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Sun Shards, and presumably RSS are now pure Pierce, but still do not make an effective fiend killer

38 replies [Last post]
Sat, 02/11/2012 - 19:58
Xanafein's picture
Xanafein

Hello Testers, So it seems the devs have snuck in the dual damage type weapon update with this testing block, I have yet to craft up an antigua yet, but with the Sun Shards they Are now Pure Piercing. I love this bomb, I do its a blast to use, slap a ctr uv on it and you have, or rather HAD a great little construct killer, Now, its limited to devilites, and other fiends that make bombing difficult Cough Cough Ahem GRIEVERS and wolvers wich are very jump happy animals

So they have effectively Rendered the bomb useless for any use including its intended one, Please devs if you must make it deal a pure damage type make it elemental, there is already a very effective pierce bomb

I will Update after a few more jelly runs give me the tokens needed for an antigua

Sat, 02/11/2012 - 21:39
#1
Maeko's picture
Maeko
NOOOOOOOOOOO

Well poo. I was planning to go full bomber for the test server for training but this sucks. Dear lord I hope this does not stick. We do not need another lackluster pierce bomb, we already have the Salt bombs for that.

I agree that if anything they should be made Pure elemental, making the shards piercing ruins the only semi-elemental bomb we have/had.

Sat, 02/11/2012 - 22:51
#2
Unity's picture
Unity
Agreed

I took Sun Shards out for a test drive after seeing its damage type had been altered and found the result rather disappointing as well. In the absence of a readily-accessible elemental damage bomb of any other sort, it would be nice to keep elemental damage on the Sun Shard line and allow Rock Salt Bombs to serve as the piercing shard bomb (with some long overdue and oft-discussed modifications to make it worthwhile, of course).

However, while I can't speak for their performance in Lockdown, I did create an Antigua upgrade (Blackhawk) to test in the Clockworks. If I can expect the same out of Silversix, the guns now feel like what they should've been all along: mobile weapons capable of dealing constant "background" damage, even to monsters outside their specialties. Although the charge attack is still too cumbersome for practical use, I look forward to seeing these improved six-shooters in action. (And, since Antigua itself still deals piercing damage, a pure piercing-damage version of the guns would likely be a welcome addition~ c: )

Sat, 02/11/2012 - 23:12
#3
Culture's picture
Culture
Blah

The 6-2 Hall of Heros has the RSS recipe, which is indeed full Piercing with Damage Bonus vs Fiend High. ISB is still Normal/Piercing as it is on the production servers. I have yet to craft either on the test server, so not sure if there is anything else different yet.

It is possible that RSS will go pure piercing and there will be yet another path for a pure elemental crystal bomb? Oh well, it isn't like I was using RSS to begin with. Maybe the new elemental crystal bomb will go 5* in the new release! (I wish.)

@Unity so Blackhawk is now pure shadow as Nick had mentioned before?

Sat, 02/11/2012 - 23:19
#4
Unity's picture
Unity
Yes~

Blackhawk now does full shadow, indeed, with a low damage bonus vs. Gremlin innate characteristic. I haven't found Silversix yet, but I would assume it is similarly constructed with elemental damage and a low Undead bonus.

Sun, 02/12/2012 - 02:18
#5
Cyprux's picture
Cyprux
" Blackhawk now does full

" Blackhawk now does full shadow, indeed, with a low damage bonus vs. Gremlin innate characteristic. I haven't found Silversix yet, but I would assume it is similarly constructed with elemental damage and a low Undead bonus. "

you are correct sir!

Sun, 02/12/2012 - 02:33
#6
Dirt's picture
Dirt
What a useless change. With

What a useless change. With Rock Salt, what is the point in this?

Sun, 02/12/2012 - 04:13
#7
Alice-In-Pyroland's picture
Alice-In-Pyroland
This is ridiculous. Did they

This is ridiculous. Did they actually read the bloody thread they made asking for community opinions? Nigh on everybody who responded regarding the proposed changes to RSS said to either make it pure Elemental or leave it Elemental/Pierce. Aboslutely nobody was in favour of the change to pure Piercing, yet they've gone ahead and ruined one of the best bombs in the game.

