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[OLD] General Bug Dump (prior to 16 FEB)

20 replies [Last post]
Sat, 02/11/2012 - 00:48
Sirenblue's picture
Sirenblue

---- General ----
* Fixed, and also niiiiiiiiice gate map *- Health starts out as T1 (because of depth in T1 range). It stays that way after going in depth 1 untill a vitapod or a mineral is taken, or equips are changed at loadout stations there. Health difference isn't refunded.

# not fixed or feature? #- Energy Revives cost are T1 throughout at higher tier missions (bug or feature?)

* Fixed and adjusted*- Basil in Mission lobby still sells 0 star recipes in T2 and T3 Missions. Are they THAT popular? o_o
>> Is also a general merchant in mission lobbies now!

- (intermittent) Prestige missions don't lock when previously completed. When attempting to redo a server error message occurs.
>> Just noticed: It's not that we complete the missions before. Rather, it's the server errors that's preventing people to start/complete them.

- (intermittent) Certain new items in Supply Depot sometimes give server error messages when acquired.
>> Items not supposed to be given in that rank? http://forums.spiralknights.com/en/node/43333#comment-279760
>> Similar to Prestige Mission bug?

---- Rank 4 ----

* Fixed! * Rank 4-3 Rescues and Recycling:
- A little odd to have the second mission behave like a normal Savage Salvaging map. The player may call it a day and lock in the hostages without saving them. (also, opening the last reward cell too early may also lock them in)
- The mission is also considered complete after that. (sorry, pals. Better make friends or something)
- It should be better to have all NPC spiral knights follow the main player more closely rather than have them pause at a spot and start moving after the player moves clear away like a friendly mecha knight.
- We don't all stand on one spot on the elevator! ಠ_ಠ

---- Rank 5 ----

* Fixed! *Rank 5-2 Time enough at last:
- Level 3: I think you guys forgot to name the map.

Rank 5-2 (and maybe others, go check) Hall of Heroes
# NOT CORRECTED #- Izola the Gaurdian <-(Guardian)
*Fixed!* (all) - Accessing the shops via talking to the knights: Items cannot be bought; Gets stuck at [confirm].

---- Rank 6 ----

Rank 6-1 High Temperature Hostages
* Fixed! * - Level breaking bug: see: http://forums.spiralknights.com/en/node/43321

Rank 6-2 Whipping and Mishandling
* Fixed! * - Level breaking bug: 3rd level: Supply camp appears directly after entry elevator. No way to open exit gate. Hidden button near camp leader didn't help. Supply Packs from recipe seller in bazar didn't help.

Rank 6-2 Hall of Heroes
# NOT FIXED #- Sellers has multiple clones of all previous recipes.

--- Prestige missions --- (unable to track fixes.)

Hazardous Heist
- level 2: Parts of map muting out a lot of sound. I initially thought it's the sound channel thing, but some sounds don't play at certain times even when all the gremlins are defeated. (more so at intel area)
- intel machine plays special door sound every time it's being accessed instead of once at first press.
- I know the mewkats are still at it, but just remember to add the description for the intel machine.

--- Others ---
(test server) - New Clockwork levels occasionally has no Tier selection buttons. See other comments for level behaviour.

(normal server) - 2 Giant Lichen colonies will try to combine with each other by attacking, spiking, twirling. Does not deal damage to each other. (reported back in-game)
(test server) - A Lichen Colony and a Giant Lichen colony is spotted exhibiting the same mating behaviour above in the test server.
(test server) - Lichen Colony tried to combine with Polyp by attacking. Does not deal damage to each other.

--- Feedback / Suggestions ---
- Send a note/mail when Supply Depot has new items?
-

Sat, 02/11/2012 - 01:26
#1
Dammitt
In addition to health bug on

In addition to health bug on first depth of each mission, there's an issue with health pills. For example, in 4-3 "rescues and recycling" i've received small health pill, but it should've been super pill since it's T2.
I didn't want to create separate thread, because this issue can be related to all rank 4 missions.

Sat, 02/11/2012 - 01:30
#2
Sirenblue's picture
Sirenblue
Don't think it's a bug... I think

I've gotten T1 health pills and even vials in the regular server before. (I might remember killing a T1 gremlin scorcher in T2) o_o

But yeah, is that supposed to happen generally?

