A new set of recipes for the Sanctuary Alchemy Machine: Void Equipment. The set consists of a Helm, Shield and Armor.
Pros:
- Void equips come with void defense, a unique defense type that is able to easily resist all status ailments (Max status resistance)
- Void equips have great health bonuses
- Using void equips slightly increases the effectiveness of healing
Cons:
- Low normal defense
- Void equips do not have any weapon-boosting traits (No CTR/ASI/Damage)
Edited because the original idea was bad, too many cons made the equips not worth using. Check the posts below to find out why. But if you think the original idea can be fixed...
Original idea: Void equips have large amounts of void defense, which can resist all damage types, and void equips come with a max curse resist bonus, and max penalties for every other status ailment. This idea would work if the void defense was high enough so that suffering greatly from status ailments would be a fair tradeoff. One of the harshest penalties was that the equips cannot be affected by UVs or armor bonuses, but I have to say I went too far on that one, so we should be able to boost void equips if we want to make this worth using. Another option is to give void equips a slightly better health bonus than most equips.
There's a fine line between recycled and out of place items, this just passed the second.
Oh and don't take it in the wrong way! this isn't a bad idea it's just so different from everything else in the game it would be odd...