Sun, 02/12/2012 - 06:06
#8
Metagenic's picture
Metagenic
WHAT THE HELL

LEAVE THE EFFING RSS ALONE, NOBODY WANTS A RESKINNED SALT BOMB

Sun, 02/12/2012 - 09:34
#9
The-Rawrcake's picture
The-Rawrcake
Leave RSS elemental/piercing

Leave RSS elemental/piercing or make it pure elemental

And add DBB-like elemental and shadow bombs

Sun, 02/12/2012 - 09:42
#10
Xanafein's picture
Xanafein
I like the antigua bit very

I like the antigua bit very much, now ill actually get some use from my ASI Med sentenza and peacemaker on the normal server

Sun, 02/12/2012 - 10:02
#11
Whimsicality's picture
Whimsicality
I knew something like this would happen

Instead of surveying us for the bomb damage, let's go with PETS.

Sun, 02/12/2012 - 10:11
#12
Xanafein's picture
Xanafein
^ you could have credited me

^ you could have credited me you know you practically stole the script right from the title of this post >.>

Sun, 02/12/2012 - 10:36
#13
Nick's picture
Nick
Developer
Allow me to reiterate what I

Allow me to reiterate what I stated when this was incorrectly posted in GD. This is the Test Server and on the Test Server we test things that we can't go about doing without a big to do on the live game. Yes, the SS and RSS are currently pierce with a fiend buff. It makes them in line with the original vision of these bombs, a fiend killer. However it may not be the best fit. We're testing that.

Please leave thoughtful comments regarding this change. Pretending you're shouting with all caps, or posting anything that steps all over another tester's opinion will get you no where.

Sun, 02/12/2012 - 10:39
#14
Culture's picture
Culture
Ha! inb4 Nick (well, in the locked thread)

In case the other thread goes poof, I'll copy my response here:

Subject: -1 (any change is welcome)
It needed to change to something pure. I'm disappointed that it went Piercing instead of Elemental, but it needed to change. I have all the bombs and right now RSS, with its split damage, rarely makes an appearance. I think I only have it in my pure-bomb Graveyard loadout. With these changes it'll make its way into more loadouts.

Elemental would have been a better choice between the two, but piercing at least slightly improves its usefulness against Devilites/Wolvers and greatly against Gremlins. I'd only use it for Devilites and Wolvers if I am solo or with other bombers, due to the dodging. I still stand by my previous thoughts on the changes.

Hopefully something elemental is in the works for bombers. Blast cubes are normal/elemental. And from a technical standpoint all our suits protect from elemental because bombs explode.

Sun, 02/12/2012 - 11:03
#15
Xanafein's picture
Xanafein
well in the spirit of being

well in the spirit of being thoughtful, the bombs blast type when paired with the devilites jumping erratic dodging, Its next to useless, Grievers are fine although its a bit difficult to set one off since they stick close and let off a status cloud

The only Place It Really Shines is trojans, It is a very effective method, charge it, plant it, then circle around so the trojan puts his back to it and boom, usually hits for half of the projectiles if no all of them

But in all honesty you can do that just as well with the Dark Briar Barrage, and it also takes out devilites much easier as well

U would like to see if anything making it elemental with an undead bonus, and if you must make a pure peirce do that with the salt bomb

Also, I was not responsible nor did i post in the General discussion thread, I understand that the testing server is to TEST and offer feedback

Please do not associate me with the person who overreacted to my post and made a petition in GD

Sun, 02/12/2012 - 11:04
#16
Dirt's picture
Dirt
The problem with the change

The problem with the change is that we now have a bomb that does slightly more damage to it intended monster type and has become worthless against others. With the Dark Briar Barrage we have a more than adequate beast and fiend killer. As it stands right now, there is no 5* bomb that deals straight-elemental damage outside of the Haze bombs, which even after a buff have very little range. And believe me, this bomb is already more than enough to deal with Fiends on any level.

I guess, if anything, I think the Salt Bomb needs to be redone. IF you take into consideration Mad Bombers, like myself, there will be no benefit to using this bomb, as it would be just as useful to use the Salt Bomb that does the same damage type with Shock in addition. I understood the point of this weapon change was to rebalance the weapons, but it still hasn't addressed why a pure-piercing bomb would be considered for slimes.

