They cost 3 energy to open, and half the time, the parties I travel with that open them always die off.
Are they really worth it? If so, what tactics do you guys recommend so that the danger rooms are made a bit easier of a fight?
They cost 3 energy to open, and half the time, the parties I travel with that open them always die off.
Are they really worth it? If so, what tactics do you guys recommend so that the danger rooms are made a bit easier of a fight?
Note that you can tell what theme the danger rooms are by the building around the entrance. Some people believe that fighting poison is easy, others believe that fire is easy. Consider which status bother/hinders your playstyle more.
They are always worth the energy opening, and perhaps 5ce in revives. But the problem is that you are usually fighting monsters stronger than your depth, with either low or nerfed gear. Thus, monsters will be harder to kill, even if you do take them easily on their normal floors.
If you are a tier 3 player running through a JK run, then yes the Danger rooms of worth it... mostly
It is very important to be able to see the layout of a Danger Room and predict the enemies based on said layout. Each layout signifies a different set of enemies.
For example, if the room is shaped like a circle with respawning explosives along the edge every few blocks, then there will be Gremlins and Slimes. If it is shaped like a circle yet with 3 walls made of 3 destroyable blocks, then there will be Fiends. If there is a + shaped pattern with spikes in a massive room, then there will be beasts and constructs. However, if said + shaped pattern has some destroyable blocks, then it is Gremlin and Slime. If there is a grid of blocks (sometimes destroyable) in the center of the room with Gun Puppy Statues in the corners of the room, then there will be LOTS of Gun Puppies and Scuttlebots.
There are more, but those are the ones I remember off the top of my head.
Do them for the challenge.
People are too biased by money, always taking about how much level they can make here and there and blah blah blah
where's the fun?
Danger rooms take monsters from the next stratum so just open up your gate map and look at what's in the next stratum and that will tell you what types of monsters will spawn.
Twin lines of regenerating explosive blocks coming from the top of the rectangular room and extending about midway, around the central party button. It's generally an indication of a Zombie Attack! style room, with those totems that revive them, Kats, and Trojans in the last wave (two of them).
Be advised that Danger Rooms do not always follow the level's theme with regards to monster types. As a result, you may find yourself with a Fireburst Brandish and a Voltech Alchemer on a Construct level, and end up facing off against a large number of wolvers. My advice would be to make sure you've finished exploring all other available rooms before going into a Danger Room, just in case there are any heart boxes and you're at below maximum health (or treasure boxes and you wipe completely at the Danger Room).
it's easier to just link the wiki. Short descriptions, all rooms listed and pictures too :p
3 energy ~ 195cr. Assuming you can get through without a revive, then i think they all pay out enough with the exception of maybe the first level of an even stratum (so floors 1, 9, 19). To top it off, with a party of 4, everyone else gets a great profit. If you are really that super cheap, have 3 people pitch in 1cr each.
Only time I avoid them is when I doubt my party skill or I know I don't have the right equipment on me.
Its good way to boost your income at lvl when you are in good team. When you get used and will remember patterns of danger rooms (see Juances posted wiki for more details) you will know what to expect and use proper tactic.
Just remember that enemies in danger zone are from higher tier that they are on (on T2 danger zones you see some T3 enemies).
If you are too weak, or dont have full party, dont risk since you cant go back from there.
danger rooms are worth if if you can do them without needed to energy res.
As a note, danger room monsters are stated as if one stratum higher. Thus odd stratumed danger room are easer than even stratumed ones because one stratum higher than an odd stratum is still in the same teir, wereas even stratumed danger rooms use monsters from the nest teir up. Other than that danger rooms are no diferent than anywere else in the clockworks, kill things, dont die.