Sat, 02/11/2012 - 09:17
#3
Retoran
Sound bug

Through out all the missions I've been though their seems to be a creature sound bug. The creatures have a tendency to go mute off and on when doing attacks or anything. Especially noticeable with skellies and the cat ghosts.

Sat, 02/11/2012 - 11:44
#4
Culture's picture
Culture
More general feedback

Within the Mission Lobby, unlike Haven, Subtowns, Terminals and Party Lobby, you can't change your weapons without using the arsenal pad. Also when you do change your armor, your health doesn't top off automatically so you could enter the depth without full health.

The Spiral Warren in Emberlight says that in order to proceed you need to pass the Hall of Heros in 6-1. But there is no such mission under 6-1 right now, I assume he means 6-2.

Completing a prestige mission on page 2 scrolls the view back to page 1.

Check the rez requirements - I was in a mission at D12 when I rezzed and it only cost 2 CE. Shouldn't it start at 5 CE since it is "Tier 2?"

Sat, 02/11/2012 - 11:46
#5
Culture's picture
Culture
More general feedback

Noooo!! My first double post. I was doing so well...

Sat, 02/11/2012 - 20:59
#6
Sirenblue's picture
Sirenblue
Sound

That's the case of too many sounds playing. The game can't handle too many sounds, so what they do is stop playing the earliest sound and start playing the next one.

I already get this at the Scuttlebot Vial area in the Advanced Training Hall.

Sat, 02/11/2012 - 23:02
#7
Culture's picture
Culture
Another one for ya...

Dragon Scale Mail 5* was added to the Supply Depot when I finished 6-2 Sewer Stash, along with 3* Deconstructor, Drake Scale Helm, Drake Scale Shield... likely an error.

Sat, 02/11/2012 - 23:21
#8
Sirenblue's picture
Sirenblue
~

If that be true, the 3* magnus being available with the 2* additions (forgot which rank, one of the earliest ones) must be a bug too.

Sun, 02/12/2012 - 10:31
#9
Thimol's picture
Thimol
-----

I don't know if this should be taken into account AT ALL seeing as how this particular bug has nothing to do with the mission system, if not tangentially, but I thought it should be called to attention:

The very last OPEN gate in the gate (furthest to the right) won't allow you to choose which tier to enter. I dunno why.

Mon, 02/13/2012 - 09:10
#10
Round-Shinigami's picture
Round-Shinigami
Thimol I'm afraid its with 2

Thimol
I'm afraid its with 2 gates now.
Graveyards and tombstones have very primitive design (look like plain blocks - missing textures?).
Game seems to connect to US servers, as if EU servers don't exist. I judge by "bars" - two yellow bars, sometimes 3. After EU servers were implemented, I had 4 bars, stable (but only on EU servers - I had them selected and had 4 bars when I started a party and connected to game, 2 bars when joining some parties with party leader being in US/Canada).

Ok I decided to study that gate without tier choice and here's what I found out (all are bugs):
- prize wheel on every level, including party stop at depth 0, terminals and towns (!)
- revive cost doesn't change through the entire journey, is always t1 and never gets reset (when you entered t2, it got reset)
- damage in shadow lair seems to have gotten stuck at the level of stratum 4 or 5, I did 148 damage having High damage bonus, heat lvl 6, did around 120 at depth 19-23
- I could freely enter t3, even though I never gained permission to do so
- D18 (town) elevator cost ce to enter, just like a normal level, same as sanctuary terminals, core
- poison sometimes kills off 10 second damage bonus for 1000 energy revive
- I couldn't change equipment at depth 18, even when using equipment station
- after completing the entire journey I still can't join tier 2 or tier 3 in that gate, only start with depth 1 (vanaduke gate)
- couldn't drop my vitapod, the game acted as if I had none (could pick up bigger ones, could not drop the one I had)
- did not auto heal in towns, they acted like normal levels (10 ce to go down, no healing, cannot change equipment)

Mon, 02/13/2012 - 07:16
#11
Fumaca's picture
Fumaca
Adding here to not create

Adding here to not create another thread:

