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A third variant or "booster" for bombs

11 replies [Last post]
Mon, 01/23/2012 - 10:52
Renpartycat's picture
Renpartycat

Let's face it. The only thing that gives a bomb extra power and utility is charge time reduction. Damage bonuses are the least impressive bonus on any weapon in the game. Swords and Guns have ASI, CTR and damage. But Bombs only have CTR and damage. Why not give us Demos a third option to boost our efficiency with explosives? So I've came up with two new variants/boosters for bombs.

Fuse Time Reduction: Reduces the fuse of the bomb, allowing it to detonate faster.
Bomb Duration Bonus: A modification that lets bombs last longer.

I'm personally thinking that both of these should be in the game, but which one do you think deserves to get in first? Fuse Time VS Bomb Duration, discuss.

Mon, 01/23/2012 - 11:21
#1
Alpha-Stevo's picture
Alpha-Stevo
I just wanna say that I'd

I just wanna say that I'd love to see someone with max Bomb Duration bonus that throws down a buncha Shard bombs, just to see the slow moving shards.

Or would they be rapid fire shards?

I think Fuse Time reduction is the easier of the two to go with, so my vote's on that!

Mon, 01/23/2012 - 11:28
#2
Paweu's picture
Paweu
Fuse Time Reduction please

Fuse Time Reduction please

Mon, 01/23/2012 - 14:37
#3
Hmmnm's picture
Hmmnm
Imagine Nitronome with max

Imagine Nitronome with max Bomb Duration Bonus! Blue forcefield!!

I vote Bomb Duration Bonus!!

Mon, 01/23/2012 - 14:40
#4
Severage's picture
Severage
lol.

Bomb Duration would only work for bombs like Shivermist or Ash of Agni..

So I vote Fuse Time Reduction (FTR, another acronym to add to the UV dictionary).

~Sev

Mon, 01/23/2012 - 19:18
#5
Diabound's picture
Diabound
Fuse time reduction is

Fuse time reduction is questionable simply because that's not that great of an advantage anyway in most cases simply because you sometimes want it delayed and also with things like nitronome it just risks becoming a supercharged leviathan

Mon, 01/23/2012 - 19:22
#6
Idespawn's picture
Idespawn
Charge time reduction: Very

Charge time reduction: Very high
Fuse time reduction: Very high
Bomb duration: Very high
+
Shivermint
=
Total DOMINATION.

Mon, 01/23/2012 - 19:26
#7
Diabound's picture
Diabound
That too would be quite the

That too would be quite the issue. Shiver would F Vana in the A with a fuse time reduction

Mon, 01/23/2012 - 21:52
#8
Otaia's picture
Otaia
Another useful stat would be

Another useful stat would be the ability to retain a certain amount of your charge when you cancel the bomb before it finishes charging. Higher stat = more charge retained.

Mon, 01/23/2012 - 22:04
#9
Renpartycat's picture
Renpartycat
@Diabound

FTR wouldn't be overpowered if Three Rings implements it right. Maximum FTR isn't gonna be an instant bomb, but it will be able to explode fast.

I'm sure that if they add this to the game they'll have it tweaked so that it's a good way to boost bomb efficiency without it being overpowered. OR we can have FTR work for damage bombs, and BDB work for status bombs.

Mon, 01/23/2012 - 23:36
#10
Severage's picture
Severage
Bombs.

Honestly, I think bombs are one of the most balanced aspects of the game. Swords vs Guns, not so much.

I don't really believe this is a priority, because as it stands, bombs are very balanced imo. Not that it's a bad idea, but there are other things which may need attending first.

~Sev

Tue, 01/24/2012 - 00:09
#11
Aemicus's picture
Aemicus
How about Walk Speed

How about Walk Speed Increase? Increases your speed of walking while charging/charged. Max would put you at normal walk speed.

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