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A List of Stuff Wrong.

17 replies [Last post]
Tue, 01/17/2012 - 16:59
Iron-Volvametal's picture
Iron-Volvametal

I'll keep on Adding to List as Time Passes & I see something else Wrong.

1. Remove Healing Pads after Boss Battles.
Why? Because the Next Level is either Moorcroft Manor or Emberlight Town, which, upon Entering, Fully Restores your Health, making the Healing Pads Completely Unnecessary.

2. "If you don't have full health, there's a chance the prize wheel will give you a heart or full health rather than something useful."-Nicoya-Kitty

3. Make (Some)Constructs Immune to Poison.
Why? I don't think Robots can get Poisoned, other than Lumber, which is Half Tree. This would make Constructs a bit more Deadlier & Challenging, considering the Retrode Nerf.

4. "Wolvers are cute. They have fur. Maybe that fur could help them resist freeze, not just the freeze themed wolvers?"-Dremius

5. "Listing the amount of crowns collected, in the report when going up in the elevator would be nice"-Sillysam

6. Pending...

EDIT: I will try & Re-Fine these Suggestions Tomorrow.

Tue, 01/17/2012 - 17:53
#1
Nicoya-Kitty's picture
Nicoya-Kitty
1: If you don't have full

1: If you don't have full health, there's a chance the prize wheel will give you a heart or full health rather than something useful.

Tue, 01/17/2012 - 20:03
#2
Dremius's picture
Dremius
Wolver Fur?

Wolvers are cute. They have fur. Maybe that fur could help them resist freeze, not just the freeze themed wolvers?

Tue, 01/17/2012 - 22:10
#3
Sillysam's picture
Sillysam
Listing the amount of crowns

Listing the amount of crowns collected, in the report when going up in the elevator would be nice

Tue, 01/17/2012 - 22:19
#4
Aemicus's picture
Aemicus
This isn't a list of what is

This isn't a list of what is wrong, just a list of suggestions.

Feel free to add that to the list, "Misleading Topic Titles"

Tue, 01/17/2012 - 23:03
#5
Nechrome's picture
Nechrome
Wolvers are cute. They have

Wolvers are cute. They have fur. But maybe that fur could catch on fire, so that they'd have a weakness against fire?

Jellies are made of jelly. Jellies melt. Maybe they could also have a weakness to fire?

Jellies are made of jelly. Which is like rubber. Rubber doesn't conduct electricity. Maybe jellies could have a resist to shock?

Constructs are made of metal. Metal conducts heat/electricity well, metal can melt. Maybe constructs could have weaknesses against fire and shock?

Beasts hibernate. Maybe all beasts could have a resist against freeze?

Undead are undead. Electricution and poison don't affect them. Maybe they could have a resist against shock and poison?

Zombies are decayed bones. Fire can turn those into ashes really quickly. Maybe zombies could have a weakness againt fire?

Gremlins should have tough skin from doing manual labor all day. That would protect them from the cold and the heat. Maybe Gremlins could have resists against freeze and fire?

Robots run on electricity. Maybe constructs can be healed by shock? XP contradicts on of my ealier.

^^^Any good?

Tue, 01/17/2012 - 23:03
#6
Duke-Sky's picture
Duke-Sky
Mineral count display

I don't know if it's 'wrong', as there's at least one place in-game it's explained, but most new players don't understand that Minerals are shared/duplicated amongst the team (it doesn't matter who carries the 'big' one).

So maybe at the end of each Depth, it could display all the minerals obtained, maybe even with nice visuals and cash register sound effects ^_^ (not sure how to concisely sum this up for your list)

Tue, 01/17/2012 - 23:07
#7
Imperialstriker's picture
Imperialstriker
Undead Resisting Shock?

That would make kats really really annoying... Not saying that's a bad thing, but Candlestick Keep will become even more worthless than it already is...

Tue, 01/17/2012 - 23:27
#8
Duke-Sky's picture
Duke-Sky
Ghosts would resist Poison and Sleep, in my mind

I'm pretty sure electricity (shock) could still affect ghosts (kats).

Ever seen Ghostbusters? :P
(OK, maybe they used plasma but we don't have that)

Wed, 01/18/2012 - 01:27
#9
Heavy-Duty's picture
Heavy-Duty
...

We're Knights, but who's the king?! OH EM JAYZ
Elevator passes give us unlimited elevator energy, but not enough to repair the Skylark with a million Knights? OH EM JAYZ
No night in Haven?
Why don't Oilers explode when burned?
What exactly poisons us?
I want a pinata....

