I've been looking at some UVs on knights that are geared for T3 / SL & am finding variances between targeting damage UVs ( normal, piercing, etc) & status UVs (sleep, curse, etc).
I'm seeing if one is more suitable or beneficial than the other in certain circumstances. Do you generally take more direct damage (eg: elemental) in this tier than say status damage (eg: fire)?
Based on feedback I can start keeping / obtaining gear more applicable for T3.
FSC is all about fire. Fire fire fire. Since FSC is the main area of T3 that gets run, that's why fire UVs are so desirable.
Damage UVs are going to be more versatile than status UVs since there are fewer types of damage. But in an area where a status is prevalent, a status resist will benefit you a great deal, depending on what the status is. People tend to have more trouble with shock than poison, for example. Status UVs are going to be a lot more noticeable than defense UVs, too, with a couple Max Fires making you able to laugh off fire, whereas a couple Max Piercings just makes you somewhat defensible vs Piercing.
The same is true of Shadow Lairs. In Shadow Snarby, you face a lot of Piercing and Shadow damage, so you'll want UVs in those, and possible Poison, although I would put Poison at a lower priority simply because it's not that big a deal.
It's really all about what you're going to face and how many varied sets of armor you can afford.