After having created several characters and come to the conclusion that character colors are too limiting, I've begun to wonder what could be done to improve the overall character creation. Sure, the method for choosing colors is terribly limiting, and I'm sure there are many threads saying just that. But, I want to go a step farther and ask, "What could be changed, or should be changed, and how would I change it?" Now, I don't hold myself as the greatest authority of video game character creation interfaces - yeah, I know what I'd like to change, but I'll get to that in a minute - right now I want to hear what the other players of Spiral Knights have to say about Knight Creation. I want to hear your opinions, your fresh ideas and brilliant revisions, whether they sound brilliant or not. My hope is that Three Rings Design will change that interface. After all, the game is still in its early stages, why not try and improve it before it gets locked into a mold?
So, I see the interface as several parts. There's the Starting Equipment, the color theme, and the name. While these categories are rather broad, they are, as I see it, the main methods of starting character manipulation. Once you've chosen these things, they're permanent (well, not the armor...but you have to keep it whether you wear it or not. Or, is that something you'd want changed?). These traits are what define your character, other than your actions and achievements. Thus, they are (for now) the only categories. Have some other ones you'd like added? Speak your mind!
Here's what I think:
- Starting Equipment
I found the starting equipment good, but I still feel like more options would be nice. I mean, how hard can it be to add a few extra costumes? They all do the same thing anyways, right? Seeing a ton of starting characters who are all wearing the same armor is a pain, especially if EVERYONE favors only one option. A little addition here could go a long way.
- Color Themes
The "Design" swap was a terrible idea. Why limit the colors a person can choose when it's not that difficult to just let them choose their own colors? After all, most of the later-game armor is set to a specific color, right? So why not just let people choose their own colors? The way I see it, theres an armor main color, an armor secondary color, and a character color (the two "Design" colors and the "Personal Color", respectively).Now, I don't just want three bars of a certain saturation and varying hue; the "Personal Color" picker is still very limiting. I see many alternatives that would be better than the limiting choice available now, not all of which have to be continuous in form (ie, there are better options if you only want discreet colors). You could use the traditional "Microsoft Paint" method: have a small window with hue vs saturation, and then have a bar to the left that lets you pick brightness. Or, you could take the "Photoshop" approach: the same window with brightness vs saturation, and the same small bar for hue. Better yet, you could take the "SAI Paint Tool" approach: circular hue chooser, surrounding the brightness vs saturation palette. If you're looking to be "discrete" in your options, (haha, math joke) at least give players a range of colors that includes variable saturation and brightness; the one you gave for "Personal Color" is pathetic. If I want a dark blue with little saturation, I'm SOOL. In any case, changes are in order, and I hope Three Rings takes different approaches into consideration.
- Character Name
My beef here is simple: let people use other characters. Why do all of the names need to start with a capital letter and follow up with all lowercase? Why can't people use periods or underscores? All you've done is limit the number of people who can play the game with a legit-sounding name. Additionally, there can't be people with similar names; for example, if I have a character named "Person" (which I do) nobody else can have a variant. There can't be a "Person142" or a "P3rs0n" or even "I_am_a_person". Other characters should be available, and yet, thy aren't. I REALLY REALLY hope you guys allow more characters for the names (and hopefully also spaces, since having a character named "Ramunedrink" can be confusing...
- Gender
Okay...this category isn't in the list I gave earlier, but I did say to add others where you think they're needed, right? Anyways, gender discerning in this game is truly difficult...usually the colors are the only hint you have (unless they wear that one helmet with the ponytails...). I can understand gender ambiguity in a game (eliminates discrimination?), and I know that Spiral Knights certainly has quite a bit of gender ambiguity. Maybe it's intentional; in that case, great. Leave it how it is. If Three Rings WANTS more clarity, then here's how I'd go about changing it and why: creating either a little tag next to a character that shows gender when you play would be helpful, thus a character selection change is needed to accommodate this. Just a bit of choice scripting, boy or girl. It would be by far the easiest change I've brought up in this thread, but I think it would save (incompetent) people (like me) from continually mixing up the genders of my own friends...a big deal if you hope to keep them.
- Stats/Abilities
I know I said I only had three categories, but the more I type, the more changes I think of. Funny, isn't it? First off, I should probably say that yes, I know there aren't stats OR abilities in Spiral Knights. I should also clarify: I LIKE it that way. It's cool to think that the only thing separating me from the best player is a few layers of polygonal armor (I'm a terrible player, and also terribly competitive...). But, I think that characters should be defined by an attribute that separates them from other characters right from the start; a character trait other than color, name, or starting armor that will define them from other characters permanently. I see several options: variable starting ability, variable starting stats, or variable starting weapon. I'll explain variable starting weapons first, since it'll make the most sense.
Traditionally, characters start with a gun and a sword, with the option of buying bombs later on. What if they only got one of the three? It would be a huge difference in the way a character starts their build: what do you want to be? Do you want to be a demo expert? A gunslinger? A swashbuckler? There would be some setbacks; obviously, bombers would have trouble on their first few runs...but I think it'd be a neat change to let people choose their weapon, and it'd be an easy way to let them define themselves right from the start.
Abilities...I hesitate typing this section, mostly because introducing abilities or stats is one of the quickest ways to either unbalance or overcomplicate a game that I already adore. But, having characters that are different based on a definite advantage and a definite weakness is also very important to me. Here's one suggestion: let people choose their weakness and their advantage. It could be as simple as a rectification of elemental cycles (Pokemon-esque, I know). It'd be a neat addition to run around with your friends and then encounter a fire-type enemy and suddenly find all but one of you is running away! Or, having one character try and defend the other from a certain element; it's terribly exciting.
Skills: The idea of an ability could be different, though. What if each character could choose to have certain armor or weapon bonuses? I'd want a character with Sword Attack Speed Increase: Low and Weak Against Slimes: Low, or something like that. Sort of an automatic "natural" weapon bonus. I realize, of course, that people could instantly Min/Max their characters to be invincible killing machines, but you could balance it out: weakness against slimes is always high, but resistance to stun or something is low. Oh, and there definitely needs to be an ability for increased movement speed! I want to run faster!
I think that about concludes my rant on the character creation process, but I'd like to hear other opinions. Please, try to follow the format I've set out, and PLEEAASE, no "That's a good idea." or "^This". I hate it when people just ditto the previous response. At the very least, say why you like the former example and what you'd like to add to their contribution or idea. Thanks for reading!
And now I ask you, what would you do differently?
would be nice to pick from a set of starting bonuses that would help you tailor your character slightly (and maybe give you a reason to use another character slot), a permanent character UV of sorts:
- survivor (health +1)
- defender (increased shield health: low)
- swordsman (increased sword damage: low)
- bomber (increader bomb damage: low)
- sharpshooter (increased hangun damage: low)
- etc.
really minor bonuses that might give you a slight hand early on, but shouldn't matter much later in the game. maybe even a new class of bonus called "very low" if those would prove to be too strong of a help later on in the game.