The Radiant Sun Shard change could be shrugged off if the Salt Bombs were made elemental in their place.

Sun, 02/12/2012 - 11:19
#17
Goofio's picture
Goofio
Has anybody tried the Argent

Has anybody tried the Argent Peacemaker yet? I was wondering if it is pure elemental or pure pierce. I was hoping it would become pure pierce because there are a ton of good elemental guns already.

Thank you!

Sun, 02/12/2012 - 11:32
#18
Notbob's picture
Notbob
Another bomber gives his opinion

Having played since the beta, and long since stalled out in FSC, giving myself new challenges is really the only thing that keeps me going. I've been running FSC as pure bomber for a little bit instead of the "standard" loadout of DA/blitz needle/etc. and I'm actually having fun again.

That intro part is to come to this: I use RSS in FSC as my main weapon. The elemental damage works great against slag walkers when placed correctly. Add on a UV vs undead with some damage bonuses from armor or trinkets, and you have a weapon that is an effective dual undead/fiend killer.

The original idea of the RSS may have been to be the fiend killer, but I think you need to look past that. Making it pure pierce will kill what is actually a useful weapon to pure bombers. As others have pointed out, we already *have* a pure pierce bomb in the Dark Briar Barrage. Since fiends and beasts quite enjoy dodging attacks, the DBB is wildly effective here with its area-of-effect attack instead of projectiles that are easily dodged. Going back to FSC for a minute, trying to hit the wolvers with just RSS is a pain, given how jumpy they are; DBB is much simpler. So, unless you're planning on changing the DBB in some way, your goal of having a fiend killer bomb has already been achieved. Mucking with the RSS will just make it useless and redundant.

My suggestion would be to either leave the RSS as it is (so that it's moderately useful) or make it pure elemental. Bombers have been bemoaning the lack of direct-damage bombs (like Nitro and DBB) that do elemental or shadow damage for quite some time. Right now for elemental we have only the RSS (not optimal for elemental damage) or trying to get enemies close to the center of a status bomb (not really the point). Graviton being the only shadow-damage bomb is another topic for another day.

Bombers already feel marginalized due to the lack or choices in armor/shields that benefit them. Do not further alienate them by consigning a currently sometimes-useful bomb to the trash-heap of useless weapons. Instead, as others have said, try fixing the ISB. A normal/piercing bomb with a bonus to slimes? This bomb is never even remotely optimal.

Sun, 02/12/2012 - 11:58
#19
King-Tinkinzar's picture
King-Tinkinzar
Make Sun Shards PURE

Make Sun Shards PURE ELEMENTAL and Rock Salt Bomb PURE PIERCE!
Problem solved! Rock Salt Bomb is pretty much useless anyway...

Sun, 02/12/2012 - 12:12
#20
Myllakka's picture
Myllakka
---

What?! I don't really use my RSS because I'm a sucky, sucky bomber, but this is pretty terrible. Now how are bombers supposed to kill turrets? This just make it really hard for pure bombers to solo, or even to deal a good deal of damage in strata where piercing isn't effective and they don't want to annoy teammates with Nitro. Sure, we have ele status bombs, but the damage they do is unfortunately negligible.

Sun, 02/12/2012 - 13:52
#21
Fehzor's picture
Fehzor
I'd prefer the RSS to be left

I'd prefer the RSS to be left as it is. The split damage isn't that bad in my opinion.

Sun, 02/12/2012 - 14:24
#22
Dammitt
Regarding AP

Goofio
AP is pure elemental now (dmg bonus vs. undead: medium)

Sun, 02/12/2012 - 18:18
#23
Goofio's picture
Goofio
Thanks!

@ Dammitt:
Thanks! I'm sort of disappointed that Three Rings is leaning in that direction, but I remember the thread where most people wanted to make the Argent Peacemaker elemental, so I'm not really surprised.

