Weapon concept: Wands
Shield alternate concept: Books
Weapon Concept:
I see that the gremlins have little healers/wizards with this idea -
How about a wand weapon type that has two modes:
Regular mode would take the place of the combo swords have. You would tap attack to fire a single shot (it would take a second to fire and would go a short distance with a single shot, a little longer than a sword slash) You could tap up to three times fast and each tap would extend how far the blast would go (up to a regular gun range at 3 taps). I suggest it this way because it helps stop wands from taking the edge of guns away. They aren't intended to be great for ranged combat but they'd be fairly effective in a pinch.
The charged mode is what would make wands interesting. Each wand type would have a charge that fires off some sort of 'spell'. One might be for instance an elemental blast that, upon hitting a surface, explodes a small ways around like a bomb. Another might be an blast that if it hits an ally heals 1-2 slots or provides an attack up. I think the range of options is something the developers could come up with:)
This would help provide a great team tool or "magic" option for those of us who want to do that sort of thing without devaluing the current weapon types.
Shield alternate concept: Book
I love shields, but I wish there was at least one alternate option instead of them, as weapons offer. One great example of this I think would be something like Books. Books would be something you carry in your offhand instead of a shield. When the 'shield' button is held down, you'd create an 'aura' effect instead of gaining any protection. Auras would deplete gradually just like shield strength depletes from hits and have to be recharged, but each family of books could provide a different sort of benefit when you use the aura for you and/or your teammates. Examples:
A healing book family that (after a second or two held down) drains and pulses a wave of healing (1-2 slots) for you and people immediately around you.
A weakness book that gradually drains away but enemies that are around you get an elemental or defense debuff for a short period.
A buffing book that provides attack/defense/speed buff temporarily to yourself/your team.
The general idea is that you're giving away your ability to defend yourself for some sort of ability that you can dispense. Since you can't switch out shields mid-dungeon like you do weapons, you couldn't switch out books either and this helps balance things like a healing book. Sure, you can heal, but you can't do it constantly and you're a big target because you can't shield.
I think these two ideas stand well on their own and mesh really really well with the things that already exist (and each other) to create some interesting possibilities.
why does everyone want to make this game MORE magical/medieval.. there are already a million other games that do that, play those instead! :P