Unfixed bugs:
1) gun shots are blocked by corpses of enemies in almost all cases, and by allied corpses on occasion.
2) some gun shots will collide with allies before reaching maximum range. (mainly the polaris's enlarged bullets and the driver series)
3) gun shots can be canceled out of mid air by the gunner being hit, resulting in no damage. this can occur even after the bullet has appeared and triggered a collision animation. (mainly at close range) status effects can also stop the shots midair.
4) if touching an enemy flourish user's back, a forward trust can still hit you. (especially if you're moving towards them)
5) guardian shields can be used a split second before taking a hit resulting in no shield damage or health lost. this can turn one guard invincible if used properly.
6) bomb status fields will not display if the bomb was spawned off screen far enough. (status's are still applied, leading to invisible bombs)
7) a polaris can be shot and bullets will not appear or hit until they change into their larger form.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
Please feel free to mention other Lockdown bugs i may be forgetting. (i'll try to add them to this list)
1) ya
2) i dont notice this in gunshots, but in the RSS, all shards stop when they hit any target (including yourself)
3) sorta true. from what i see, the shots are created in game, whereas the sword strike is dependent on what's on your personal screen. so your typical gunner/swordsman battle is the swordsman running after him trying to virtually hit the person on screen, while the gunner guesses a LOT. so the shot is probably stopped because it never was created in game yet.
4)i believe all the swords have the same initial strike range... flourish vs triglav doesnt seem right, but it is what it is.
5)don't play guardian enough to judge
6)happens very often
7)if this was an issue in the past, they must have fixed it