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Healers... for us knights!

4 replies [Last post]
Wed, 01/18/2012 - 02:30
Snowdusk's picture
Snowdusk

You may notice that knights have the same class as gremlins, in terms of weapons, which is swords, handguns (gremlins have flamethrowers instead) and bombs. But, you may also notice that there is one exception: knights don't have healers!

Well, I personally think that knights should have a weapon that heals other knights, or something like that. Maybe the weapon as certain weaknesses, like unable to attack enemies, long charge time etc. to balance out this benefit.

Gremlins have menders, and fiends have silkwings, so why not? :)
Now what do you think about this idea?

Wed, 01/18/2012 - 02:41
#1
Darkbrady's picture
Darkbrady
We also have friends to

We also have friends to revive us infinitely, and no waiting period, we have a massive selection of upgradable armour and weapons, and the ability to change weapons based on the enemy, whereas enemies are stuck to their weapon forever, regardless of the ineffectiveness.
We go against wolvers with massive normal/piercing armour, we can take virtually no damage, while blasting them with DBB/BTB and kill them without a thought.

We're already at a massive, massive advantage. Introducing healers would let us godmode the game, take away the challenge/danger aspect of..everything, and because it would enormously reduce the amount of energy consumed on runs on a grand playerbase scale, I don't see OOO ever allowing it from a purely fiscal point of view, either.

Wed, 01/18/2012 - 02:58
#2
Snowdusk's picture
Snowdusk
Remember, the monsters of one

Remember, the monsters of one depth stays there. When they die, it doesn't really matter. Knights have to travel depth upon depth and try to survive. When they die, things get tough. Reviving is giving half of your life to the dead knights, so you're probably gonna get killed sooner with your reduced life. If you're trying to mention the endless hearts-spawns at terminals, we can remove this thing and replace it with healers (maybe).

Now, about the healing idea... what if we replace the pills with knight healers? Then not only all the health-restoring job goes to the healers, giving a certain level of challenge, the knights will also depend more on them. The advantages and disadvantages are balanced out this way. Besides, adding another class of weapons will let us have more choices on what we can buy. And seriously, we really need a supporter role in here... So far, all classes of weapons available are offensive, none are entirely supportive.

As long as we balance out the advantages, I think this addition will be a great thing in the game.

Wed, 01/18/2012 - 03:23
#3
Asukalan's picture
Asukalan
Firstly, already suggested

Firstly, already suggested many times.

Secondly, will lead to multiple abuses and exploits.

Also, its pointless, heaving weapon like that in party would make this even more of scuttlebot festthan its now with all pointless nerfs

Finally, -1, im against. Bye.

Wed, 01/18/2012 - 03:29
#4
Quotefanboy's picture
Quotefanboy
Just gonna say this

It's been suggested, and Three rings themselves said they would never do it.

While it's fun to think about, I'm not going to talk about it seriously because it's just a "never going to happen" situation.

No offence.

The only thing I can see healing us knights is the "Wing" series explosion when they die, because they can't be exploit it. You could exploit the aoe mender heal because you can make him heal himself, but the wing series can only die once.

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