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Gunners might need a little patching. Oh and Alchemers are hard to use in PvP.

24 replies [Last post]
Mon, 01/16/2012 - 22:20
Cheesemandrewt

When I use a Storm Driver in Lockdown, it's delayed.
For example, when I shoot a moving target, I'll see the bullet bounce off but deal no damage whatsoever.
In order to hit someone, you have to shoot where they're gonna be, without auto-target. That's fine
by me, because I've gotten used to it already. Now, I play on a constant 2 bar, but I don't think that's the problem, as my other guns (Argent Peacemaker, Polaris, Callahan.)

Overall, I think gunners need a little more buff. I read in a different post:
Swordsman get Skolver (DMG MED)
Bombers get Mad Bomber (DMG MED)
Gunners get what? (DMG LOW)

Doesn't seem like a balance. I'm not trying to rant on this game or anything. I totally enjoy it and love the new updates!
But I think a little buff/fix will be nice. Feel free to leave an opinion below, I'm looking forward to it.

P.S. Some people in this forum try to find every way to disagree with you, I'm cool with that, as long as you're reasonable.

Mon, 01/16/2012 - 22:26
#1
Rangerwillx's picture
Rangerwillx
Yes, but..

Agreed, there are several threads on this already though.

Mon, 01/16/2012 - 23:50
#2
Tennis's picture
Tennis
---

"Some item balance changes are on the way. Specifically this will target items that require tweaks to have their stats stand apart from similar ones and some changes to handguns to make them more varied and viable in combat."

Nick did say they're working on something with guns to make them more "varied and viable".
Us gunners will just have to wait until the next update. ^^

Btw, nice games tonight, Cheese.
I'll have to get myself a Storm Driver sometime.
That shock was a real killer. :/

Tue, 01/17/2012 - 04:04
#3
Chris's picture
Chris
Guns are OP in LD when used

Guns are OP in LD when used correctly.

Tue, 01/17/2012 - 04:08
#4
Ozymandius's picture
Ozymandius
Dude. Seriously?

You keep saying that, yet when people say "so show us" you have, well. Nothing. Put your money where your mouth is, as the phrase goes?

Guns are not OP. Any claim they are is ignorant at best and trolling at worst.

Tue, 01/17/2012 - 04:31
#5
Slayzz's picture
Slayzz
^ He might have seen

^ He might have seen blueflood's lockdown videos. Basically, gunners are unhitable if they play correctly. They can skate out of danger and continue to shoot without getting close to their targets.
Still though, gunning in LD is as hard, if not harder than using anything other then a flourish.

Tue, 01/17/2012 - 04:31
#6
Mejezfeld's picture
Mejezfeld
I like using guns so I'm all

I like using guns so I'm all for having them put at par with the other weapons. You can take your "they're supposed to be sidearms" argument and jam them up the same crevice you currently have your arm in.

Also fart-powered-jetpack-using auto-aim- and-faster-connection-exploiting toothpick-users are all a bunch of stupid [what a sharp toothpick does to you]s, Ozymandias, don't expect a logical argument out of them.

If you compare the cost-effectiveness and time restraints of "getting logic from a toothpick user" with those of "building teleport technology so that you can send a species of exploding aliens into the bedrooms of said toothpick users" (see what I did there?), it will turn out that the latter is far more likely to occur within a human lifetime.

Tue, 01/17/2012 - 05:20
#7
Jontlemen
I don't think sword users

I don't think sword users should be able to continuously shield cancel out of their first strike and then immediately use it again.
If this were changed I would be less inclined towards gun buffs in LD, aside from possible consistency fixes.

Also remove auto-aim plox

Tue, 01/17/2012 - 06:12
#8
Metagenic's picture
Metagenic
guns aren't OP

Firearms beat melee weapons in real life partially because real life swordsmen don't have uberspeed and autoaim

Tue, 01/17/2012 - 06:25
#9
Carthiah's picture
Carthiah
There is a difference.

Most people can't seem to grasp the difference between something being hard and being underpowered.

As a swordsman with very good gear and at least a fair degree of skill, I know several gunners who play very competetively with me in both Lockdown and PvE levels in terms of damage and usefulness. The thing is, it takes a high degree of skill with guns to achieve that level of damage with them. Guns are not underpowered, however a person who simply shoots one enemy with a full clip, over and over, will always lose in damage against a swordsman who hits the same enemy with a full combo over and over. Gunners need to make use of alternative strategies, as well as multiple targets, to achieve the full effect.

Before you ask me to show you, I can't. I'm a miserable gunner myself. However I've seen gunners do just as much, or more damage than me, while remaining at range and mobile.

