I just can't figure out a good way to do this that would prevent "cheating". What I'm thinking is we both start at level 18, then we see who can get to 23 first (or from 9 to 13) solo. Your goal is to get there first, so you try to dodge through enemies rather than do much killing. And you wouldn't bother with treasure boxes or minerals, so it'd be a money "loser" in that sense. We'd start at the same place, so we'd be playing the same rooms. First one to get to 23 says something like "I'm here." and the other player can check friends list to verify. If anyone is interested in trying this sometime with me, let me know.
I'd like to race you
I think it would be more interesting to race in the same instance, and declare winner by who wins the most floors. Then you can actively try to kill each other.
EDIT: Ah, but then I remembered party buttons. Could always time them and give whoever got there first a head start. Oh well.
@OP:
5* Mercurial armour much?
Altough, fun idea for those with ele passes!
@Others:
Well, if they both started on the same floor together, then one of them simply "went solo" and they started the race at the same time (a 3/2/1 pm, or some such) then they would be getting fair access to the same cycles. The ? cycles aren't random, they just don't tell you what cycle it's currently on, so as far as that would go, they'd be fair.
The catch would be that running too far ahead/behind the other might result in you getting a different cycle than them, which could further slow down/speed up your progression, but that seems like part of the fun of the obstacle race.
I mean, running a good 3 mins ahead, then getting a GY, while letting them fall so far behind that by the time they get to an elevator, the cycle has switched to a TV? Bam, you're behind *becasue* you ran too far ahead.
But there's no way to ever know that, after all.
Seems like more of an obstacle course with an element of luck than an outright race, but honestly that seems more fun. Sort of a Takeshi's Castle vibe; you can be as amazing as you want, but sometimes you're just gunna get dunked in muddy water! :D
Great idea, I may steal it for myself for when my gf and I are bored :)
EDIT: As far as cheating would go, I think there's no real way to prevent it, not that it'd be easy. They'd need to have friends alreayd on deeper depths (yet, not so deep that it'd be obviously cheating) and skip there without you noticing sudden level jumps. Saying that, there really sholdn't be any cheating if it's all for fun; what's the point? You'd simply be wasting the event and the fun for no real benefit and you'd personally know that you didn't actually win, ruining the satisfaction. As long as you know your opponent isn't some victoryho, you should be fine, especially if there's no real prizes involved.
Just have a judge with all of the participants on their friendlist. They would notice if someone joined someone else since it would show the party size.
Take a wrong turn in one of those 3-path-splits in some clockwork level and you lose >.<
Have the both of you in the same run, but have someone timing you from load-in to elevator. That could factor in varying loading times and get rid of the changing-gate issue. The only thing I can think of as a downside would be looking at the map to see where the other guy is. That, and if there's a graveyard with timing blocks, that could be weird.
Only real issue is the loading times between floors. If someone has a particularly long loading time, and/or the other has a quick loadscreen, then it could generate a gap between multiple floors of loading screens. But since this can be accurately (relatively) tested by other people by watching the character load before they get animated, you can always time out average numbers between them and submit a handicap if the difference is too substantial.
@Tom:
Your opponent would be faced with the same issues, and they won't just come up the once, so taking a wrong turn once won't guarantee a loss, since the travels are through multiple floors.
@Renzey:
Can't have them both in the same instance, or party buttons and elevators would kill the entire point; can be as far ahead as you want, but you gotta wait for them
Find a freeze/shock stratum and use no freeze/shock resist.
More challenging s plus adds some thinking: Try to run past those wisps/puppies or play safe and wait a bit.
Have a friend of all the players racing go down to the finish point and keep tabs on them. When they finish the race they need to join that person who will act as a "judge". Whoever joins the judge first is declared the winner by "telling" the other players who won.
Note: The judge and players must be fair. No favorites or purposely clicking "join". It would ruin the game!
That's a pretty interesting thing to try, but I'm wondering how the changing levels (like Clockwork Tunnels or something) and the '?' levels would affect this. You can run straight through a Treasure Vault, but a Graveyard would take longer even if you ignore all the zombies (those 3-hit blocks! Uuurgh, I hate them so much). There's also an element of luck involved in choosing which way to run sometimes...but I guess that could be a part of the race itself.