So yeah, ever since I started, using more than two weapons has always been a hassle for me, 'cuz I'm bad at remembering where everything is in relation to each other, especially in the heat of battle, when cycling to 1/3 away.
Personally, I compartmentalise into [damage] and [effect/status] weapons, then alternate them.
[damage] sword
[effect] haze/maybe a vortex
[damage] DBB/Nitro/type specific vortex
[effect] haze/maybe a vortex
This is generally the setup I use, so that I start with my sword, then roll twice for my dps bomb. Whatever the case, it's always rolling twice, up or down. Then roll once in any direction for my support weapon, usually haze bombs, and drop one, then it's a matter of rolling twice in any direction to get to the other one. After that, simply just a single roll in any direction to get back to damage weapons.
This is the best I can think of to keep me always on track for what I need in the heat of battle without accidentally switching to the completely wrong weapon (and when you immediatelly charge up (hell, even if you don't!), that really slows you down, when you use bombs) or having to stop and think about which direction to roll in.
It seems like a small issue, but when the middle of combat gives you little time and space for error, such as Lairs, Danger Rooms, Party Buttons etc, it can actually be an issue that can cause serious problems, if you're ever unfortunate enough to do it.
How do you cope with this issue? Any coping mechanisms, or do you just watch the weaponwheel change to what you want? Are all your weapons useful enough that it doesn't matter if you get the wrong one?
Since some months ago, the devs added some very useful key bindings to allow you to choose which weapon you want to use instead of cycling through. Now, the simple solution is to just dedicate 4 keys to your four weapons, and forget about the wheel.