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Lockdown: Point Capture Speed dependant on Class

28 replies [Last post]
Mon, 01/16/2012 - 16:17
Duke-Sky's picture
Duke-Sky

Specifically, what I'd like to see changed (with current single-player speeds being 1x)

Strikers capture speed: 0.5x (Defense Value 1.0x)

Guardian capture speed: 1.0x (Defense Value 2.0x)

Recon capture speed: 2.0x (can no longer capture/defend while cloaked)

-----------------------------------------------

Striker dominates Lockdown but instead of continuing the how's and why's argument about weapons,
I want to make this about capturing points (which is what Lockdown is supposed to be about in the first place).

On occasion, a lone Recon can sneak by spawn campers and neutralize one point, but before they can finish capturing it you're swarmed by multiple Strikers because they're so darn fast. Three Rings could leave Strikers as they are now (combat-wise) and still improve the other classes capturing points and thus improve their chances of winning the game.

Imagine... Team Striker vs Team Recon

Before, that would have been a bad joke. With this suggestion, however, Team Recon would capture points 4 times faster than Striker Zergs and would actually have a legitimate chance of winning the match, if they were sufficiently sneaky.
Teams would actually have to DEFEND more too, out of fear of ninja recons, instead of just rushing to spawn camp.

Edit: Added 'Defense Value 2.0x' to Guardian and removed ability for Recons to capture/defend while cloaked.
In theory, this means a Guardian could stop 4 Strikers from capping, but good luck living very long versus that. The main reason for this is to make sure 1 Guardian can stop 1 Recon in terms of capping. Also added Striker defense value 1.0x

Mon, 01/16/2012 - 19:23
#1
Blue-Phaze's picture
Blue-Phaze
That's cool. I love it. Too

That's cool. I love it.
Too bad many strikers play LD as a team deathmatch rather than actually Lockdown.
But rather than that, I believe this would help A LOT.
+1

Mon, 01/16/2012 - 19:49
#2
Milkman's picture
Milkman
Approved.

Approved.

Mon, 01/16/2012 - 20:08
#3
Aemicus's picture
Aemicus
I would like to see the recon

I would like to see the recon and guardian time switched, just because of the ease that recons have with sneaking by everyone, especially on big maps.

Mon, 01/16/2012 - 20:44
#4
Maeko's picture
Maeko
+1 to either the origional

+1 to either the origional idea, or Aemicus' suggestion, something like this could actually make Lockdown worth playing for me, as at the moment, it is a waste of time and crowns only made bearable for the mod calibrators because of the 6 coin boosters that came with the battle pack.

Mon, 01/16/2012 - 20:53
#5
Duke-Sky's picture
Duke-Sky
@ Aemicus

Recon sneak value is why I want them to be Capture Kings, to break spawn camps.

However, I have thought of adding Guardian Defense Value 2.0x to the idea, so that a swarm of Recon cappers can be stopped man for man. We should probably get rid of Recon's ability to cap while cloaked, too, if they can 2.0x capping speed.

Mon, 01/16/2012 - 20:58
#6
Maeko's picture
Maeko
How about .5 capping while

How about .5 capping while cloaked, and then 2 when uncloaked?

Imagine it, invisi capping until the point turns neutral, alerting the other team, then switch to visible mode to finish up in a hurry so you can retreat while invisible.

actually in hindsight, that may be a bit overpowered...

Mon, 01/16/2012 - 22:03
#7
Aemicus's picture
Aemicus
If it's like that it should

If it's like that it should be .5 cloaked cap, 1.5 normal cap.

Mon, 01/16/2012 - 22:33
#8
Softs's picture
Softs
+1 Makes sense

+1

Makes sense

Tue, 01/17/2012 - 00:21
#9
Darkbrady's picture
Darkbrady
No.Strikers capturing

No.

