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Energy Clarification

22 replies [Last post]
Wed, 11/10/2010 - 22:51
Aecarus's picture
Aecarus

Hello,
Sorry I'm not clear on the details as I haven't been able to actually log in and play the game yet...

I am just wondering what the price are for Energy (Crystal Energy I think, the kind you pay for); as in the real-life currency versus in-game currency.

For example, how much is it to pay real-life currency for the smallest unit of Energy and how much is it for in-game currency?

Thanks.

Edit: Also, how much would 20,000 Energy Crystal get a player (the ~$50.00 option)?

Wed, 11/10/2010 - 23:42
#1
BehindCurtai
Legacy Username
In-game currency is set by

In-game currency is set by players, based on supply and demand, and cannot be predicted.

Real money starts at 75 cents for 200, and goes up as you saw.

Thu, 11/11/2010 - 00:29
#2
Aecarus's picture
Aecarus
Okay thanks. Assuming that

Okay thanks. Assuming that the price of Crystal Energy stays at it's current average, how long would it take to save for enough in-game currency to buy the 20,000 Crystal Energy rather than spending $50?

Thu, 11/11/2010 - 00:46
#3
Cromendi
Depends really, current ec

Depends really, current ec market is over run by idiots.... you can still find sellers that would sell at normal prices, about 100 ec for 7 to 8k is the stable prices.

Don't think you'll make enough of crowns for 20k in a LONG while though.

Thu, 11/11/2010 - 07:20
#4
Cien_Tao
Legacy Username
clarifing magus

IF, and only IF, you're patient enough to get your offer to sell at these price, and wait till you get them, considering the price, at most, 9k, you would need, at most, 180k to buy the 20k CE, but, if you're rather unpacient, and want to pay those stupid prices, at least 300k to 400k crowns for you 20k CE.Also, consider that you players do 10k a 100 energy run, if they don't die, at the last elvels of the arcade, so, it would require you about 18 run (18 days, if you don't buy crystal midway), if you're pacient to wait all the time to buy them for 9k.

Thu, 11/11/2010 - 13:18
#5
Fnord
Legacy Username
You're an order of magnitude

You're an order of magnitude off: assuming 10k for 100 energy, 20k energy means 200*10,000 = 2,000,000.

Even ignoring that you need to spend ~100 energy to earn ~15-20k (assuming you sell everything you find!), that would mean 100+ core runs. For which you'd have to spend 10k.

So realistically, you'd need to do ~300-400 core runs to earn that much.

Thu, 11/11/2010 - 13:44
#6
BehindCurtai
Legacy Username
What do you need 20,000

What do you need 20,000 energy for? That's 2,000 floors, when you get 8-10 floors per day for free.

...

If you play 25 floors a day, you are paying for 15 (plus resurrections, so lets say 18). 2,000 / 18 = 111 days.

That's ... if you play 3 times a week? About 9 months.

Seriously, what do you need that much for? Financing a guild?

===
20K energy, if sold for crowns, is 200 trade units (100 per trade unit). Right now that will flood the market.

If the apparent balance point of 8,000 crowns stays valid when released, and there's a big enough market, then 200 trade units * 8K per trade unit is 1600K, or 1.6 million crowns.

Other than starting up a guild, and funding guild member's playtime, I can't think of anything that needs that much.

===

If someone is serious about paying at this level after release, spending that now and flooding the exchange downwards might be a good way to go. You'll get large amounts of energy again later, and you'll help people playing now. (Just don't sell all of your energy now -- I'm expecting at least one wipe and restart as the "next preview event" starts up later, without having the flooded market we have now.)

Thu, 11/11/2010 - 14:01
#7
Saphykun's picture
Saphykun
You save more money when you

You save more money when you buy energy in bulk - and some users just want to help out SK by dumping a lump sum of money to them.
Then there's guilds, which you mentioned, then crafting (some which requires more than 100 energy to craft).

dont discourage ppl from bying energy!!11 omfgjeez!

Thu, 11/11/2010 - 17:07
#8
Aecarus's picture
Aecarus
Thanks for the answers so

Thanks for the answers so far. I have no intention of buying any EC at all, I am just wondering, to make that clear.

So is this game still playable without paying any real currency at all? Say you wanted to play casually, maybe 2 hours a day, on average, max (around 14 a week)? Would you need to spend any real currency in order to do this?

From what people have said so far it seems like only players who are more serious about SK gaming are the ones who need to spend actual currency on it.

Thu, 11/11/2010 - 17:48
#9
machallboyd
Legacy Username
I'd say you can play for

I'd say you can play for about an hour and a half per day on the mist energy. Your mileage may vary.

The only thing you absolutely can't do without crystal energy is craft four-star items. They cost 200 energy, and your mist tank only holds 100. However, you can buy crystal energy with in-game currency from other players.

If you've ever played on the Puzzle Pirates doubloon oceans, it's a similar system. Freeloaders (for lack of a better word) help to drive sales for Three Rings by providing a market for crystal energy resales. The more freeloaders there are, the more crowns you can get for energy, and putting down dollars becomes more appealing to more people.

At the moment, the system is lopsided because there's little need for crowns after a certain point, and energy prices are steadily rising.

Sun, 11/14/2010 - 17:21
#10
slurpz
Legacy Username
To be honest

100 energy, if you solo, explore everywhere, etc., can last you for about 2 hours a day (since the 100 free energy recharges in 24 hours.