Gunning gear is not broken. Gunners are viable. People just want it to be made easier for them.

Tue, 01/17/2012 - 08:43
#10
Trihelix's picture
Trihelix
@Slayzz Any gunner that loses

@Slayzz Any gunner that loses his strike boost is done for. Unlike rapier users, they have no way to defend themselves at close range. In another thread, Neodasus was giving all these practical strategies that he thought would make gunners a "useful support class." Sadly, a rapier can do all the same things, except better. If gunning is going to be given a different "job" than sword players, it needs to be useful to a team and not outclassed by a rapier. Guns need a buff badly.

@Chris Still waiting for you to explain why guns are overpowered. From what I understand, all you have to do is use them correctly. And they're overpowered then? I must not know what I'm doing.

@Carthiah I'm going to direct you (as I have many others) to Blueflood. He is definitely a top tier gunner, and on average (at least from the games I've played with him, which is quite a few) he can outscore the mediocre Skolvers. His best game was a 16,000 damage game, which has several thousand views on Youtube. I say this to point out a few things. I do not consider myself to be a great Striker, but with Vog armor and a rapier I average more than 10,000 damage per game. I have had several 20,000 point games. I also think Blueflood is a much better player than me, but if guns are equal and simply harder to use, why is a 16,000 gun game amazing and a 16,000 sword game not that impressive? The answer is obvious. Guns are not on the same level as rapiers. It is not a matter of them having a steep learning curve, the ceiling just isn't high enough.

Tue, 01/17/2012 - 08:40
#11
Arquebus's picture
Arquebus
Too hard BECAUSE it's underpowered.

I've played with and against Blueflood and Hawtpink, and they're amazing. I'll link to a video below. Thing is, not everyone's ever going to be able to be that good, practice or no. Most people hit a wall at some point; I'm a pure gunner in PvE, been playing since before flourishes existed, and play LD every day when I'm on. I ain't gettin' any better than I am now, and I'm happy with being reasonably above-average... which means that I'm getting only slightly better stats than the average swordie. That's the problem. There's a huge difference between knowing how to use a weapon effectively and being amazing with it. Right now, guns are only really good if you're amazing with them, and most people just won't get there, even if they want to.

Beyond that, t3's the only place where gunning even approaches viability. I've tried for the past week to make a similar gunning set for tier 2, even dipping into 1* for a Cyclops Cap's gun bonus (with heart trinkets to make up for it). Even with the very best I could do bonus-wise, it takes me seven hits to drop a random guy in 3* armor and no heart trinkets with a fully leveled Shadowtech mkii. SEVEN. And this is an alchemer, so you get a shot per second. That's ~7 seconds to take out one dude, who can take you out in one combo if he touches you.

I would love to see gunning in LD have the same learning curve as bombing, which I think is done excellently: definitely tougher to do than hitting someone with a sword, but extremely useful when done correctly and open to a lot of different builds. The ones that are easiest to use are the easiest to disrupt and work around (haze), and the ones that are hardest to use can be the most rewarding (damage and shard bombs). It allows a broader metagame instead of just facing (and using!) the same weapon over and over.

So yeah, I'd love to see gunning made easier, not just to improve my game, but to make it an actual option for people who don't have godlike skills. I have high hopes for what NIck announced was coming.

Tue, 01/17/2012 - 08:55
#12
Rangerwillx's picture
Rangerwillx
-

I suppose I'm echoing some of the other posts.

Gunning in LD is hard. Very, very hard.
You have to aim where they're going to be, which is hardly predictable.

I've seen Blueflood take a flourish and get 20K damage, in use with his guns.
He doesn't like it though, he likes the challenge for gunning.'
A person with a decent connection, no skill whatsoever, a decent amount of experience, and a good computer can get 15K damage in LD.
That's only been achieved once EVER in the game of gunning, as far as I know. Despite much more skill then the following person.
Unless Chris is a dirty liar, which is highly probable, he's gotten 44K damage, which I doubt.

I know though that people have gotten in to the thirties. Double, what the gunners had.

If any of those "top" players took a gun, then they'd be getting 4K damage, and excusing themselves saying:
"We're using guns, so give us a break."

Tue, 01/17/2012 - 12:52
#13
Mysticbeam's picture
Mysticbeam
@rangerwill

he has posted a screenshot >_<

hold on....lemme get it.....here!

http://forums.spiralknights.com/en/node/40584#comment-256515

Tue, 01/17/2012 - 13:15
#14
Trihelix's picture
Trihelix
@Mysticbeam If I had to bet,

@Mysticbeam If I had to bet, I'd say it's been shopped.

