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Thats right... Glacius vs Divine Avenger

38 replies [Last post]
Tue, 01/24/2012 - 18:41
The-Thor's picture
The-Thor

I have seen lots of Glacius and Divine Avenger in FSC and I think glacious's affect that freezes bunch of zombies do lot of work
But I will have to consider DA too because of its amazing damage. If you have both of them and have used them alot, please tell me which would be more more affective. Of course, I use the DA side but Im thinking to get Glacius.
Cheers :),
-=(The-Thor)=-

Tue, 01/24/2012 - 19:45
#1
Demonicsothe's picture
Demonicsothe
If i may quote

BWUAHAHHA

Glacius vs DA? I'm not even going to help on this one XD

Good luck!

Tue, 01/24/2012 - 20:31
#2
Iron-Volvametal's picture
Iron-Volvametal
Yeah, I know.

Everyone knows Combuster whoops both of 'em. ;D

Tue, 01/24/2012 - 21:02
#3
Dremius's picture
Dremius
Leave Freeze to Hail Driver and Shivermist

Sword inflicted freeze isn't very helpful unless you're soloing. The reason because it comes off in one hit. Shivermist will constantly freeze so long as monsters remain in the mist. If you want a Glacius, even a Combuster will do as well in FSC. Combuster is actually a viable choice as the new charge attack is comparable to the Divine Avenger charge, except there, the only drawback is that you don't apply the status effect on the Slags. The best Brandish there IMO is Voltedge, but that costs 300 Krogmo Coins. I'd say go for DA. The knockback is more useful than a freeze that thaws in one hit.

Tue, 01/24/2012 - 21:02
#4
Realnight's picture
Realnight
Even before the buff Glacius

Even before the buff Glacius had higher DPS - food for thought.

Tue, 01/24/2012 - 21:07
#5
Alynn's picture
Alynn
think about this

Think about it this way, how often will you be in a situation where there are lots of zombies in front of you, or you need to push back some zombies to make room for escape? I think DA is better when you solo, due to it being a "safer" sword because of its large knockbacks and the ability to deal massive dmg to crowds of stuff(which happens VERY often in FSC). Glacius is better for team use because it can be used as a support weapon, due to its long range aim-able high dmg dealing freeze, or as a dps wep to pick off and slags that the DA users may have knocked out of position.

Tue, 01/24/2012 - 21:09
#6
Otaia's picture
Otaia
DA isn't good for its normal

DA isn't good for its normal attack damage, it's good for its charge attack and range. Brandishes are the best swords in the game in terms of DPS.

Tue, 01/24/2012 - 21:30
#7
Bekjan's picture
Bekjan
I used both. If you use just

I used both. If you use just the sword without electron vortex then go for DA, wide swing is really useful, also have a good charge attack with knock back that helps in some rooms. I don't think Glacius have better DPS when dealing with multiple enemies since it has narrow swing.
But everything changes if you have an electron vortex, see Velcro's post.

Tue, 01/24/2012 - 22:17
#8
Bopp's picture
Bopp
single enemy vs. crowds

Against a single enemy, Glacius/Voltedge/Combuster is better, due to the high DPS. You don't really need the knockback, because the combo is fast enough to interrupt a zombie's attack, even with no ASI at all. However, the Brandish swing is not very wide, so if you're facing a crowd of zombies you will typically hit only one of them.

In contrast, a DA swing easily hits multiple zombies in a crowd. Although it does less DPS than Glacius/Combuster/Voltedge would against each zombie, you end up doing higher total DPS, if you're hitting two or more zombies at a time. Also, the knockback safely drives the crowd away from you. Basically, the crowd slowly melts before your onslaught.

I use Glacius/Combuster/Voltedge as my elemental sword in most of the Clockworks. But in FSC and graveyards I use my DA.

Tue, 01/24/2012 - 23:51
#9
Jiasen's picture
Jiasen
Speed vs Efficiency

I must say I was a bit skeptical about getting a sealed sword and using it because I was planning on making BIG money out of selling it. I was convinced by a friend to try it out and I must say this works it's magic BEST in arenas. Step on the party button. One combo against the spawned group, 2 out of 3 silkwings dead. Another combo and the last silkwing and 2 zombies dead. One last combo, finish off the mob. :D I must agree with Bopp about the Divine Avenger being an extremely efficient weapon against large groups. I also have a shockburst brandish and I still use it for when a speedy attack is in need such as Candlelight Keep. Every effective by keeping those pesky spookats at bay with the charge explosions.

