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Optimal UV for Current Swords?

4 replies [Last post]
Thu, 01/12/2012 - 13:12
Mikalator's picture
Mikalator

Working my way up the Calibur and Flourish lines, and I'm wondering what would be considered the better options for UV?

CTR?

ASI?

DAM?

Or is it mostly play-style & preference? I'm running CTR & DAM modules, currently.

Also, on a semi-related note:
When crafting an item that needs a previous Heat 5+ item, does it make any difference to the Ability effect of the new item if the previous item is Heated all the way to 10? Does the "Medium" Ability effect at 10 Heat from the previous item, roll over & stack on the Ability effects of the new item you are crafting to. In other words, Does the previous item's 10 Heat Ability make your new item have a "High" ability once the new item reaches 5 Heat? Or does Ability effect just reset on every upgrade of an item?

thanks for your replies!

Thu, 01/12/2012 - 13:53
#1
Darkbrady's picture
Darkbrady
It depends slightly on your

It depends slightly on your preference, but more based on the rest of your armour and the weapon itself. Slow sword users will generally want ASi, to balance the slow swings, since they already hit hard. Swords with popular charge attacks (Brandish line, since the patch, FoV and such) will often want CTR bonuses to get the charges off quicker. Damage is a nice basis though, that'll work in any situation if you're unsure or like to just hack'n'slash.
It also depends on the rest of your gear, and how well it fits in. Having a full vog cub set, for example, will keep your ASi pretty high already, reducing the important of that UV.

And upgrading weapons into higher *d versions has absolutely no bearing on the current level; that's just the minimum level requirement that the craft machine will accept the item to be at. +5 will get low bonuses, and +10 will get medium, regardless of *. It's more just so that you can craft to 4* quickly (only needing to +5 it), but if you can't, or don't want to, you're free to continue levelling it up for the higher bonus. But when you do 4* it, it will have no bearing on the newly upgraded weapon whatever level the previous one was.

Thu, 01/12/2012 - 15:33
#2
Bluescreenofdeath's picture
Bluescreenofdeath
I agree.After you use a

I agree.

After you use a weapon a bit you will realize what UVs are more important to you personally for that particular weapon. Getting various weapon module trinkets and gear that can buff your weapons will also help you figure out what UVs you would like to go for (a Swiftstrike Buckler is a great way to learn about ASI). In general I tend to value CTR UV the most because I can get a pretty good amount of ASI and DMG+ from other gear. Next I would favor ASI because it is helpful against a broader range of targets where as weapon UVs will be monster family specific and make your weapon more of a niche use. ASI is also great because it lets you get your shield up faster (not technically speed up the shield raising animation, but speeding up the weapon animation will reduce the time from swing to shield). As Dark already said though, which UV you go for really depends on your gear and your play-style.

Thu, 01/12/2012 - 16:11
#3
Mikalator's picture
Mikalator
excellent answers

thanks!

Thu, 01/12/2012 - 16:14
#4
Bopp's picture
Bopp
my two cents

I largely agree with the other posters here. Let me give you specific advice:
* Calibur: This sword is pointless, except for its charge attack, which is awesome. So get CTR.
* Flourish: This sword is already quite fast, so damage bonus is probably the most useful bonus to get. Its charge attack is also very powerful, so consider getting CTR, if you find yourself using it a lot.

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