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Bomber's bombs improvement (new bombs)

2 replies [Last post]
Sun, 01/22/2012 - 01:00
Orzy's picture
Orzy

Bombers' bombs should have more varieties in terms of kinds or attack pattern
1) immediate bombs (smaller radiant and lower attack)/ charge attack is to throw 'sticky' bombs
2) large radiant that covers a space of arena but low attack
3) different degree of charge E.G. for nitro bomb, 1st degree charge bomb: normal/2nd degree charge: extra damage/ 3rd degree: extra damage and buff teammates
4) BUFF bombs for teamates

Comment down below
:D

Sun, 01/22/2012 - 01:39
#1
Severage's picture
Severage
What Dark Ritual?

1) You're basically suggesting Gremlin Bombs usable by Players, that are adhesive instead of mines.

2) We have that...except they cause status effects instead of damage. But we have pretty large-radius bombs that do plenty of damage (DBB), it'd have to have some massive radius.

3) So...you mean charge longer for different effects?

4) What sort of buffs? Your usual Damage/Defense/Attack Speed buffs?

~Sev

Sun, 01/22/2012 - 02:34
#2
Darkbrady's picture
Darkbrady
1/ RSS. Basically immediate.

1/ RSS. Basically immediate. Toss-bombs would just be OP, as it takes away the danger of the duck-in-duck-out part of bombing.
2/ You're asking for Nitro that doesn't involve any placement and removes all dangers of KB. Sound as OP to you as it does to me?
3/ Hold on EVEN longer for more damage? They originally had bombs as click-drop and charge effects to increase damage but it was...OP!
3b/ So when the explosion bomb explodes, and the explosion explodes eveyrthing into tiny bits...all the team get stronger? Did it explode adrenaline needles into us or something?
4/ There are no buffs/heals in SK already. Need I tell you why, or have you clocked the pattern?

Also, just as a summary, bombers have the best and most overall balanced loadout in the game. We have few very underpowered bombs, and they're all just alternate alchemy lines of other, more successful bombs (whereas swords/guns have lines that are universally bad), we have a wide selection beyond just damage, including control, dot, status and shards, and there are combinations and status' for most of them.
Gunners get guns that dps. Some of them bounce. Some of them do status. Their whole set lines sucks.
Swords get dps.

Explain to me why bombers should get even more stuff, when the others need it more?
Unless you're just tryin' to take advantage of the recent "buff stuff that was already fine" trend the patches have...

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