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Environmental Push/Wind Mechanics

8 replies [Last post]
Wed, 01/18/2012 - 18:00
Vivix-Core's picture
Vivix-Core

I'd like to see levels put into the game where things like strong winds or water currents add a difficulty mechanic to doing things like navigating spikes or dodging enemies. Seeing as adding moving water seems like a lot more trouble than its worth, it would probably be unrealistic to suggest canals, rivers, etc. (Not to mention that adding things of that nature imply level design changes on a much larger scale, though I'd very much like to see more water incorporated into Spiral Knights level designs in general.)

On the other hand, a few large fans in Gremlin levels or perhaps just a bit of wind in the Wolver Dens (or Scarlet Fortress, you know, whatever.) wouldn't be too hard to implement at all.

Tier 3 Windy Arena. It'd be a blast.

Wed, 01/18/2012 - 18:20
#1
Aemicus's picture
Aemicus
I don't see the point of this

I don't see the point of this other to annoy people when they get pushed onto spikes for the 10th time that run.

Wed, 01/18/2012 - 18:33
#2
Blue-Phaze's picture
Blue-Phaze
I though of something similar

I though of something similar the other day. I like this +1
IMO, more actions should be possible too, like jumping, (barrel) rollling, or even swimming.
Wouldn't add much to the game, but would still be a bit funnier to wander through the Clockworks.

Wed, 01/18/2012 - 20:05
#3
Mejezfeld's picture
Mejezfeld
If this is implemented,

If this is implemented, perhaps we can also have some of the weapons altered to do special tricks with the environment. Or we can even get new ones...

Once they make it the 5* Spur should get really awesome wind powers in it's charge attack.

And then we can all yell "DO THE WINDY THING" at people who bring it on Clockworks runs but won't use the charge attack

Thu, 01/19/2012 - 10:04
#4
Vivix-Core's picture
Vivix-Core
[]

@Aemicus - Your point is well-taken. That being said, I didn't play the final levels in Donkey Kong Country 2 because they were easy. Maybe some kind of compromise could level things out in regards to the ratio between sources of environmental push and the number of health boxes distributed throughout the level.

@Mejezfeld - I thought about suggesting that wind should affect bullet trajectories, too. That, however, would be a lot more annoying than being occasionally pushed into some spikes or thorns. As for actually causing wind/etc with weapons - I won't say no to an opportunity for ranged knockback weaponry, although balancing it would probably be a nightmare.

Of course, wind blowing you around can offer other challenges, like reaching a goal within a set timeframe and having to work with or against air currents.

Thu, 01/19/2012 - 02:27
#5
Skold-The-Drac's picture
Skold-The-Drac
Not to be off-topic

But I like both the idea of elemental effects being more incorporated within the game and also like the idea of Time Trial runs. Believe these concepts would offer another dimension that would rock in the game. Maybe not an endgame to the time trial but a special reward or something could do nicely.
Like a "Defeat the whole snarbolax lair in X time, get 3 extra tokens" or something.

Thu, 01/19/2012 - 06:16
#6
Metagenic's picture
Metagenic
hell no

I have horrible lag in Asia and sometimes teleport into spikes without anything actually pushing me.

Thu, 01/19/2012 - 10:11
#7
Vivix-Core's picture
Vivix-Core
[]

@Skold: The extra tokens for completing things faster would definitely be reason enough for me to hurry up instead of cutting all the tall-grass for coins.

@Metagenic: Maybe some kind of indicator like a warning bell or blinking light can go off before the wind picks up. Additionally (or alternatively), maybe shielding could reduce the effects of wind so that even with ping you're not sliding around as bad?

If environmental wind is too difficult for people to handle, I guess it's not too farfetched to suggest an enemy lineup (or modification to existing enemies) to incorporate a push/knockback factor. A Gun Puppy with a rather nasty pinwheel could make for an area hazard as well as an effective method of implementing wind mechanics.

Thu, 01/19/2012 - 11:02
#8
Zamolxis
Brilliant! Quick-time events

Brilliant! Quick-time events for the win! :D

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