Sun, 02/12/2012 - 18:03
#24
Ariamaki
I'll throw in my bits

I'll throw in my bits here:

Apart from a really tenuous and easily-fixed flavor mismatch, there's no reason or argument for Sun Shards or RSS to go pure Piercing-- Literally none. There is already a pure-Piercing damage bomb, and it's much more effective for all such purposes. There is -no- bomb made for dealing Elemental damage, or even Shadow damage, straight-up. So I'd agree with the rest of the thread on this point: SS and RSS should be pure elemental, the Rock Salt line should be pure Normal (because Piercing makes it worthless for the "intended purpose" of being anti-Jelly), and they should both extend to 5-star.

And on that note, having a Shadow damage bomb that was actually purely about the damage, in some unique way (or even just a DBB or Nitro style burst), would also be extremely nice.

If we're already on the subject of bombs, even though it's tangentially related, -pure- bombers need Shadow and Piercing defense options. And not something in the "terrible money-wasting trap" style of Bombastic, either.

Sun, 02/12/2012 - 18:48
#25
Iron-Volvametal's picture
Iron-Volvametal
...

"And on that note, having a Shadow damage bomb that was actually purely about the damage, in some unique way (or even just a DBB or Nitro style burst), would also be extremely nice."

Moonshards. We Needz dem. Nao.

3* Moonshards

4* Luminous Moonshards

Sun, 02/12/2012 - 23:32
#26
Culture's picture
Culture
Bomb vs Wolvers, Fiends and Gremlins

I happened upon a D15 Wolver Danger Room (so mostly T3 wolvers) with the following loadout:
3* Sun Shards Level 4 so CTR Medium just from my armors
3* Fused Demo Helm (CTR Low)
3* Fused Demo Suit (CTR Low)
3* Swiftstrike
4* Blazebrand

I cleared the room solo quickly without major issues. The piercing damage was great on the wolvers, the T3 wolvers didn't tunnel continuously when using shards. Out of the 10+ wolvers only one would teleport. Also the knockdown kept most locked in place. The recent change which causes them not to change direction when attacking made it silly easy to lead them for max damage. Because of this the alphas were usually dead before the little wolvers.

Also tried some T2 Fiends at D14 and D15, this time with an RSS, still total CTR Medium. The Greivers are still difficult to attack, there's no change there. The additional damage doesn't make any difference, didn't really think it would though. Against Devilites... they still dodge. You can usually one-hit them if they don't dodge since two shards can easily connect. Kind of difficult if you don't have cover or if there are multiple devilites staring you down. Within the time it takes to set down a bomb and shield, a devilite can lift and throw an object. Because you need to drop the bomb near them to get more than one shard to connect, it is pretty easy to take a chair to the head, ending your knightly career. The throwing also tends to be triggered when you stop moving while placing a bomb, which complicates things. Because of their attack patterns, it is actually easier to kill an overtimer than the peons. These are non-issues when using Nitro/DBB because of the range you can keep between yourself and the fiends.

I tried RSS in a Strata 4 Danger Room with T3 Gremlins, unlike the Wolver DR I really couldn't get this one to work. Despite leading them I'd frequently only hit my target with one shard. I could get 4-8 to connect when then did the lunge/spin but then I'd typically get hit too before I could shield or run out of range. I was continuously hearing the clink against their shields and gremlins halfway across the room were dodging (imagine team play... eww.) I'd like to try it in actual T3 if/when I get clearance. But a Strata 4 DR was frustrating and deadly vs Gremlins.

Sun, 02/12/2012 - 23:22
#27
Nicoya-Kitty's picture
Nicoya-Kitty
Ok, I'm not even on the

Ok, I'm not even on the testing server but I caught wind of this and have to chime in with a big fat NO. Going pure pierce will kill the shards for me in lockdown, given the popularity of wolver armor. It's hard enough being a pure bomber in a PVP world full of toothpicks, but this would pretty much end it for me.

I said it before in the Arsenal thread, and other people have said it already in this thread, but pure elemental is the direction it needs to go. I'm not sure where this idea of making a bomb like the RSS as a fiend killer came about, but the mechanics just don't fit the vision. Fiends are tiny, fast moving, and dodge (save for trolljans, of course). Beasts are fast moving and dodge. Gremlins aren't remarkably fast, but they still dodge too. The mechanics of the RSS fit best against exactly the families that piercing is poor against: construct, slime and undead. (ok, technically undead is neutral, but you get the point)

The only way to make RSS a fiend killer is to make greavers aggro on the bomb and fly towards it, make devilites dodge into the projectiles rather than away from them, and make the fuse slower after planting the bomb so that it's easier to dizzy-spin trolljans with it. Even with all that, it would still fall far short of the DBB.

