I've herd that the catclacizer seriz are the best but i like to layer a nice flow of damage that annoys people. I got this gun thing in my head and need you're opinion. Plz help
Best guns
whats the gun thing in your head? My opinion on the subject can be summarized into 1 word
Surgery
And don't ask us for help, surgeries don't happen over the internet.
We have but even blast network has more activity.
Thats why the very few that used to use them moved here.
That "gun thing" means that i've been thinking of it smart aleck
Darkbrady, and Alynn, i came to get help, not get insulted
Darkbrady, and Alynn, i came to get help, not get insulted
You should get insulted, your typing skills are appalling.
What the... I was hoping a discussion -.-
does OP actually want advice about guns? I do not see where this is going
This community is terrible, you all seem to find the tiny things in posts to laugh at. It sometimes makes me avoid the forums entirely.
I completely understand, though, OP's post has bad spelling errors and a few grammatical mistakes. But honestly, saying that you don't know what he is asking is ridiculous. By looking at the topic title you can easily tell he is talking about guns; he even talked about them in the body. Then the few words, "need you're opinion" seems to have been ignored by all the other posters in this topic. It's like you all stopped when OP said "catclacizer seriz" and began to think of some insults for some enjoyment.
I don't know. But the other posters in this topic should feel ashamed. Geez, almost the whole community should.
Anyways, OP.
There really isn't a "best gun" in the game. Most of the time, weapons are used to compliment your other weapon's weakness. Like, having a Polaris for Swordsmen helps rid of Turrets since that is one of the mobs Swordsman have problems with. So, all Guns (And almost every weapon in the game) have a certain thing they are useful for and bad for. But, if you really want a "best gun" you would probably want Valiance. It does Normal Damage, so it has no strengths or weaknesses. It's good at everything, but not the best for everything.
I'm pretty sure that answers your question, OP.
I believe the problem is that we read "annoy people" and immediately assume that it is a nice flow of low, un-helpful dps with a gun that annoys people, in most cases teammates.
Pulsar comes to mind?
Ignoring everything except the subject heading:
Piercing: Callahan, Blitz Needle
Elemental: Drivers, Polaris
Shadow: Biohazard, Umbra Driver
Mixed: Argent Peacemaker
Normal: Please don't.
Let me expand on Batabii's reply:
Piercing: Callahan, Blitz Needle
- Monsters weak against piercing (fiend and beast families) will dodge.
- Autogun line (can be upgraded to Blitz) roots you to the spot when you shoot, and dodging monsters will be able avoid some of the bullets, which don't do a lot of damage individually.
- Magnus line (can be upgraded to Callahan) also roots you to the spot when you shoot, but the animation is slightly faster than autogun line. As a special property, dodging monsters do not react to its bullets.
- Blitz Needle is the gun with the most DPS. The tier 3 boss Vanaduke is weak against piercing in some phrases, making Blitz a popular gun in Firestorm Citadel.
Elemental: Drivers, Polaris
- Alchemer line (can be upgraded to Drivers) shoot ricocheting bullets that may inflict a status. The charged attack splits into multiple smaller bullets.
- Fire does the most DPS.
- Freeze blocks monster movement but only deal damage when you let the monsters unfreeze naturally (which is a long wait).
- Volt is in-between fire and freeze, some damage and some interruption.
- Prisma does not inflict status, but get more raw elemental damage. Some players prefer this over the others.
- Pulsar line (can be upgraded to Polaris) shocks like Volt, but its bullets expand after traveling 4 tiles. When expanded it deals extra damage and knocks back. The knock back is very useful - but only if you use it wisely. When a monster is shocked the knock back will be overridden.
Shadow: Biohazard, Umbra Driver
- Catalyzer line (can be upgraded to Biohazard) is a mix between a gun and a bomb. The charged attack is very quick, and the charged bullet does no damage but attach to monsters for about 20 seconds (so you can stack 7 to 8 charged bullets). When any normal catalyzer shot (even when shot by other players) come into contact with a charged bullet, all charged bullets nearby explode. For the toxic line, even the normal bullet can inflict poison status.
- Umbra driver does not inflict status.
Mixed: Argent Peacemaker
- The split damage makes this gun not as effective than if you use the other guns to fight the targeted monsters... but it does fit well in Firestorm Citadel (elemental vs Slags and piercing vs Vanaduke).