Wed, 01/18/2012 - 01:35
#10
Nicoya-Kitty's picture
Nicoya-Kitty
@Ironskullkid No, I meant

@Ironskullkid No, I meant that as a reply to your first item. If you don't use the heart pads, you might get hearts on the prize wheel, so it does have a purpose.

Wed, 01/18/2012 - 02:13
#11
Darkbrady's picture
Darkbrady
@Lord: I cannae tell whether

@Lord:
I cannae tell whether you're trolling or not....honestly can't....

@Nicoya:
You can get hearts/full health even when you already do have full health. Had it happen numerous times to me o.o

@OP:
if you feel there's no point in them...simply don't step on then, there's no need to remove them, just ignore them.
What Aemicus said, change thread title before it gives someone a coronary.
Trying to add "realistic" touches will lead to endless contradictory mind*ahem*s as far as status go (i.e, Lord's post), better to just leave it all round generic; status themed mobs are immune to said status, some mobs are glitched as far as status' go, and Knights get fancy, shiny armour.

@Dukesky:
it's not every depth, but at the end of a run (when you return to Haven, that is) the report card will show you everyone's collected mats and mins; the mins will all be the same, unless someone joined later in the run.

@Heaven:
Passes don't give us unlimited energy, they just mitigate elevator costs, nothing more.
No wind in Haven either...but at the core....
Oil doesn't explode when it catches fire, it just catches fire.
Poison, take your pick, there's squillions of different types.

Wed, 01/18/2012 - 07:21
#12
Severage's picture
Severage
@Lord:

"Robots run on electricity. Maybe constructs can be healed by shock? XP contradicts on of my ealier."

Right...so MechaKnights heal themselves 24/7 on their own. Real smart. And currently, they're weak to Electricity since it falls under Elemental damage.

~Sev

Wed, 01/18/2012 - 18:39
#13
Nechrome's picture
Nechrome
"@Lord: I cannae tell whether

"@Lord:
I cannae tell whether you're trolling or not....honestly can't...."

Believe it or not, I'm not trolling.

"Right...so MechaKnights heal themselves 24/7 on their own. Real smart. And currently, they're weak to Electricity since it falls under Elemental damage."

I never said that Mechknight heal themselves 24/7. I said that shock could heal them. Mecha Knights only shock themslves every now and then, anyways. Electricity is not shock. Anyways, what's wrong with that, huh? Gremlins use health capsules all the time.

Wed, 01/18/2012 - 20:20
#14
Duke-Sky's picture
Duke-Sky
@ Darkbrady

I know about the end of run tallies on supplies, which includes minerals.
Unfortunately, most people gloss over this OR they never see it.
(such as they leave the party directly to Haven, then they don't see the tally)

Seeing the mineral tally every depth would be a sure way to teach players how it works.

Wed, 01/18/2012 - 20:49
#15
Dremius's picture
Dremius
@Darkbrady

You still get hearts when it looks like you have full health because there's still like a fraction of health missing. This can happen when like you have T3 armor, then get hit by a T1 attack that's not strong enough to knock off even half a bar.

Thu, 01/19/2012 - 08:36
#16
Severage's picture
Severage
@Lord:

"I never said that Mechknight heal themselves 24/7. I said that shock could heal them. Mecha Knights only shock themslves every now and then, anyways. Electricity is not shock. Anyways, what's wrong with that, huh? Gremlins use health capsules all the time." - Lordofnecromancers

No, electricity isn't shock, but watch this...Say I go down into an Arena, and lo and behold, it's a Machine Warfare arena. Naturally, I'll take out my Voltedge to tear them apart.

Ohhh wait, their weakness causes a status that HEALS them now. That makes a huge amount of sense. Not only that, but they *shock* themselves, meaning they are self-sustained robots who AREN'T charged by CE/ME. That completely re-writes everything the MechaKnights are known for thus far.

PS: Gremlins don't heal themselves when you curse them...which is caused by Shadow weapons...which is their weakness.

~Sev

Thu, 01/19/2012 - 10:52
#17
Darkbrady's picture
Darkbrady
@Dremius: Ahh, didnae think

@Dremius:
Ahh, didnae think of that, that'd explain it :)

@Dukesky:
I'm torn about that. I get your sentiment (and actually agree) that it'd be better to teach players, or at least make it more obvious, but the fact is that the answer is there and most people simply just don't look hard enough (including myself, I'll admit)

@Lord:
Too far.

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