If you make RSS pure pierce, the first thing I'm gonna do after the update rolls out is vendor my shards. If you don't come up with an alternate elemental or shadow version, then I'm just not going to ever use a shard bomb. They'll just be in the "never craft this unless you literally have nothing else to waste CE on" dustbin alongside the heavy decon, big angry, irontech destroyer et al.

And please do fix the charge time on the ISB, and change that line to shadow damage so the slime buff actually makes sense. If any bomb needs fixing, it's that one.

Mon, 02/13/2012 - 01:05
#28
Fallout's picture
Fallout
ISB? what of it?

Ok, so they get it, not many people want the change (including me as i use mine for constructs); but atm I'm more curious what damage type the Ionized salt bomb is... I still don't have access to t2 cus I'm noob at missions - so I still haven't seen even the Rock Salt Bomb recipe. Am I correct in assuming it is normal? I just want to know if it could be viable for JK in the future besides the slow CT.

Mon, 02/13/2012 - 01:08
#29
Culture's picture
Culture
Hmm

Rock Salt and ISB properties are unchanged, at least from the recipe. I haven't crafted either yet so don't know if the charge time has been brought in line with all the other bombs in the game.

Mon, 02/13/2012 - 05:21
#30
Merethif's picture
Merethif
@Nicoya I'm not sure where

@Nicoya
I'm not sure where this idea of making a bomb like the RSS as a fiend killer came about
I guess it was an idea from the past, when nobody suspect the arrival of DBB. It might had been good idea once, but doesn't sound good any longer. I've never used RSS because I'm yet at the beginning of building my demo loudout, but I've used new Sun Shurds on test server in Wolver Den and although it seems to work fine against wolvers I can't really imagine it's usefulness against fiends.
I understand that "shard bomb" was created as piercing bomb (bomb that doesn't deal damage because of its explosion blast but rather its spiky shards) just like "thrusting sword" was created as piercing sword. But since introduction of DBB this idea is no longer valid.

@Ironskullkid
Moonshards. We Needz dem. Nao.

Black Sun Shards?

Mon, 02/13/2012 - 22:29
#31
Metagenic's picture
Metagenic
Ok

I say change RSS to elemental + undead bonus and ISB to shadow + slime bonus (and a faster charge time). Bombers already have DBB, they don't need another piercing bomb because crystal bomb 8-shard mechanics will never outclass AOE blast mechanics against fiends and beasts.

@Nick: Point taken. It won't happen again.

Wed, 02/15/2012 - 10:30
#32
Atron's picture
Atron
Why not

Make another bomb that achieves your desired results and leave rss the way it is?

Thu, 02/16/2012 - 00:22
#33
Culture's picture
Culture
Re: ISB

Finally got my ISB, at CTR Max it is still about twice as slow as RSS at CTR Max, so no changes there.

Thu, 02/16/2012 - 12:15
#34
Nick's picture
Nick
Developer
The shard bomb lines will be

The shard bomb lines will be reverted in the next update. We've got something else in mind to address issues with these bombs. More on that later.

Thu, 02/16/2012 - 14:47
#35
Fluffyfoxxie's picture
Fluffyfoxxie
oooOOooooohhh... intrigued!

oooOOooooohhh... intrigued!

Sun, 02/19/2012 - 11:14
#36
Rangerwillx's picture
Rangerwillx
>:O

>:O! Looking forward to it, Nick! =D

Sun, 02/19/2012 - 16:41
#37
Paweu's picture
Paweu
Can we get some focus on ISB

Can we get some focus on ISB instead? RSS is usable in the live server, meanwhile, ISB is useless in both. Thanks.

Sun, 02/19/2012 - 19:37
#38
Realnight's picture
Realnight
The spikes won't cause

The spikes won't cause enemies to dodge? Then piercing would make sense.

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