Let's face it. The only thing that gives a bomb extra power and utility is charge time reduction. Damage bonuses are the least impressive bonus on any weapon in the game. Swords and Guns have ASI, CTR and damage. But Bombs only have CTR and damage. Why not give us Demos a third option to boost our efficiency with explosives? So I've came up with two new variants/boosters for bombs.
Fuse Time Reduction: Reduces the fuse of the bomb, allowing it to detonate faster.
Bomb Duration Bonus: A modification that lets bombs last longer.
I'm personally thinking that both of these should be in the game, but which one do you think deserves to get in first? Fuse Time VS Bomb Duration, discuss.
I just wanna say that I'd love to see someone with max Bomb Duration bonus that throws down a buncha Shard bombs, just to see the slow moving shards.
Or would they be rapid fire shards?
I think Fuse Time reduction is the easier of the two to go with, so my vote's on that!