Okay so we're able to learn recipes. Shouldn't our knights forget them too to save space in our list of things we can create with the Alchemy machine?
Recipes for resale, I think so. :)
Okay so we're able to learn recipes. Shouldn't our knights forget them too to save space in our list of things we can create with the Alchemy machine?
Recipes for resale, I think so. :)
I agree with Maeko, but maybe you can sell for a 1/3 of the normal recipies price, 25k CR. I do like the forget recipie idea though.
yeah and one thing: recepies would have to be bound. Think about chaos in the economy if everyone would suddenly like to buy DA recepie for 35 crwosn "because everyone now uses DA recepieonce and then sells it, so there are lots of them"
They could expire over time, or when used (1-use recipes?). This would refresh the economy a bit. But then how will we get our wonderful UVs? That'll drive UV prices up WAY too high.
keep the system we have currently and deal with the scrolling through the alchemy machine. If you're a big crafting person and look to help others (aka noobs/ newer people) then this shouldn't be an issue. But if you really want to be able to unlearn your recipe I'd allow it.
Just you're not selling the recipe... and you're sure as heck not getting anything for forgetting something you were taught. To even believe such a system should exist is... inherently wrong to human evolution. (Get paid for forgetting something... jeez)
If you wanna get rid of the recipe... just ask about getting rid of recipes... don't ask for profit for forgetting recipes. Don't ask for a single crown for forgetting recipes. You paid to get the recipe and not the weapon.... you know recipes result in the ability to craft the weapon many times over... buying a single weapon means just that. You get ONE weapon. The recipe stays with you for until you quit the game, you weighed your options, and decided recipe was worth it. Welcome to making a decision. Now you can deal with the reactions of it.
Getting any credit for forgetting anything... I'm sorry but that makes me laugh. (If this comes off as flaming or 'trolling' I'm sorry I hurt your feelings... but a massive pet peeve of mine is people who think that forgetting what they were taught or not learning something should benefit them just as much as if they learned it... reminds me of those like, total blondes, like, totally stupid, like airheads, like you know, like totally, or all the slackers I've ever run into.)
@OP: inb4 all recipes are worth less than Basil's price.
I think that once unlearned, the recipe would go back in your inventory, but bound. Then you could sell it for just a couple crowns over to the Bazaar dude....
Or you'd merely forget it. I mean...why would you really be rewarded for forgetting it? lol
But...personally I don't find scrolling through a few recipe items that annoying anyway. I'd probably never 'forget' anything.
~Sev
There is a search bar at the top of the recipe list, there is no reason for forgetting a recipe.
Sounds like you just want to have your cake and eat it. Where I come from, that's called being a fatty.
Look at it this way; most games make you consume your recipe/blueprint when you craft, so it's gone forever. I.e, if you ever do want to craft again, you need to acquire a new one completely, and you can't sell it after you craft because you used it. SK at least lets you keep it remembered, so if you ever do want to craft it again, you have the option to. There's a reason why no game allows using recipes then gives you the option to flog them back off. This idea is based ENTIRELY around greed and has nothing to do with anything practical or useful in the game. Graveyard this.
And if you think it's "cluttered" then use the search function, it's really not that hard.
If anything at all, allow the removal of the recipe from your list. NO POSSIBLE FORM OF PROFIT.
Then again, if somehow your account gets hacked, that's something else the hacker could do: FORGET YOUR RECIPES. ALL OF THEM.
So overall, -1.
Another issue is noobs crying over accidentally deleting a recipe.
My solution:
Add an option to 'ignore' recipes.
All recipes flaggeds as that would be moved to a new 'ignored recipes' category at the bottom.
If you get hacked or want to 'remember' a recipe you just have to go there and uncheck 'ignore recipe'.
Juances has a great suggestion, flagging ignored recipes. That should definitely be used in substitution with this system.
~Sev
+1 to Juances.
Although, perhaps have it as an 'Ignored recipes' section at the very bottom of your list, no matter what the sorting order? Then unflag it from there.
Search > Ignore flag.
Why should the devs have to implement ignore flags, add whole new windows to deal with the problems THAT will cause when you can just...search, and be shown nothing else? That's precisely WHY they added search bars to the windows, 'cuz they knew there'd be some clutter.
Protip: You can also sort your lists in a number of ways, including alphabetically and by star level.
Yes to the first, neigh to the second, as that would be very abusable.
Sweet, I found a DA recipe at basil!
Made my DA, but I'm probably never going to make another one...
*Forgets and sells recipe for 35,000 crowns*