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Tier based energy purchase packs.

9 replies [Last post]
Mon, 01/30/2012 - 13:49
Orangeo's picture
Orangeo

Basicaly energy purchace packs that are based off of your tier. Say you reach tier two, you can now buy a tier two pack. The starter pack kinda works as a tier 1 pack.

Each 20$ pack contains;
A sheild.
An armor part.
A weapon.
A weapon slot.
7,500 energy.
A promo accesory that alters with each pack, and can be placed on the armor part recived.

Each can be bought only once, and this would kill the starter pack. Totaly changeable if it seems like too much or too little or if it should be more like the starter pack. Each weapon would start at the lower star level of the tier, with the exeption of teir 1 (since you start with 0* items), with armor rates going from 1*, 2*, then 4*. These weapons would be able to be upgraded enough to reach the next tier as well.
You wouldn't get things like sword armor and sheilding with a bomb, or full fire weakness items in T3 that would be essentialy useless for starters, or anything you already have.

Mon, 01/30/2012 - 14:42
#1
Iron-Volvametal's picture
Iron-Volvametal
...

*Tier.

Mon, 01/30/2012 - 16:20
#2
Melisan's picture
Melisan
That's a lot of stuff for

That's a lot of stuff for $20. I don't see the attraction or the point. Why not just buy CE and craft the items you want/need?

Mon, 01/30/2012 - 16:38
#3
Orangeo's picture
Orangeo
"Tier." Your kidding? I was

"Tier."
Your kidding? I was just told it was the other way around in real life. Now I get to edit this thing over again.

"That's a lot of stuff for $20."
Uhm, it's less than the current starter pack. The tradeoff is that the starter pack is limited to one purcase, wheras this can be bought 3 times. This would help us becuase players wouldn't buy 40 dollars of CE right off the bat and spend it all on reviving, increasing the price of CE and writing crappy reviews of a so called cheap game, that's actualy pretty fun if you don't squander your resources in teir one.
It helps three rings however, becuase it gives people more of a reason to not only buy CE, but to buy CE continualy, and it can be advretised with the mist tank you recive for completing a teir, drawing in more customers.

Mon, 01/30/2012 - 16:50
#4
Iron-Volvametal's picture
Iron-Volvametal
...

"Your kidding? I was just told it was the other way around in real life."

*You're

"The tradeoff is that the starter pack is limited to one purcase, wheras this can be bought 3 times."

*Purchase
*Whereas

"This would help us becuase players wouldn't buy 40 dollars of CE right off the bat and spend it all on reviving..."

*because

"that's actualy pretty fun if you don't squander your resources in teir one."

*Tier

"...becuase it gives people more of a reason to not only buy CE, but to buy CE continualy, and it can be advretised with the mist tank you recive for completing a teir, drawing in more customers..."

*because
*continually
*Advertised
*Receive
*Tier

http://images2.wikia.nocookie.net/__cb20110506214510/demoneyeproductions...

Mon, 01/30/2012 - 17:30
#5
Melisan's picture
Melisan
I love you Ironskullkid :)

I love you Ironskullkid :)

Mon, 01/30/2012 - 17:54
#6
Nicoya-Kitty's picture
Nicoya-Kitty
I before E, except after C.

I before E, except after C. No exceptions, that would be weird.

(wait for it...)

Tue, 01/31/2012 - 07:54
#7
Hexzyle's picture
Hexzyle
@Nicoya-Kitty

Rule: There are always exceptions.

Tue, 01/31/2012 - 09:00
#8
Alice-In-Pyroland's picture
Alice-In-Pyroland
I'm not understanding the

I'm not understanding the benefit of this?

I before E, except after C. No exceptions, that would be weird.

Whilst I realize you're joking, is this still actually taught in schools? As a kid I used to argue with my teachers about how the rule was completely wrong.

Tue, 01/31/2012 - 10:14
#9
Nicoya-Kitty's picture
Nicoya-Kitty
@Echoez I remember being

@Echoez I remember being taught it, along with a long list of exceptions that made remembering the rule basically useless.

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