- It has high fire rate, but you need to click for each one. But this way you are not rooted to the ground like Autogun and Magnus lines.
Normal: Please don't.
- Blaster line has a bigger normal bullet, and a really big charged bullet... you can aim it so it hits multiple monsters. The charged bullet also knocks back, but not as much as Pulsar line. The charged shot looks very much like the basic attack of Megaman/Rockman.
- Normal guns are indeed rather useless for all purposes. As a sword or bomb user's side arm, you're better off with an elemental gun to deal with gun puppies and polyps, even if you're limited to two weapon slots; as a gun user you have other guns that deal more damage.
Mixed: Sentenza
- The split damage makes this gun not as effective than if you use the other guns to fight the targeted monsters... but does well in Lockdown (most people wear vog (res=norm/ele) so shadow/pierce is good. Sadly, many people now wear snarby/skolver so its not quite as good anymore)
- It has...Magnus lines
Normal: Please don't.
-Valiance is cheap (recipes from Kozma) (good for low budget players/F2Pers) and not "bad" against anything (so you dont have to get multiple guns=good for F2Pers/low budget players).
-Valiance also has "perfect knockback" (keeps them in one place/ they dont get any closer (safe) or farther away (so no loss in dps)
-It looks kinda cool
"Mixed: Sentenza...
- It has...Magnus lines"
Wtf are to talking about
You can keep one monster of normal size away from you with the valiance knockback. Not if you switch around from different targets. That really shouldn't be the reason to use valiance.
I didn't mention sentenza because hardly anyone really uses it and it's not very useful.
@Gotti
It is really difficult to decipher first post and I'm not trying to insult anyone or being rude - especially if English is not someone's native language - like in my case.
Anyway, OP mentioned Catalyser in his post but I suspect he's thinking about Pulsar.
@Evilnut
An additional expansion ;-)
Umbra Driver - as every Alchemer - ricochets, which is very useful because shadow vulnerable enemies are usually encountered in big crowds (gremlins in Deconstruction Zone, jellies) or are big enough for bullet to ricochets "inside" them (lichen colony).
Valiance knocks back on every shot. Not only charged one. And it's good gun. I'm Valiance-user and carry one often.
@Demonicsothe
I can keep away like 7 zombies and a Phantom at once with Valiance. Actually I can advance pushing zombies before me (I wonder why anyone would actually bring other weapon to Graveyard).
I can keep up to 3 mechaknights away with Valiance.
I can knock back Kat during its attack so it ends flight too far away from me to make a successful bite. Similar with Retrodes and some others.
Often I even prefer using Valiance vs Greavers although I have Callahan with bonus damage to fiends. Keeping Greavers as far as possible is somewhat important in T3.
To make a long story short - yes, knock back is the reason to use Valiance.
Personal opinion:
Gunslinging is not about DPS but rather DPHB (damage per health bar - how much damage you can inflict before losing first/next Health Bar). That's why normal damage guns aren't "out of place" in your Arsenal - if only they have some useful abilities, who cares about DPS? I'm doing full T3 solo runs, down to the Core, with Valiance equipped and without using a single Health Capsule.
If you're really obsessed with DPS and care much about it, take my advice and get some swords instead.
I concede my point Merethif. I don't use the blaster lines, and so i have no experience beyond theorycrafting.
But I do have to disagree with guns not for damage. I use my volt driver plenty in RJP, even while carrying my avenger. I also use that instead of my gigawatt if I happen to not be soloing fsc.
But then this leads to the question: With two permanent slots, why not specialized damage? Two different weapons cover most weaknesses the monsters in clockworks has, as opposed to just dealing neutral to all targets.
"Personal opinion:
Gunslinging is not about DPS but rather DPHB (damage per health bar - how much damage you can inflict before losing first/next Health Bar). That's why normal damage guns aren't "out of place" in your Arsenal - if only they have some useful abilities, who cares about DPS? I'm doing full T3 solo runs, down to the Core, with Valiance equipped and without using a single Health Capsule.
If you're really obsessed with DPS and care much about it, take my advice and get some swords instead."