Wed, 01/25/2012 - 00:37
#10
Fradow's picture
Fradow
@Otaia Completely false. Now

@Otaia Completely false. Now that zombies are slow as else, I regard people who constantly charge a DA as wannabe. The normal attack simply kills zombies way faster, because the charge time is too long.

Also, brandish may have a better single target dps, but a DA can reliably hit 2/3 zombies at once (it can go up to 6 once in a blue moon). The trick is to not swing as soon as you see something but instead take the best angle to herd mobs together.

Wed, 01/25/2012 - 00:47
#11
Metagenic's picture
Metagenic
Divine Avenger

Brandishes aren't bad, but the DA just has a lot more crowd control potency. Zombies tend to herd together in large groups, so there you go.

Wed, 01/25/2012 - 00:48
#12
Darkbrady's picture
Darkbrady
What Fradow said. Don't look

What Fradow said.

Don't look at dps and forget to consider multiple hits, especially in FSC when you're unlikely to ever really be fighting just one monster at a time.

It's like sayin' that swords have more dps than a single RSS shard, it's just ill-considered to not think about multiple hits and group attacks as well.

Wed, 01/25/2012 - 05:44
#13
The-Thor's picture
The-Thor
I guess so me and my friend

I guess so
me and my friend yesterday was doing FSC and I brought DA and he brought Glacius
In my opinion, if any of your teammate has Shivermist, then you DO NOT need Glacius

Wed, 01/25/2012 - 07:46
#14
Bopp's picture
Bopp
freezing is not the best

The-Thor, you seem to be thinking mainly about Glacius vs. Shivermist Buster as a freeze weapon, rather than Glacius vs. Divine Avenger as a damage weapon. In much of FSC, you don't really want to be freezing stuff willy-nilly. It can be a hindrance to kiting and knockback. And you're not going to use Glacius to keep Vanaduke in freeze-lock, I hope.

By the way, Alynn was actually the first person in this thread to address the DA advantage vs. crowds. So I, Fradow, and Darkbrady are all agreeing with him --- not with Fradow, despite his charms.

Wed, 01/25/2012 - 08:17
#15
Otaia's picture
Otaia
@Fradow: I don't see how that

@Fradow: I don't see how that disagrees with what I said. I was talking about its advantages compared to Glacius, which include its charge attack (which was far superior before the buff but now arguable) and its range, which is what allows it to hit more than one monster. Nowhere did I mention charge spamming.

Wed, 01/25/2012 - 08:39
#16
Fradow's picture
Fradow
Well, simple : "DA isn't good

Well, simple :
"DA isn't good for its normal attack damage"
=> it is. I take DA for its normal attack, not for its charge, and I explained why

"Brandishes are the best swords in the game in terms of DPS."
If you don't explain it's for single target, i'm going to correct you because it is misleading.

I also assumed charge spamming, because most DA user do that (it's safe and do shiny numbers and all ...)

Wed, 01/25/2012 - 08:40
#17
Traevelliath's picture
Traevelliath
Glacius!

Glacius! Why?

BECAUSE IT'S BLUE!

Wed, 01/25/2012 - 09:30
#18
Bopp's picture
Bopp
not taking sides

Insofar as there is an argument between Otaia and Fradow here, I'm not taking sides. But I will say that in FSC I mainly use DA, and I mainly use the regular attacks, not the charge attacks. The regular attacks do awesome DPS against crowds, and quite safely, especially now that zombies are soooo sloooooooow.

Wed, 01/25/2012 - 10:00
#19
Nordlead's picture
Nordlead
I take my combuster to FSC

I take my combuster to FSC and spam charge Voltaic Tempest. I know, completely useless help :-D

Ultimately, take whatever you like more. Both are more than good enough to FSC. Both can dps multiple monsters at once (DA has the advantage though since I rarely do more than 2 at once and 3 is about the max with a combuster), and both have awesome charge attacks.

Wed, 01/25/2012 - 19:41
#20
The-Thor's picture
The-Thor
okay so my attention goes to

okay so my attention goes to Voltedge vs Glacius Someone said Voltedge like in the middle does little damage and causes little immobility. But freeze causes target not to move or even turn at all so very usefull against Trojans
But also someone said Voltedge might cause quiksilvers to becaome electrified. Well obviously, I would not use my elem sword against jellies, I would use shadow

Wed, 01/25/2012 - 19:53
#21
Darkbrady's picture
Darkbrady
Oh, did Alynn mention it

Oh, did Alynn mention it first? Well I obviously skipped a few posts then and missed that. :(

@Bopp/Fradow/Otaris (i'm not sure anymore):
In FSC both are perfectly viable. With my Bomber loadout I use Glacius, as it's quick without any ASi bonuses and compliments shiver nicely. With my Highlander loadout I take DA for the raw damage and wide swings, however I pretty much never use the charge attack of the DA.