That said, if you want to play a little more hardcore, you can always buy more energy. One full run at 100 energy, from emberlight down, is more than enough to pay for another 100 energy run and have some left over at the current energy market.

Sun, 11/14/2010 - 21:50
#11
BehindCurtai
Legacy Username
> One full run at 100

> One full run at 100 energy, from emberlight down, is more than enough to pay for another 100 energy run and have some left over at the current energy market.

But how long does it take to reach the point of being able to run 100 energy down from emberlight? Last time I tried I could not go 4 levels down from Moorcroft, let along 8 levels down from Ember.

Sun, 11/14/2010 - 21:53
#12
Cromendi
@BehindCurtai Mmmm? Are you

@BehindCurtai

Mmmm? Are you complaining about the lack of lvls or are you saying you can't finish them?

Sun, 11/14/2010 - 23:10
#13
BehindCurtai
Legacy Username
I could not finish 4 levels

I could not finish 4 levels last time.

Two of us, with 122 energy between us, made it half way through the 4th level before dying and not being able to afford another rez.

If we had the full 200, we would have finished that 4th level. But that's with two people.

Tonight, I went through with someone else. I've got better equipment now, and with a second person was able to finish two floors of slumber without too much trouble.

One person? If I were playing solo, with a full 100? I wouldn't even try slumber because the damage taken while asleep seems to be more than the health restoration from the nap. There's a three floor dungeon to try instead. Maybe I can manage that. Will find out.

Mon, 11/15/2010 - 02:32
#14
slurpz
Legacy Username
I was able to make it down to

I was able to make it down to Lord V's room (before being facerolled) solo, mainly using my 2* Alchemer, without dying. I also had a Khorovod but I didn't really use it as it was so much easier just using the charge shot on groups, while kiting/shielding on smaller amounts of enemies. The hardest part solo'ing was the knights. You basically have to use yourself as bait, and hit the knights when they do their massive down smash.

The weapon in question:

http://i52.tinypic.com/2j349j9.jpg

In those levels, I made more than 10k crowns.

Mon, 11/15/2010 - 03:04
#15
Cromendi
@slurpz Now go buy a firotech

@slurpz

Now go buy a firotech with ya shinys! :3

Mon, 11/15/2010 - 05:06
#16
slurpz
Legacy Username
Problem is...

No pass!

I actually just got someone to run up to Haven and buy me a firotech :D

Now I just need 2 more fuel canisters...

Mon, 11/15/2010 - 10:04
#17
Rose
Legacy Username
I'm surprised by the amount

I'm surprised by the amount of people who go down to tier 3 dungeons with 2 star weapons. Nerf alchemers! Nerf EVERYTHING!

Mon, 11/15/2010 - 12:57
#18
Cake's picture
Cake
I'm surprised by the amount

I'm surprised by the amount of people who go down to tier 3 dungeons with 2 star weapons. Nerf alchemers! Nerf EVERYTHING!

I'm going to have to agree here. I think it's a shame, because this means people will just go from using 2 star to using the best weapons and skip all the stages in between. That means there's a lot of content is not being used and it's too easy to reach the top equipment.

Mon, 11/15/2010 - 17:55
#19
Nick's picture
Nick
Developer
We are actively working on

We are actively working on item balance at this moment, more to come soon.

Mon, 11/15/2010 - 18:36
#20
Shroom
Legacy Username
I got to Vanaduke with only

I got to Vanaduke with only one or two deaths using only my trusty Spur and Blast Bombs. I knocked off his mask three times (the third time it stays off), but I couldn't manage to get very close to him at that point without taking heavy damage.

Usually, though, I can make it from Emberlight to The Core with no problems on only mist energy. Occasionally, I'll die once so then I just skip The Core since there isn't much there anyway.

Tue, 11/16/2010 - 01:46
#21
slurpz
Legacy Username
@Cake and the rest

To be honest, I used the proto blaster for the -longest- time, and I was still able to get down to Lord V...it just takes longer. All of the "ranged" weapons are too strong. By strong I mean, if you can kite efficiently, you can stay basically invulnerable. If they get too close, knock back with sword, then repeat kiting.

I feel that this is a problem more with range in general. In most other MMORPGs, ranged characters (archers and mages) deal better damage, are faster, and dodge better, but in return are squishier. Melee characters tend to be more solid, with more defense and more health.

Here in SK, everyone has the same cap on health. Everyone has the ability to get the same defense. Why wouldn't you go ranged? I mean, sometimes you can just out damage with a sword (like on Lord V...alchemers do like 16/20 damage, while Khorovods do much more), but usually, you can just reduce the risk to yourself by running circles around the mobs.

As long as the current equipment set up stays, no matter how much you nerf the ranged weapons, or buff the melee weapons, as long as there is no time limit on the dungeons, ranged > melee. Period.

Tue, 11/16/2010 - 02:28
#22
Cromendi
The problem is that melee is

The problem is that melee is still too "slow" for it to be effective, all of melee's delay is pretty much the same with guns and because pretty much all mobs can wipe the floor with you on close range if you are careless.... that's what tiped the favor to range weapons.

Melee need more defensive advantages for it to be effective, but then again when a certain boss is surrounded by 3 invincible fireballs and cluttered by 4 to 6 slag guards it won't take much of time to figure what you are supposed to do.

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