You can't compare "team kill-class vs. team support class" for two reasons:
a/ that's hardly fair. In no game ever will that work out that a team of support classes will be better than a team of face-stabbers.
b/ that...won't happen. Not only are the odds of that happening naturally overwhelming low, but you can change class on a whim, so if it does happen, it won't stay like that for longer than 60 seconds.
You cannot say something needs fixed based on an entirely unlikely and unbalanced hypothetical situation.

Strikers capturing slower? Why? Just so they have to sit around and defend for longer, or to discourage them from running ahead? They're *supposed* to run ahead and quick cap, then either defend or leave; makin' them take longer would kill that.
Recons capping faster? Hardly fair. I can stand in a cap point uncloaked and drop haze bombs and no one can get near me until they bring in a gunner. If I capped twice as fast I wouldn't even bother droppin' bombs, I'd just run in, cap and cloak. Unfair.

It would also mean that if a Guardian is standing in the cap point, who would otherwise kick my ass, all I need to do is step foot in the cap point and suddenly I'm de-capping it. Drop a haze and just run circles around the guy; bam, I've capped it while he's inside it.
Fair? Yer maw it is.
(edit: re-read and understood what you meant about defence values, so this doesnae really apply)

Similarly, a striker wanting to get me out of a cap point will never work. He can stand and defend it all he wants, I take two steps inside and I'm cancelling his cap faster than he gets it. Cloak, run, cap, cloak, run cap...he'll never get me and he'll never cap it either.

There's no reason to vary cap speeds unless you're just making some ploy to get half the current strikers to dislike their class.

Tue, 01/17/2012 - 00:08
#10
Stavrosg's picture
Stavrosg
Yep

I like this one!

Tue, 01/17/2012 - 01:42
#11
Duke-Sky's picture
Duke-Sky
@ Darkbrady

1.) I'm not trying to compare classes, I'm trying to differentiate between them. As in more clearly defining their roles because right now it's all about Damage, which means it's all about Strikers.

2.) Strikers (as they are now):

Highest mobility/speed
Highest dps
Equal capturing speed (everyone is the same)

What is their weakness? Tell me.
They can reach cap points faster and kill faster and can return to spawn for health faster than a Guardian can heal, so basically they heal faster too. Just because a talented Recon or Guardian kills a Striker every now and then doesn't make things balanced, Lockdown is still dominated by Strikers and you know it.

The closest thing to a strong-counter vs Striker is a status bomb spamming Recon, which is pretty much the only thing Recon is good for right now. There is no reason whatsoever why Striker should be greater than or equal to every situation.

3.) If you figured out what I meant by defensive values you could have just edited that part out.

4.) If a Striker really lets you toy with him like that without killing you, then he deserves to lose the point. One hit during your cloak-decloak shenanigans and your charge meter is broken completely.

I'm just going out on a limb and going to assume you main Striker.. and are freaking out that oh lawdy they may be nerfed.
You want to move faster, kill faster, and capture equal to every other player. GOT IT!

Tue, 01/17/2012 - 03:49
#12
Darkbrady's picture
Darkbrady
1/ this game isn't about

1/ this game isn't about classes being different, it's about everyone being able to do a wide range of different stuff freely and switch on a whim. LD classes separate people more than any other aspect of the game as it is, they don't need further segregation.

2/ They have *FAR* less hps, simple as that. Strikers can get easily killed compared to the other two classes, especially by other strikers. Varying cap points won't nerf strikers in the slightest, it'll just make them have to stand around longer.

3/ Could have, but the point is still valid excluding your wee defence values thing; with different classes, cap points will move unfairly.

4/ They don't all have the option. Believe it or not, not all strikers are "da pro".

5?/ No actually, I have no striker class at all. I'm a pure bomber and always go recon/guardian. If your idea got implemented, it would do nothing but good things for me, as I could control cap points basically indefinitely, and would be able to steal cap points with very little hassle.
WHICH
Is unfair, which was the point of my post.

Don't assume someone is losing out when they say something is unfair, I'm not just QQing here becasue you're takin' away my OP, I'm givin' you logical criticism.
Yes, strikers need nerfed (WELL! Technically the face-stabbers need nerfed, not the strikers...) but this will do nothing towards that goal.

