---- General ----
* Fixed, and also niiiiiiiiice gate map *- Health starts out as T1 (because of depth in T1 range). It stays that way after going in depth 1 untill a vitapod or a mineral is taken, or equips are changed at loadout stations there. Health difference isn't refunded.
# not fixed or feature? #- Energy Revives cost are T1 throughout at higher tier missions (bug or feature?)
* Fixed and adjusted*- Basil in Mission lobby still sells 0 star recipes in T2 and T3 Missions. Are they THAT popular? o_o
>> Is also a general merchant in mission lobbies now!
- (intermittent) Prestige missions don't lock when previously completed. When attempting to redo a server error message occurs.
>> Just noticed: It's not that we complete the missions before. Rather, it's the server errors that's preventing people to start/complete them.
- (intermittent) Certain new items in Supply Depot sometimes give server error messages when acquired.
>> Items not supposed to be given in that rank? http://forums.spiralknights.com/en/node/43333#comment-279760
>> Similar to Prestige Mission bug?
---- Rank 4 ----
* Fixed! * Rank 4-3 Rescues and Recycling:
- A little odd to have the second mission behave like a normal Savage Salvaging map. The player may call it a day and lock in the hostages without saving them. (also, opening the last reward cell too early may also lock them in)
- The mission is also considered complete after that. (sorry, pals. Better make friends or something)
- It should be better to have all NPC spiral knights follow the main player more closely rather than have them pause at a spot and start moving after the player moves clear away like a friendly mecha knight.
- We don't all stand on one spot on the elevator! ಠ_ಠ
---- Rank 5 ----
* Fixed! *Rank 5-2 Time enough at last:
- Level 3: I think you guys forgot to name the map.
Rank 5-2 (and maybe others, go check) Hall of Heroes
# NOT CORRECTED #- Izola the Gaurdian <-(Guardian)
*Fixed!* (all) - Accessing the shops via talking to the knights: Items cannot be bought; Gets stuck at [confirm].
---- Rank 6 ----
Rank 6-1 High Temperature Hostages
* Fixed! * - Level breaking bug: see: http://forums.spiralknights.com/en/node/43321
Rank 6-2 Whipping and Mishandling
* Fixed! * - Level breaking bug: 3rd level: Supply camp appears directly after entry elevator. No way to open exit gate. Hidden button near camp leader didn't help. Supply Packs from recipe seller in bazar didn't help.
Rank 6-2 Hall of Heroes
# NOT FIXED #- Sellers has multiple clones of all previous recipes.
--- Prestige missions --- (unable to track fixes.)
Hazardous Heist
- level 2: Parts of map muting out a lot of sound. I initially thought it's the sound channel thing, but some sounds don't play at certain times even when all the gremlins are defeated. (more so at intel area)
- intel machine plays special door sound every time it's being accessed instead of once at first press.
- I know the mewkats are still at it, but just remember to add the description for the intel machine.
--- Others ---
(test server) - New Clockwork levels occasionally has no Tier selection buttons. See other comments for level behaviour.
(normal server) - 2 Giant Lichen colonies will try to combine with each other by attacking, spiking, twirling. Does not deal damage to each other. (reported back in-game)
(test server) - A Lichen Colony and a Giant Lichen colony is spotted exhibiting the same mating behaviour above in the test server.
(test server) - Lichen Colony tried to combine with Polyp by attacking. Does not deal damage to each other.
--- Feedback / Suggestions ---
- Send a note/mail when Supply Depot has new items?
-
In addition to health bug on first depth of each mission, there's an issue with health pills. For example, in 4-3 "rescues and recycling" i've received small health pill, but it should've been super pill since it's T2.
I didn't want to create separate thread, because this issue can be related to all rank 4 missions.