Results:
Gunslinger Hat(ASI Bonus & Piercing Defence against "Toothpicks")
AS-Heavy Com Unit
AF-Heavy Goggles
UV1-Increased Elemental Defence: Med-Very High
Gunslinger Sash(ASI Bonus & Piercing Defence against "Toothpicks")
UV1-Increased Elemental Defence: Med-Maximum!
Shadowtech Alchemer MKll(Main Weapon; Used Against Enemies who are Far Away & Close)
UV1-Attack Speed Increased: Medium
Kilowatt Pulsar(Used in Tight Spaces; Clear Out Enemy Mobs)
UV1-Attack Speed Increased: Medium
Haze Bomb MKll(Used to Stun Enemies, Slowing Down their Every Movement)
Nightblade(Used to Attack Nearby Stunned Enemies)
UV1-Attack Speed Increased: Low-Very High
Tri-Heart Pendant- +4 Health(Additional Health; Fills up Un-Used Trinket Space)
Tri-Heart Pendant- +4 Health(Additional Health; Fills up Un-Used Trinket Space)
This is basically my T2 set, with a Voltech MKII instead. My Shadowtech has CTR Med, which I find better for little sneak attacks when approaching a base/control point. And besides, you already have decent ASI with the Gunslinger Set. The Trinkets are good, since this is T2 here you can't get much else except status resist trinkets from Brinks. I also found going Striker Gunner better. It's a better counter against Toothpich Strikers, since they really won't be able to catch you or run from you. Just use the booster to create some distance if they get a bit too close and shoot and watch them run directly into your shots.
So, while this is a good set, Gunners do barely any damage in T2. Either that or I'm doing something terribly wrong.