Tue, 01/17/2012 - 04:23
#13
Skyber's picture
Skyber
+1

I support this idea.

Tue, 01/17/2012 - 09:50
#14
Ztype's picture
Ztype
+1

+1

Tue, 01/17/2012 - 11:10
#15
Severage's picture
Severage
Not for or against this..

I initially like the idea, due to Striker's being way more powerful than anything else...and since Recons get utterly slaughtered in LD. Still, I'm not sure that this will fix all our problems...because, like Darkbrady said, you can change classes whenever you want. Strikers may still kill everything, but Recons are going to cap like mad.

I DO think that this idea will help the overall outlook of LD, because as it stands, most people look at their teammates at the post-game stats, and check the Damage. If you have 10 Caps, but only 4K Damage, you're going to get dissed by your teammates when you lose. Yet people praise the Strikers with 1 cap and 13K damage as if they won the game themselves. Doesn't make a lot of sense.

Also, in accordance to Darkbrady's argument, Striker's don't really have *FAR* less HP, unless compared to Guardians. With a Health-boosting trinket (Pretty much all Strikers in the game have at least one Penta-Heart), they have about the same as Recon. In actuality, Recon doesn't have a lot more HP than Strikers. Guardians do, however, have boatloads of HP and can withstand like...4 GF strikes, depending on their defense. That's record-breaking. Except that Strikers run so many circles around Guardians they can kill them pretty easily, or simply dash up, break their shield, dash backward, and blast them to death with a gun.

The simple fact that Strikers move faster than Guardians more than makes up for their HP difference. If a Guardian happens to lose his shield in a Guardian Vs Striker 1 on 1, the Striker will likely not get hit before he murders the Guardian, unless teammates interfere. In fact, in order for a Guardian to be useful, he has to team up on a Striker. In other words, Guardians and Recons are both support, and Strikers are the most powerful. So Guardians and Strikers together will be able to kill other Strikers pretty easily. Which leaves out Recon. Anyone who uses Recon is only looking for caps anyways, because they're utterly outmatched in every way. Without trinkets they don't have much more HP than Strikers, their invisibility gauge is destroyed if they get hit while cloaked, they move at normal speed, and so on.

And the end of the day, I suppose I support this...except for my first point which is that you can switch between classes too easily.

~Sev

Tue, 01/17/2012 - 12:09
#16
Duke-Sky's picture
Duke-Sky
In Regards to switching classes

I don't think I've ever taken a losing match to a winning match switching classes mid-game and if that changes I don't see how that's a bad thing.

You have to run back to spawn, or die, to switch classes so you're losing time on the clock & points on the board.
Say you're switching to Recon, you've still got to run back out there and sneak around, which makes you even slower.
It isn't an instant win to switch classes now, how would it be with this idea? The only time anyone switches classes is if things are going badly. I've already stated most of this idea stemmed from trying to break spawncamp sieges, how is this a bad thing?

------------------------------------------

@ DarkBrady

Your 'criticism' is not logical. If the classes weren't meant to be different they wouldn't exist at all.

As for your controlling a Control Point all day with bomb spam, good bombers can already do that so I don't see what would be any different. Enemy Recons could just ignore you and quickly go cap a different point while you camp yours, as the real strength of Recons would be capping points not camping them.

------------------------------------------

When was the last time any of you thought "Oh no, we don't have a Recon!"? Probably never.
I know I've experienced the opposite MANY times, where we have too few Strikers or none at all.
Once had something like 5 Recons and me as Guardian. We got rolled: because Strikers utterly dominate all aspects of Lockdown.
I tried switching classes mid-game but it was too late and there was no way to break the spawn camp.
Players quit and it was yet another miserable experience in Lockdown.

Tue, 01/17/2012 - 12:52
#17
Ozymandius's picture
Ozymandius
Some thoughts.

