In reference specifically to dual-type weapons against monsters, How does the Weakness/Resistance to Special Damages system work?
Monsters can do two types of damage to knights(Normal and one Special)at once, so why can't we do two types of damage simultaineously to them? Why does one type of a dual-type damage weapon take precedence when attacking monsters that are Resistant to one type and ignore the other that it is either Neutral or Weak to? That just doesn't make sense to me... I realize having Monsters be susceptable to two types of damage without Resistance "override" programming involved, will make the Antigua/Argent line one of the best currently available, but what's the problem with that?
My impression is that the two types of damage are calculated independently, and it just comes out that resisted damage takes off more damage than effective damage adds. At any rate, one of the reasons people find these weapons poor is because of this, and that's why OOO is considering making them single-type (personally I'd prefer just a damage buff on them, but that's a different topic).