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Vialpods

3 replies [Last post]
Sun, 01/22/2012 - 11:39
Bobomaster's picture
Bobomaster

So I was thinking about the vitapod slot. It doesn't really do much, holds a vitapod, replaces lower level ones with higher level ones, etc. And then for some reason I thought about putting vials in the vitapod slot. And after thinking about it for a bit, I decided that it was a somewhat decent idea and I should share it.

Pretty much what you do is:

Drag vial to vitapod slot, vitapod gets dropped, no more bonus to health
To pick up another vitapod, you have to drag the vial back to the top bar first
Swords and guns gain ability to inflict vial's status through both normal and charge attacks. Bombs gain ability to inflict status only during explosion (e.g. shivermist will only inflict vial's status during the main explosion, not when an enemy goes through the mist) The power of the status is calculated like this:

normal = 0 star + 3 = 3 points
super = 2 star + 3 = 5 points
ultra = 4 star + 3 = 7 points

Subtract the number of stars from the points. (e.g. Divine Avenger while having ultra stun vial = 7-5 = 2 points)
The resulting point value is the power.
1 point or less is minor, 2 points is moderate, 3 points or more is major

If the weapon already inflicts a status effect, it gets replaced by the new one. (Because having a weapon that both freezes and burns just doesn't make sense)

Now I haven't thought about this too much balance-wise, just getting the idea out there. Any constructive input is welcome!

Sun, 01/22/2012 - 12:58
#1
Arquebus's picture
Arquebus
Too little effect, too much fiddling.

I'm pretty sure I would always want a health boost over status infliction, especially in some of the harder areas of the game. If I'm in FSC having to choose between 15 extra health (or 12 or, god forbid, 9), or major shock or freeze at best, I'm gonna just go with the health because I'm going to run into that fire pit / Trojan smash eventually.

It would be kinda fun to have other things go in the vitapod slot, but I think it would add an unnecessarily sticky layer of RPG to a perfectly good action game. Once you're set on equipment, you don't need to fiddle with your inventory ever again for the rest of the level if you don't want to, and that's a good thing in this game.

Sun, 01/22/2012 - 16:33
#2
Juances's picture
Juances
~

Curse Vial and Sleep Vial are obviously overpowered.
Poison in general is too perfect. You miss the life bonus, but poisoned enemies are weaker anyways.

Thre are other lethal combinations and drawbacks can be eliminated with care or hearth pendants.

Sun, 01/22/2012 - 16:56
#3
Fehzor's picture
Fehzor
Its not a bad idea, but it is

Its not a bad idea, but it is a game breaking one.

Cutter + sleep vial/ice vial = never ending combo
firotech alchemer/AoA + stun vial = damage crowds + stop them from moving much
Shivermist + poison = freeze vana + get rid of his fireball spawning
Antigua line/polaris + curse = curse everything; fast win
Electron vortex + ice = waaayyy OP daisy chains

Though seeing more stuff that goes into the vitapod slot would be nice.

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