I think the capture difference ideal has potential. If Guardians or Recons capped just a little faster than Strikers, it forces Strikers to do what they are built to do- run around and deal with it. And often Strikers roam in packs (especially when winning) so even if a Striker were to cap a little slower, multiple strikers would still retake points quickly enough.

An alternative I just thought of would be to balance team capping speed by the difference in points, so that a winning team (or at least a heavily winning team) captures all together more slowly, while the losing team caps faster to help them have a chance at remaining competitive. I don't know how feasible that would be, or if in actually it would be a good one. I suspect most players would not care for such a solution. I'd have to consider it more myself, certainly.

Lastly, if you want to talk about adjusting classes, I think the most obvious solution is to either nerf Strikers so that when they get hit, their shield breaks like a Recon's and they have to wait for it to recharge, or buff Recons so their charge doesn't completely disintegrate whenever they get hit, but rather is reduced by some amount instead, reducing their cloaking time remaining without completely leaving them exposed for toothpicking.

Tue, 01/17/2012 - 13:04
#18
Severage's picture
Severage
Ozymandius is right.

" And often Strikers roam in packs (especially when winning) so even if a Striker were to cap a little slower, multiple strikers would still retake points quickly enough."

5 Strikers > 1 Recon sneakin' around.

"When was the last time any of you thought "Oh no, we don't have a Recon!"? Probably never." -Dukesky

^ Epicly lol'd at this comment. Too true. If anything I dreaded the fact that we *did* have Recon.

You also make a good point about switching classes. I think it wouldn't be too effective to switch because it takes so long; and if you did switch to Recon, it takes you a while to move around and out of your base, in opposition to a Striker.

I've pretty much been with this idea from the get-go, but I stood on the sidelines for a bit.

You've got my support. +1. :P

~Sev

Tue, 01/17/2012 - 15:14
#19
Hmmnm's picture
Hmmnm
Cool idea. Except I don't

Cool idea. Except I don't like the idea that recons won't be able to cloak while capturing a point.

Why? Because strikers will come flying in from out side my screen, and kill me before I have a chance to move off the capturing point and recloak. Also, it also means that my cloak will automatically drop whenever I step onto a capturing point. This would mean recons will die more often than they already are.

I think that Guardians should have capture speed 2.0x and Recons have capture speed 1.0x, since Guardians are the slowest class and cannot sneak around. Also, guardians should have reduced shields when they are on top of a capture point so that they can't just camp around.

By the way, I totally support the idea that when a striker that gets hit, their shield/boost breaks like a Recon's. I can't tell you how many times I managed to stop a striker with my magnus, only for the striker to zoom up and kill me.

Buffing Recons so their charge doesn't completely disintegrate whenever they get hit, but rather is reduced by some amount instead, would be overpowered. Especially if it's a Recon with a toothpick.

Tue, 01/17/2012 - 16:55
#20
Neodasus's picture
Neodasus
wait, remove the ability to

wait, remove the ability to capture when cloaked?

have you ever played recon?

do you know what the role is?

rage

EDIT: Just make guardians 1.2x and recons 1.3x, it emphasizes the role of both classes which are both control-point oriented. Having Strikers at 1x is fitting because they never camp control points anyway, most strikers that have any degree of skill usually end games with 2 or less caps

Tue, 01/17/2012 - 17:12
#21
Duke-Sky's picture
Duke-Sky
@ Hmmnm

Recon cloak would not automatically drop when you step onto the point... it'd be up to you to manually drop it.
I never said stepping on would break it.

As for Strikers swooping in: When a cloaked Recon is capping a point, any player nearby can see that it's being capped.
The colored ring starts moving so it's a dead giveaway. Besides, with a 2.0x boost a Recon won't need to stay uncloaked long.

Guardians, by their very name, seem more intended to defend a point than cap it.
Strikers are for killing obviously. This left me wondering why Recons didn't have a capturing boost.

