The level is a straight road with traps on it (spikes/status), mobs and a gigantic, slowly rolling, boulder (it can be a cog, fire or maybe a big unkillable robo i dunno). The boulder start moving after you press party button. There will be a party button at the end of the road. By pressing it you will teleport all dead teammates on it . After that boulder will block ur way back. !!! If u died and revived BEFORE boulder u can go on running, but if u revived BEHIND boulder u will be teleported to level-end-lift . Close to the end of level there will be some treasure boxes and some switch puzzles, but if u miss them u will not be able to go back and pick them up as well as heat/cr/mats dropped by smashed mobs. So it is a speed run level. Your thoughts?
New level type (Rolling boulder trap)
And no GOOD thoughts? What r u? A Superpessimist? C'mon dude spit out some better ideas bout All-we-need-is-to-run levels, dont be naysayer.
If u dont like teleporting...well floor behind that "Boulder" crashez and under it there another path (no mobs or traps on it) So u can walk ur way to the lift safely then take some stairs and u with ur team again. How's that? OK? The idea is to kill as many as fast as u can. And dont get crushed by boulder..."Sound bad"...pffff
actually it doesent sounds bad it sounds awfull.
so u get a bit of lag and no fun for u, wait at the end....
and juances idea sounds a lot more viable and fun (if the road is wide enough).
the boulder thing should be really slow to not crush most mobs before u do.
and that would be lame, sorry i am A Superpessimist.
Yeah, when someone's down after few secs there will be no way to revive him because of that... let's say monster following you. Why you're trying to change SK into another game? I'm not superpessimist I'm just normal pesimist with an argument. also what about people behind that monster who will rev with energy? Did you think about that?
It would need to be REALLY slow
http://youtu.be/HAzeG00ub0s?t=6m28s
Something like that? There is a wall of really strong invincible monsters if you lag too far behind, but most players won't even see them. But that would remove the risk from it.
I should point out that something a bit like this already exists in game. Numerous spike traps one has to cross quickly before they rise up (however I guess there you can always retreat) or that energy whip thing in one room in FSC
Got it already. What u gonna spam me with " u suc dude" treatment? This one goes Graveyard...hell i must've been drunk...
Althrough i never graveyarded anytopic before...lol. How to?
Go to the top of thid page, click edit. It will show you where you can move it to.
This isnt crash bandicoot
http://www.youtube.com/watch?v=afFi_F3udBg&feature=related
The reviving issues make the level sound bad.
Why not making a linear candlestick level without candles or other enemies, you only have to run from the giant kats.
There would be one kat per player and each kat only follows one player. Kats dissapear for a while after attacking so no problems with diying/reviving and you can still complete the level without auto teleport.