I propose to do away with monster specific damage bonuses on weapons and instead replace them with a damage type bonus.
Examples:
Cold iron would be a mostly normal damage weapon but with an 'elemental high' bonus. - No undead bonus anymore
Hunting blade would be mostly normal with 'piercing high' bonus - No Beast bonus
Deconstructor - mostly normal + element high
Salt bomb - normal+piercing+shadow high
and so on.
Currently damage bonuses, either inherent in the weapon or through variants are unbalanced compared to CTR, ASI or UV's on sheilds and armor which are in full effect all time. A monster bonus only has a 1 in 6 chance of being in effect and are of no use at all in PVP. A hardcore lockdown player has no reason to roll for a triple UV on a weapon, as only ASI and CTR would be of use to them.
Anyone who has dedicated sword, gun or bomb damage bonuses through armor and trinkets would now have a reason to desire damage bonuses on their weapons, instead of potentially wasting them on the 'Maximum!' damage cap.
Currently split damage weapons do the exact same amount of damage for each type, so the potential for weapons with non symmetrical damage would make an intresting dynamic, don't you think?
Comments?
Haha, don't troll. Imagine a BTS with Elemental, Pierce and Shadow Max in LD.
Currently, Undead and Construct stand for elemental, Beast and Fiend for pierce, and Gremlin and Jelly for shadow.