Joining existing parties -- time factor

5 replies [Last post]
BehindCurtai
Legacy Username

Recently a change was made to prevent joining a party when the level was nearly done.

I'd like to make a suggestion on that: The default join should not be based on time-age of a level, but on completion. So far, every level I've seen has had an "all party" button around the half way mark. That looks like the best place to say "You can join before this, but not after this."

Cien_Tao
Legacy Username
hmm...it would actually make the things easier.

And more organized, but, there's one thing that needs to be implemented, to ensure no bugs: if the party is near the party switch (there are no more switchs to get to there, and no more rooms) the one entering would spawn at the party switch, instead of near the one he joined. This way, there's no chance of everyone going to a switch, someone with low conection joining, and slowing down everyone, because they would join near the leader, but not at the switch. also, would ensure that the one joining don't finish up stuck at the other side of the fence.

BehindCurtai
Legacy Username
Egads, no, don't spawn ON the

Egads, no, don't spawn ON the switch. Spawn next to the switch.

Cien_Tao
Legacy Username
but need to be inside the room....

with at least 4 respawn points. If the player can't spawn exactly at one point, it would spawn at the next. And make them separate from each other, so people can't aglomerate and actually bug the entering player out of the room. Also, i mean t to be on the switch because, when you join, yorur character will be already there, while you see the loading cog. So, for those that have bad connection, they actually would not make thnings slower, actually. The party can go, press the switch, and kill some more while the player loads. Also, you receive all the heat and money as everyone would, even if you're loading.
The only rooms that someone can't spawm at a switch is those rooms that summons a lot of monsters to be killed. Also, they would spawn at the party switch if it is the nearest safe point avaiable. Some rooms could act as safe spots too (even if a monster can actually roam till there). This would ensure that a joining player don't have any issues with being dead right after the screen finishes loading.

BehindCurtai
Legacy Username
Do Not Spawn On The Party

Do Not Spawn On The Party Button!

#1: Party buttons trigger fights in some scenes.
#2: Party buttons trigger races in others

If the rest have to wait for someone to spawn, then they have to wait for someone to spawn. That will happen any time before the party button.

The point of the party button is to make sure that everyone is ready at the same time.

Cien_Tao
Legacy Username
did you read what i just wrote?

Spawm in party buttons only if it's safe! (like those ones that only opens doors to continue the floor), and spawn in somewhere near if it's danger area. Also, as i said: $ spawn points, to ensure that no one stays exactly at a spawn point, and finish in bugging the character that just entered. Also, if the party is in a room right before the party button, and already opened a way to there, this will be where the joining player would spawm, but, if the way still isn't opened, them he would spawm at the room before the one people are. This would ensure safety for joining players with laggy conections. This, or make so logging players stay with shield up till they move in game again (also, do this to dced palyers, to ensure that they don't die for a bad connection problem.