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Status Ability Shield

5 replies [Last post]
Fri, 02/03/2012 - 11:29
Nicoya-Kitty's picture
Nicoya-Kitty

So we have shields right now that give you a damage bonus, or an ASI bonus, so why not extend that a little?

For example, have a "Toxic Sharpshooter Shield" shield that would give "Handgun: good chance of causing moderate poison" combined with "Handgun Damage Penalty: Med". With this shield equipped, you'd be able to, say, poison gremlins with your callahan or umbra shots with a similar damage tradeoff to what an actual poison version of these weapons would give.

Could have a few different statuses for guns and swords in turn. Bombs are probably best left out given the vaporizer series has different status mechanics compared to other weapons.

Fri, 02/03/2012 - 12:30
#1
Demonicsothe's picture
Demonicsothe
Would the decrease in damage

Would the decrease in damage be equal to equivalent counterparts that deal status? Like how alchemers lose ~20% damage in order to deal status.

Personally I feel that it would need a bigger damage decrease than that, because of the possibility of dealing double status.

I'm interested in seeing what happens when a blitz deals stun 3-4 times during a vana mace animation... Speaking of which, having a freezing blitz/plague would seem to make vana solos easier.

Fri, 02/03/2012 - 13:07
#2
Diabound's picture
Diabound
The biggest problem, is that

The biggest problem, is that it would definitely need to scale with the weapons involved. For instance, a Iron Slug should get a high chance of causing the status, but a needle should only get low other wise I fire a needle at a crowd and literally everything get's the effect which while very amusing and destructive, would also be way too powerful. Also, it would make guns useful in lockdown and OOO doesn't want that

Fri, 02/03/2012 - 14:33
#3
Darkbrady's picture
Darkbrady
Another problem to that is

Another problem to that is that it would create redundancy for the weapons that are already weaker in favour of creating statuses. By that point you'd just get your regular choice weapons then use the status shields, there'd be no need to go crafting various other status type weapons.

Fri, 02/03/2012 - 14:50
#4
Antistone's picture
Antistone
Not Shields

The attempts thus far to balance defensive items with offensive bonuses have not impressed me; they tend to result in everyone wearing the same few items, and "lock in" players to their early style choices instead of letting them change or diversify.

If they're prepared to implement and balance something like this, I think they should do it in the form of UVs and/or trinkets, not shields.

Fri, 02/03/2012 - 15:17
#5
Darkbrady's picture
Darkbrady
Aye, shields are pretty

Aye, shields are pretty thinly used as it is anyways.
Swordies: BTS
FSC: Owlite/Almire
Gunners: Swiftizzle
PvP: BTS
SL: DSS maybe?

There's only 6 other 5* shields, 2 of them get used occasionally the rest pretty much never do. The other "ability" shield is Scarlet and afaik, no one ever uses that. The shields that cap before 5* get virtually untouched.

Reckon they should probably rebalance the current shields out more first, before adding new shields or adding in a prototype ability in testing.

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