Completely disagree. This isn't a game in which you take a lot of minor, really difficult to avoid hits. Most enemies are simple enough to fight with proper equipment and technique, but when you make a mistake, you get hit hard. The longer you spend taking out a monster, the more likely you are to make a mistake. Also, the longer you spend taking out a monster, the more stuff you have to avoid. The arena rooms with 8 gun puppies spawning at once are extremely difficult to stay alive in if they all start shooting (especially if they have shock or freeze). Being able to take out 2 or 3 of them quickly makes dodging the rest way easier.
I use guns because I like the different playstyle vs. swords, but if it weren't for the raw power that Blitz Needle has, I wouldn't bother. I don't mind playing suboptimally, but plinking away at large numbers of Mecha Knights/Zombies/Jellies is just annoying, and swords can take them out at least twice, if not three or more times as fast. Brandishes and DA have enough knockback and range on their charge attacks to safely throw into a crowd of melee monsters, anyway, and they don't leave you vulnerable for as long as many guns do. It's not like guns are that much safer to use, even with their range.
@Demonicsothe
'With two permanent slots, why not specialized damage?'
Because you won't have access to knocking back bullets - Pulsar and Catalyser bullets don't knock back, only its explosion, which is technically a bomb with knock back ;-)
But seriously, don't take me wrong, I agree that two specialized damage weapons are good solution and I'm not saying that normal damage gun is a must. I'm playing with two slots often and my sample default loudouts are:
- Beast tunnels/Wolver Dens: Callahan + Umbra Driver (for Menders and Polyps, who often inhabit Beast levels)
- Undead tunnels/Graveyard: Valiance + Storm Driver (just in case I need and extra damage)
- Construct tunnels/Jigsaw Valley: Polaris + Umbra Driver (for Menders)
- Slime tunnels/Jelly Farm: Umbra Driver + Valiance
- Ironclaw Munition Factory: Valiance + Shadow Driver (for occasional Gremlin and to finish Quicksilvers rather quickly)
and so on...
So as you see I'm not against two specialized damage set-up. There are just plenty of levels you need only one specialized damage gun and Valiance in second slot comes handy. But of course it is how I play and it's not some general wisdom.
@Otaia
You're saying that you disagree, but then you're saying that:
"swords can take them out at least twice, if not three or more times as fast."
But that's exactly what I'm saying:
"If you're really obsessed with DPS and care much about it, take my advice and get some swords instead."
Sword are faster in dealing damage. Swords are for acquiring large DPS output :-D
Anyway some comments below:
"The longer you spend taking out a monster, the more likely you are to make a mistake."
In some situation it is true, in some it isn't. Sometimes there's no rush.
For example you can lure small monsters first, kill them in some remote, safe place. Then shoot Lumbers through narrow gaps without a risk. And when they fall shoot out Gunpuppies
Or trigger some monsters, retreat before rechargeable blocks and shoot them from safe distance Gates work too. Sometimes you even don't need gates.
There are plenty of places that allow you to keep safe distance.
"Also, the longer you spend taking out a monster, the more stuff you have to avoid."
Nope. You just have to avoid triggering more monster. If you don't rush forward they won't spawn.
Don't break blocks at once. Use narrow gaps to hold large monsters at distance and block Gunpuppies' bullets.
Don't break all crystal blocks. Kill enemies one by one whenever possible.
Keep a distance from Gunpuppies. Kill other enemies waves first
Controlling monsters waves in Arena is a different story but there's great guide about it already somewhere on forum.
But there's absolutely no reason to use a weapon with lower damage unless it has enough of a tactical advantage to offset that weakness. If you don't care about DPS, then why not use a Proto gun? The knockback on Valiance may make things a bit easier, but not significantly, and it's not like people can't clear T3 without getting hit while using much more powerful weapons. There's no such thing as damage per health bar; everything comes down to how good you are at dodging and how well you manage the timings on your attacks where you're vulnerable. You can play just as safely with a sword in a lot of cases, and most swordies carry a utility Polaris or Valiance for the occasional situation where a gun is required.
There's all sorts of other problems with having low DPS. Having low DPS drags down a group in party situations. Your party members will take up a much greater share of the work. It also just makes the game slower. A typical 30 minute FSC run dragging on for an hour and a half means less time for doing other things.
Not every weapon has to be just as powerful as the top tier weapons. It's okay to have utility/fun weapons. Valiance is definitely a viable weapon, but it's by no means a good weapon for primary usage.
Maybe you missed it, but this is actually the "English Language Forums". Not sure if they have foreign forums yet :(