Wed, 01/25/2012 - 19:56
#22
Dark-Flare's picture
Dark-Flare
COMBUSTER!

Yes i know this is about Glacius vs DA, not combuster, but consider this: Since this is for FSC, the Glacius' freeze has a tendency to undo itself. Therefore, not always as effective. Combuster however, you can get the zombies, etc to ride out all 5 explosions for lots o damage. Glacius' explosions will freeze and interrupt the chain. DA's charge i believe can also hit multiple times though. Also, you don't have to worry about fire making stuff "unfreezable" since EVERYTHING (minus trojans, etc) is not flammable. So...it's up to you.

Wed, 01/25/2012 - 20:00
#23
The-Thor's picture
The-Thor
yea with Combuster, you can

yea with Combuster, you can make the target ride the wave with shield after the charge, and Combuster will do damage well over 1000 even more if it gets the fire.

Fri, 01/27/2012 - 02:35
#24
Willshock's picture
Willshock
i love voltedge

i have a voltegde and its status condition is pro Shock!
mixture of fire and freeze makes it the best status u can get in the game

but kromo coins same on it

u have to play lockdown heaps

Fri, 01/27/2012 - 02:48
#25
Paweu's picture
Paweu
DA's charge doesn't play well

DA's charge doesn't play well at all with Electron Vortex so my vote goes to Glacius.

Fri, 01/27/2012 - 06:59
#26
Elduderinoo's picture
Elduderinoo
DA

"however I pretty much never use the charge attack of the DA."
-The DA charge is one of the most useful crowd control tools in the game, not using its charge is putting you at a disadvantage. If the charge time is too long then you havent heated your DA to 10 yet.

"Combuster will do damage well over 1000 even more if it gets the fire."
-My DA (full skolver+bts) hits for 855 first hit on charge, then each proceeding hit is for 240 (depth 26+). If a zombie takes the full hit of a charge they will take over 2000+ damage. Besides all the zombies around your target that have taken damage as well.

Honestly, all the brandish lines are good in fsc, and an experienced swordsman can even make some less conventional blades work in fsc. But if you are looking to rush fsc in good time, then 4 people charging DA will annihilate everything in sight and take little to no damage.

Fri, 01/27/2012 - 07:09
#27
Fradow's picture
Fradow
@Elduderinoo The problem with

@Elduderinoo

The problem with DA charge is that it's slow to charge, and thus doesn't have that great of a dps. You'll have better result by just using normal shots. Before the zombie nerf, it was not very recommended to do that because zombie were actually dangerous, but now that they don't turn while attacking and are SO slow, every competent swordsman can hit them without being hit. So if you want to rush FSC, 4 people swinging DA will be even faster than 4 people charging DA.

As for "most useful crowd control" ? I don't really agree. Shiver and VT are useful crowd control. DA push things back and thus can mess up your teamates dps. Not saying it's not useful or bad, but it's certainly not the "most" useful.

Fri, 01/27/2012 - 07:30
#28
Elduderinoo's picture
Elduderinoo
@Fradow It is not the "most

@Fradow
It is not the "most useful crowd control" but I do stand by the fact that it is "one of the most useful crowd control" weapons, the other 2 being Shiver and VT. Name another weapon that will push back multiples enemies in any direction of your choosing? (Besides the uncontrollable knock-back of Polaris)

I do not entirely understand why the charge time is an issue (then again I have max ctr, so I dont know true charge time), if pure dps is your goal then charging anything is taking time away from swinging. However patience in this game pays off greatly.

Truthfully, dps is entirely dependent on the surroundings as well. There are many places in fsc where you need a ranged attack, and your regular combo will only hit them once before you step into an inferno. The charge can also be used (to great effect) to push the zombies together for better use of your regular attacks.

When you are in the key room to the left in the Ashen Armory there is very little space to fight (with fire trap all around), the best way to get some room to fight is just to unleash a charge.

Fri, 01/27/2012 - 07:50
#29
Fradow's picture
Fradow
The thing is I don't like

The thing is I don't like knockback as a crowd control. But I can certainly name another weapon which do the job way better : Valliance (although its damage is rather poor).

The problem with the charge time is that it's slow. You'll achieve a better dps by just swinging. Yes, it's safe, but my point is zombies in FSC don't require you to play safe.