Tue, 01/17/2012 - 13:17
#15
Rangerwillx's picture
Rangerwillx
ธ_ⴲ

I've seen it several times, from Chris spamming it everywhere.
I'd *almost* bet my arse that it's photoshopped.

Tue, 01/17/2012 - 13:17
#16
Rangerwillx's picture
Rangerwillx
ⴲ_ⴲ

o: Sniped by Trihelix

Tue, 01/17/2012 - 13:43
#17
Alice-In-Pyroland's picture
Alice-In-Pyroland
Guns are OP in LD when used

Guns are OP in LD when used correctly.

This seems less of a 'guns are OP' and more 'good players are op'. An extremely skilled gunner may be able to devastate lesser skilled swordsmen, just as a highly skilled bomber could decimate a team, but when you compare equally skilled players a swordsman should always come out on top. Guns are underpowered by virtue of the fact that unlike bombs they don't actually fill a 'different niche' to swords; comparing swordsmen and bombers is fruitless as they can provide fundamnetally different roles both in the Clockworks and in Lockdown. Guns for all intents and purposes have nothing to actually differntiate them bar status and range, both of which are ruled out entirely by latency in Lockdown, and in the Clockworks very few if any mobs are threatening enough to justify using range over swords and let's face it; bombs do status a thousand times better. This isn't even considering that bullets are tracked server side unlike swords, which further weakens them in Lockdown.

I don't think guns explicity need buffing with all that being said, what they need is to be able to carve out a more distinguished role from swords and bombs. The Catalyzer line although unfortunately underpowered in the eyes of many is a good example of this simply because it's such a unique weapon, and to a lesser extent the Pulsar line does as well. Gives guns utility that swords and bombs don't have, make them something unique as opposed to the side arm for a dedicated swordsman/bomber.

Tue, 01/17/2012 - 14:34
#18
Arquebus's picture
Arquebus
Oops

I never linked to a video, like I promised. Here's someone doing it very right. Mere mortals have no prayer of imitating this, unfortunately :C

http://www.youtube.com/watch?v=SIOqBP0VC-M

Tue, 01/17/2012 - 14:54
#19
Paweu's picture
Paweu
"Mere mortals don't have 4

"Mere mortals don't have 4 bars"
True

Tue, 01/17/2012 - 16:41
#20
Xylka-Mkii's picture
Xylka-Mkii
Alchemers?Go fight

Alchemers?

Go fight Blueflood, then tell me its hard.

or watch the video linked above to see him in action :P

Tue, 01/17/2012 - 16:58
#21
Arquebus's picture
Arquebus
It is!

I just skimmed the video again, and even he misses most of his shots. It's hard, man!

Tue, 01/17/2012 - 17:50
#22
Blue-Flood's picture
Blue-Flood
!

17433 is my high (sentenza, hail driver, polaris). That vid is old, and that level of damage is pretty rare. There weren't 3-6 flourish skolvers per match back then, so people either have joined that style or adapted accordingly. I'll update my vid channel when I can, but my PC is on it's last legs I think. Capping matches almost makes it unplayable. I'm all about giving potential gunners something to go by though.

And I'm not anything special, just stubborn enough to stick with something unique. Variety is the spice of life :). If you're in it to win you probably will if you put your mind to it. It might mean revamping your entire gear set like a lot of people have. Luckily the game is still young and will change as time goes on. Perhaps bombers will become dominant at some point! :)

I've watched a few of Chris' videos. The difference in our PC performance is pretty high. Might be why I sometime end up taking damage before the sword swings, or rapiers seem to have phantom range. Could be wrong though... only certain players seem to do that, and 90% of them is with the flourish.

Tue, 01/17/2012 - 18:55
#23
Neodasus's picture
Neodasus
I've seen BF lag into a

I've seen BF lag into a flourish many times, I can confirm this. Hell, he has died by fire on occasion, mostly due to java.

Also, thank you Blueflood for pointing out that capping and defending solo isn't the gunner's strong suit. Maybe this will shed some perspective onto how a gunner should be played.

Tue, 01/17/2012 - 19:48
#24
Blue-Flood's picture
Blue-Flood
solo gunning

Well everyone has their own style... one of the gunning tactics one can use (be it recon or striker) is distraction time. If you can occupy 30 seconds of half of the enemy team, that means the rest of your team is hopefully capping. Might be able to take out 1 or two before you go, but at times that can be more valuable then doing 20+ k damage per game and knocking a player out for 10 seconds before they spawn again. If you can survive solo for long enough, help will come because there will be no one left for your teammates to fight.

Going against the grain doesn't mean you're destined to be under-powered. You just have to be creative.

I get a new PC in May, birthday present already promised to me heh.

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