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Found something interesting related to vials

7 replies [Last post]
Wed, 02/15/2012 - 08:47
Wriggle-Nightbug's picture
Wriggle-Nightbug

I'm not sure if this is common knowledge, but it isn't up on the wiki yet. So here goes.
While pitching one of my status vials at a gun puppy I noticed that the vial 'cleared' some of the bullets being fired at me after I threw it, effectively neutralizing them on its path towards its target. I tried it a couple more times and it seems like it'll clear all the bullets in its path before it breaks.
I kind of doubt this is a bug, though it could be. Regardless, I'm from off steam so I can't edit, but does this sound like something worth noting on the wiki? It IS a technique that might be helpful in rooms filled to the brim with turrets.

Edit: I continued researching how vials and projectiles interact.
- It seems like it can block more kinds of projectiles than just the basic 'energy shot' fired by turrets. I threw a vial at one of those mine-laying gremlins and intercepted his mine-toss, making the mine land on the ground midway between us. However, I couldn't manage to intercept the laser fire from the thin, gangly robots, so it likely doesn't block ALL projectiles.
- Type of vial doesn't seem to matter. I threw a shock vial at some shock turrets and still wiped their shots.

Wed, 02/15/2012 - 09:30
#1
Extribble's picture
Extribble
I've noticed the same thing

I've noticed the same thing when using vials except for the gremlins with mines thing, that one's new. I'll add a note including both ;)

Wed, 02/15/2012 - 10:12
#2
Dragoonten's picture
Dragoonten
duh

duh

Thu, 02/16/2012 - 06:54
#3
Wriggle-Nightbug's picture
Wriggle-Nightbug
Thanks a lot!

I have taken more notes.
Gremlin-wrenches are very much blockable with the vials, as is the slimy stuff chromalisks spit. (though, again, the spit just lands in the spot it was intercepted at.) It seems the trend is that anything that leaves stuff on the ground will still do that.
However, it doesn't take out flamethrowers. Unsure about rockets yet, but that could be worth looking into.

Sat, 02/18/2012 - 11:00
#4
Extribble's picture
Extribble
Add what you find to the

Add what you find to the description of vials in the Pickups Wiki page: http://wiki.spiralknights.com/Pickups#Vials

Just be sure you've tested your results a few times so that people can't start questioning/reverting your edits :P I'll try to experiment a bit if I run into a rocket puppy. Also might want to test out devilites' projectiles, although it'll probably be difficult since they fly so fast :/

EDIT/Update:
Tested rockets: They Detonate upon impact with a vial, as expected.
I also confirmed what you mentioned regarding chromalisk spit and gremlin mine-throwers (forgot the actual name...). I haven't been able to confirm if vials can take out devilite projectiles, but if the game is consistent it should. I've updated the wiki page to reflect these findings and clarify it a bit ;)

Sat, 02/18/2012 - 13:09
#5
Iron-Volvametal's picture
Iron-Volvametal
...

The Projectile Blocking thing is mostly Noticeable when going up against the Roarmulus Twins.

Thu, 03/01/2012 - 06:44
#6
Myg-Mog's picture
Myg-Mog
Grammer/Spelling Police!

I noticed going through the wiki, and it's only a small spelling error but the poison vial description says "make" twice in a row.

Grammer/Spelling Police, AWAY! *blasts off in rocket before anyone else can get in*

Thu, 03/01/2012 - 07:41
#7
Extribble's picture
Extribble
Corrected. Next time you see

Corrected. Next time you see a simple error like that just edit it yourself, we could use some more wiki fixers here :D

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