I can do all FSC without ever charging my DA and still not need a ranged weapon apart from Blitz for trojans (which, really, I don't use as a gun as I'm at swing range of them ...). The key is to not push zombies in places that you'll not be able to reach them in the first place. You need to oriente your knockback.

For the room you are talking about, my strat is currently to activate all switch to have some room in the middle (shield bump zombies to go through), and then normal swing everything. It's way faster that way.

Fri, 01/27/2012 - 09:37
#30
Elduderinoo's picture
Elduderinoo
There are as many strategies

There are as many strategies as there are loadout configurations in this game.
Yours works with your loadout, but if he gets some CTR (uv or trinkets) he might as well know the advantage of the charge.

Fri, 01/27/2012 - 13:17
#31
Darkbrady's picture
Darkbrady
Personally, I dislike the DA

Personally, I dislike the DA charge. The buggy effect (although Bopp has explained that it's actually a deliberate restriction, I still feel it might as well be a bug) causes issue, the charge time is slow as hell even at +10 and the damage really isn't that great. The projectile damages are low and the KB effect is less reliable than regular swings, as is the dps.
I have vortexes/shiver for crowd control as well as predictable swing KB and a pull-effect on my gun, so I have very specific and high level of accurate, predictable control & damage. the DAs charge just isn't as reliable as the rest of my loadout, and if I really want to send stuff flying everywhere I'll just use the Suda charge; that's a real mans wild KB.

As for ranged attack..well, I carry a gun and bombs with my sword loadout, I'm never at a loss.

Fri, 01/27/2012 - 13:53
#32
Bopp's picture
Bopp
DA charge predictable; low damage?!

It's okay to dislike the DA charge. As Darkbrady points out, the charge time is slow; also, the user moves slowly while charging. This is one reason why I use Glacius/Combuster/Voltedge in most of the Clockworks.

But I want to stress that the failure/success aspect of the DA charge is not mysterious; it's quite predictable. So, while the weapon was obviously better when the charge always succeeded, the failures are pretty easy to work around. "Buggy" is an unfair characterization.

"the damage really isn't that great"

Darkbrady, I'm not sure what to make of this statement. I might understand better if you listed the weapons whose charge attack damage really is great. For full credit, they should apply to FSC (see original post) and they should be workable solo or in a party.

Fri, 01/27/2012 - 14:07
#33
Darkbrady's picture
Darkbrady
The damage of the actual

The damage of the actual swing is fantastic, but I should have been more clear that I was talkin' about the projeciles, which do little more than KB; the damage of the swing is nice and solid; I just don't worry much about that due to dps concerns plus a lack of interest in the projectiles.

Aye, buggy is unfair, but I don't trust it enough; I don't like a charge attack that changes based on what I'm doing.
However, as for unpredictable was about the way the KB affects mobs, not the predictability of whether or not you make it work correctly or not; again, I may not have been clear.
For that, it's the same as using the new brandish charges for KB in the sense that it can KB them a lot...or not so much. Sometimes the mobs get fully KBd, sometimes they sort of slip to the side and don't get fully KBd, and if they're moving to sides, are just far away enough or at an awkward angle, the proj's might miss.
Too many variables in the whole situation for me to feel that it's a reliable control technique when I could just vortex them exactly where I want them or drag them to my position etc; my other control methods are very specific and let me do exactly what I want; the DA charge is a bit too unreliable in terms of the specific amount of control I'm after.

Mon, 01/27/2014 - 10:50
#34
Danegaman-Xz's picture
Danegaman-Xz
Which one is better?

Divine Avenger. You can hit the enemie from distance. Swords that inflict ICE are not powerful, unless you're talking about TRIGLAV.

Mon, 01/27/2014 - 11:41
#35
Dibsville's picture
Dibsville

As a general Elemental weapon: Divine Avenger.

For strictly FSC: neither. Combuster and Voltedge are both significantly better.

Mon, 01/27/2014 - 11:43
#36
Krakob's picture
Krakob

Oh my god two year necro what is this sorcery oh right it's necromancy.

Mon, 01/27/2014 - 16:37
#37
Sandwich-Potato's picture
Sandwich-Potato

Exactly 2 year necro.

*Slow clap*

Tue, 01/28/2014 - 07:17
#38
Fehzor's picture
Fehzor

Its just a necro??? MAN, I wanted to answer the question too :l

Glacius is superior for crowd control/trojans as it can freeze them in place repeatedly, and allow team mates with blitz to get trojans, but divine avenger is better for safety reasons- you can push enemies off of you and deal decent crowd control, but you'll get stuck in corners.

hehehe, I answered it anyway.

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