

Yet this is what happened with swords and why LD is dominated by toothpick strikers.

Not calling into question anyone's skill, but you cannot beat ANY toothpick user who knows what to do. And no possible way of altering the timing you swing your acheron can overcome one. Your weapon is inferior and wrongly so.

Mon, 02/13/2012 - 13:39
#50
Demonicsothe's picture
Demonicsothe
If i may offer a piece of

If i may offer a piece of advice on how to deal with extremely fast strikes.

I run skolver toothpick guardian with 2 elite quick slash trinks. Experienced strikes will continuously spam the first hit, shield cancelling constantly and dancing around you.

You actually have several time to swing your own sword. As you swing, you leave a sort of a ghost slash. Extremely brief, and hardly useful in pve. But against speedy opponents, they will dash into it, and proceed to wonder why your sword has a longer range.

When they charge you, when they had just finished a combo, when they are dancing around you dodging hits. Those are all opportunities to stick them. If they stay withing sword range of you, you can hit them back. If you can't seem to hit them due to their fancy footwork, slicing your butt to a million pieces, hit where they aren't.

The only real problem I have is not being able to cut them down before they cut me, and those who constantly dash in and out of sword range unpredictably.

Granted, I don't dare try this with a heavy sword. But for ff/btb users, it works well.

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