This is just something I thought that would be really balanced for the Catalyzer, but at the same time buff it enough to make it team friendly.
2 Star- You obtain it. It is how it is now
3 Star- This is where you choose the element. It is how it is now.
4 Star- The charges that stick on the monsters never leave the monster. They never fade away as they did for the 2 and 3 star.
5 Star- If the monster dies with a charge on it then all the charges, on that monster, will detonate automatically.
It wouldn't break the game, it wouldn't make this weapon overpowered, it would simply make the gun 2 things:
A.) Good in teams, instead of just solo play.
B.) Makes it, overall, a more useful Gun, and it still gives the pulsar a reason to exist.
Sure, this has probably been talked about before, but I really want this idea, in particular, to be taken seriously. This isn't a thread for all the suggestions, but a simple one to say "This one is my idea that seems balanced enough to work perfectly without changing too much, but changing enough to make it an amazing gun to have."
Great thinking; I definitely agree, and it would make the Catalyzer definitely more viable.
One thing I have to add: at 5*, give the shots homing abilities, like Rocket Puppies' projectiles.