Missions ->
Basil at mission D0 with zeroed recipes
Hall of Heroes recipes are duplicated (now i have 3 of each 2/3 star showing)
Whipping and mishanling/High temperature hostages still bugged
Can't change equipments at basil/subtowns

General ->
Heat Amps aren't working - pain in the bum to heat stuff
Mecha knights always do the full attack (3 slashes)
Darkfang thwackers still do their spin attack with no delay

Tue, 02/14/2012 - 00:33
#12
Round-Shinigami's picture
Round-Shinigami
Fumaca Heat amps are working

Fumaca
Heat amps are working just fine. Remember you might be heating many items at the same time so it might be hard to notice. -edit- but it surely takes a LOOOONG time to heat anything to lvl 10...
Mecha knights sometimes do all-around swing, not 3 slashes.

Edited my above post prior to seeing new post by someone else.
Remembered something and edited my post again. My main concern here is: some of the test server bugs may unintentionally end up in the final release version, but I hope they won't. That'd be a disaster.

Interesting. I can't drop my vitapod anywhere in clockworks.
Other interesting things I noticed:
I get hellalots of lockboxes. I got 5 already in 3 days, and I get around 1 per month on main server.
Artifact from shadow snarbolax lair says: "...you hear voice within your mind: ????" (yeah it says "????" instead of the usual text).

Feedback on new (new?) antigua with pure piercing damage:
17 damage per bullet to beast, 14 damage to gremlin. Takes 3 clips (18 bullets, 10-15 seconds) to take down a single wolver (depth 9). At the same time Ascended Calibur with High damage bonus takes that beast down in just 2 swings. My personal opinion: Antigua is weak. Will test silversix/argent peacemaker (pure elemental guns) when I get their recipes.
Antigua line of guns need "continuous firing mode" so I don't have to bash mouse button 3 times per second. Just hold down the button and keep firing.

When I revive, my character is always stuck following the cursor, as if I'm holding down mouse button. Pressing the button once stops this.

Tue, 02/14/2012 - 00:40
#13
Culture's picture
Culture
Hmm

>Graveyards and tombstones have very primitive design (look like plain blocks - missing textures?).

The poor-looking textures only occur on graves that you must touch to activate the zombie. The graves that release zombies in unison when you cross a room still have the right textures on them.

Tue, 02/14/2012 - 02:25
#14
Round-Shinigami's picture
Round-Shinigami
Culture They all look the

Culture
They all look the same in my game. Both graves and tombstones lack texture, look like gray mud and primitive gray blocks respectively.

Tue, 02/14/2012 - 02:51
#15
Dammitt
>>> When I revive, my

>>> When I revive, my character is always stuck following the cursor, as if I'm holding down mouse button. Pressing the button once stops this.
Yeah, this bug is REALLY annoying, especially at the arenas.

Tue, 02/14/2012 - 08:46
#16
Culture's picture
Culture
Re: Graves

In this image, the grave all the way on the right is "touch to activate" but the ones in the middle are activated when you enter the room. The texture on "touch to activate" graves is washed out and looks out of place.

Wed, 02/15/2012 - 11:07
#17
Round-Shinigami's picture
Round-Shinigami
I remember seeing this on

I remember seeing this on normal server, but as far as I remember, on test server all graves look washed out. I may be wrong, though, didn't pay attention. Same thing with tombstones: they look like simple blocks.

-edit- tombstones and graves look fine on normal server.

Tue, 02/14/2012 - 17:07
#18
Maccally
Emberlight bug

I'm not sure if this is a main server bug too, but the item seller in Emberlight's name is broken. Displays to me as "n.em_general" and under that, where it normally describes what they sell, it just says "t.em_general"

Wed, 02/15/2012 - 06:58
#19
Sirenblue's picture
Sirenblue
Sound might be bug after all!

Just encountered a sound bug at Hazardous Heist Prestige Mission. Might want to listen out for more sounds not playing.

Sorry about that, Retoran. You might be right.

Thu, 02/16/2012 - 07:33
#20
Sirenblue's picture
Sirenblue
Yay!

Update is upon us. Give me a bit to run through the bugs in game...

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