1. If I happen to get a Fencing Jacket with a Maximum! Normal Defence UV, would it be Viable as a Striker? Also, will the Damage Buff be Noticeable?
2. Same as 1, but with a Cyclops Cap if running as Recon. Again, will the Damage Buff be Noticeable?
3. Same as 1 & 2, but with a Vita Suit, running as any Class. Yet, again, will the Extra Bar be Beneficial?
4. If both, my Armor & Helmet, have Maximum! Normal Defence UVs on them, fully Heated, will this Reduce the Damage done by Heavy Swords Greatly or not?
5. If I use Cold Snap against Strikers, will this make them Unable to Flee? (I haven't bought one, yet.)
6. Since Maximum! Defence UVs Don't Higher until you Upgrade the Gear(Which is Impossible with 0-1* Gear) Would getting a Low Defence UV Equal the same Strength as a Maximum! Defence UV would give?
7. What Defence UV what be more Useful, Normal or Elemental?
8. Fire, Shock, & Stun. Which one of these would be more Beneficial as a UV Resistance?
9. Seeing all 0-1* Helmets/Armor, I've noticed Mining Hat has just a little bit more Normal Damage than the Breaker Armors. Are the Bars lieing, or does it really Protect more?
EDIT: Regarding Questions 1-3, as I found out you Cannot Craft them, but the Possibilities of Adding UVs on them is still Possible with Punch. Questions still stand.
5: Strikers can't boost through ice, if that's what you meant. Of course, there is the problem of catching them in a cod snap, which doesn't have the great of a range.