-------------------------------------

If you all really think Guardians are getting the short end of the stick here, maybe they could be made to see cloaked enemy Recons when the Guardian has his shield up. I've actually been thinking about this idea since yesterday but I can't be sure of the specifics. Here are some separate option choices:

Any cloaked Recon on-screen can be seen by a Guardian shielding

OR

Cloaked Recon INSIDE the Guardian's shield bubble can be seen, but only when inside and only to Guardian.

OR

Shielding Guardians receive 'compass' like info to all cloaked Recons, but cannot see them directly.
This would be best served as a warning for Recons sneaking away to other points more than direct combat.
(such as a point-blank cloaked Recon is not revealed by the compass)

-------------------------------------------------------------------

The reason I have this ability tied to Shielding is because a Guardian would have to 'see' OR attack, not both.
I thought about Guardians having a way to reveal a Recon to everyone, but that's what hitting them is for.

Tue, 01/17/2012 - 17:06
#22
Iron-Volvametal's picture
Iron-Volvametal
+1

"You have our Support, Mr. Griffin."

Tue, 01/17/2012 - 17:26
#23
Neodasus's picture
Neodasus
Any cloaked Recon on-screen

Any cloaked Recon on-screen can be seen by a Guardian shielding

NOPE

Guardians are the best all-around class and if you don't take my word for it ask any other decent LD player

edit: in terms of balance, you would be upsetting it greatly by removing one of the only roles of recon: single-target elimination

What you're suggesting is going to make Guardian the most viable option in the game. This is worse than buffing the shield. I would rather have a swarm of 4 strikers since I can actually take 2 with me than 4 guardians that overlap shields and have the ability to see my attacks coming

the only thing I can see happening is the capture bonus, with strikers remaining neutral and defensively all classes have the same rate

I would appreciate it if you played Guild vs Guild first, then you can see why this would upset competitive play. Guild vs Guild is completely different from random games. In any random game, a striker can easily dominate with skill. However in GvG, skill alone rarely wins games as most players use very expensive UVs and endgame equipment (See: Polaris, Max Pierce UVs)

Tue, 01/17/2012 - 17:28
#24
Duke-Sky's picture
Duke-Sky
@ Neodasus

GOOD LORD, I'm talking about IF the capturing speed changes are made and IF players think Guardian is getting the short end of these changes, THEN MAYBE allow them a way to detect cloaked recons.

I haven't added it to my OP and don't intend to unless everyone agreed Guardian needed more.
Way to ignore what this thread is about.

Edit: In reply to your earlier post, YES, I've played Recon. I've played all three of the classes albeit mostly in Tier 2.
(All my Tier 3 gear is meant for PvE, not PvP)

Having one class with 1.2x and another 1.3x would be virtually indistinguishable to the point of being irrelevant.

Tue, 01/17/2012 - 17:26
#25
Neodasus's picture
Neodasus
the ability to see recons

the ability to see recons shouldn't even be suggested let alone thought of

Tue, 01/17/2012 - 17:29
#26
Ozymandius's picture
Ozymandius
While I agreed with your initial suggestion...

A Recon's defense is his ability to cloak. Yeah, anyone can realize that a cloaked recon is on the point, but it's another thing to find said cloaked recon. A good recon can delay and hinder opponents trying to defend until his team arrives. If a recon has to be uncloaked to cap, then he'll be more easily interrupted and possibly killed.

For the same reason, if a Recon is cloaked, the only people who should be able to see him is allies. Guardians being able to reveal cloaked Recons is not a good suggestion, I think. A visible Recon is a usually a dead Recon. Which is why a Recon's shield breaking entirely while in use is so harsh.

Tue, 01/17/2012 - 17:41
#27
Iron-Volvametal's picture
Iron-Volvametal
I say...

Drain the Recon's Cloak a bit more Faster while Capturing a Point. All in Favor, say Iron.

Tue, 01/17/2012 - 19:00
#28
Neodasus's picture
Neodasus
Bronze as if recon needs any

Bronze

as if recon needs any nerfing at all

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