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New build on the way! (Mission Testing)

15 replies [Last post]
Wed, 02/15/2012 - 16:41
Nick's picture
Nick
Developer

Thanks for the awesome feedback so far. A new build is releasing now that includes a host of fixes. Please mark off your threads as fixed if you notice the issues you discovered are no longer an issue.

Here are a few of the changes:

- added more battlepod rooms
- bugfixing and tweaking on battlepod finale battles
- added recipe and pickup vendor to mission lobby
- fixed missing text in gremlin prestige mission
- fixed a bug where the gates wouldnt open in Whipping and Mishandling and moved the room to the end of the level
- fixed the invisible battlepod in High Temperature Hostages
- reduced requirements to open the exit in High Temperature Hostages to 2 rescued knights
- removed gold keys and doors from Deconstruction Zone captured knight rooms
- gameplay tweaks to Soldiers Graveyard

We're sorry we don't have an exhaustive list of fixes, but it allows us to be more agile in our development of this feature. Thanks again for testing!

Wed, 02/15/2012 - 17:09
#1
Iyashi's picture
Iyashi
Thanks for the heads up! I'll

Thanks for the heads up! I'll be sure to test said fixes later tonight and report on the forum if anything odd happens.

Thu, 02/16/2012 - 11:05
#2
Culture's picture
Culture
Hmm

A few more not on Nick's list...

[Fixed] Picking up a crystal during a mission changes your health bonus
[Fixed] Dragon Scale Mail 5* available from Supply Depot prematurely
[Fixed] Unexpected error when using Mission panel to join a party
[Fixed] Can now change weapons in Mission Lobby without using the Arsenal Pad
[Fixed] No more prize wheel when leaving the Mission Lobby ;_;
[Fixed] Heros in the Hall now sell recipes.
... more stuff I didn't notice, I'm sure.

[Change] Improved interface for the Supply Depot including working Search
[Change] Mission Lobby is not always Depth 0 (6-2 missions have a Mission Lobby at Depth 13, for example.)

Not fixed quite yet:
In a mission, I was at Depth 16 and my first rez was 2 CE instead of 5 CE
The three newest gates in the arcade don't have tier selections
Prize Wheel when leaving the Depth 0 Party Lobby, D29 elevator and Terminals
"Join a Party" in the Arcade put me in an existing party for the mission Sewer Stash. Before the reboot I ended up in the Jelly King gate even though I joined the IMF gate.
Repeat recipes in the HoH.

Wed, 02/15/2012 - 18:40
#3
Lakhell's picture
Lakhell
No Alpha Frostifurs in Frostifur Fandango

Theres still Alpha Wolvers instead of Alpha Frostifurs in Frostifur Fandango.

This is a bug that even affects the non-preview. In Wolver Den Frosty Fury the Frostifur packs always spawn with a Alpha Wolver Leader. Infact Ive never even seen a Alpha Frostifur because of this.
In Ashes to Ash Tails and High Voltail this problem is less apparent, most of the time Ash Tails and Voltail packs spawn with their matching Alpha, only sometimes they spawn with a plain Alpha Wolver.

Wed, 02/15/2012 - 18:45
#4
Nick's picture
Nick
Developer
Thanks Lakhell. Fixed.

Thanks Lakhell. Fixed.

Wed, 02/15/2012 - 19:29
#5
Axonio's picture
Axonio
.

When I was fighting the battlepods in the mission Sewer Stash all three of them glitched, leaving their weak spot uncovered for the rest of the battle and, needlessly to say, making the fight easier. I'm sure this isn't intended.

Wed, 02/15/2012 - 19:48
#6
Fumaca's picture
Fumaca
I noticed that now zombies

I noticed that now zombies lunge attack do shadow damage without connecting, is it meant to happen?

Wed, 02/15/2012 - 20:24
#7
Wolfkit's picture
Wolfkit
Well, the prize wheel when

Well, the prize wheel when leaving mission lobby does seem to have gone away... Along with the prize wheel everywhere else.
However, the prize wheel music still plays, so I'm assuming the prize wheel has simply become invisible.
Has anyone else noticed this, and does anyone know if you still get a prize after appropriate levels, or if it has completely dissappeared?
And I'm still getting an unexpected error upon trying to join a party for a mission.

Wed, 02/15/2012 - 20:43
#8
Thimol's picture
Thimol
-----

I noticed that now zombies lunge attack do shadow damage without connecting, is it meant to happen?
Bug or not, it's an interesting way to compensate for their slowed attack speed.

Incidentally, the new music that's been added is awesome on many levels. Godspeed, Mr. Mack.

Wed, 02/15/2012 - 22:43
#9
Round-Shinigami's picture
Round-Shinigami
Thimol More invisible,

Thimol
More invisible, unblockable, unavoidable damage to compensate for slower attack speed which has been increased shortly after the slowdown?
Thanks but no thanks. I prefer the good old way where they won't damage you unless they bite/slap you.

Thu, 02/16/2012 - 09:10
#10
Sirenblue's picture
Sirenblue
@ Culture:

[Fixed] Picking up a crystal during a mission changes your health bonus

Does that mean equip health bonus given will follow T1 through out or now recognises Mission tier/difficulty?

Edit: ahh, gimmie a sec. I'll find that out myself

Editx2: ah. Depth is shifted to appropriate stratum. that solves them all.

Thu, 02/16/2012 - 07:54
#11
Wriggle-Nightbug's picture
Wriggle-Nightbug
Just did Whipping and Mishandling.

The room with the knights is at the end of the level, but... I can't actually finish it, because there's a closed gate in the way.
I thought this bug was supposed to be fixed? Maybe there's still more problems with it.

Edit: Scratch that. There was a hidden button next to the party leader. (though I wonder if that what was really intended with this update.)

Thu, 02/16/2012 - 10:04
#12
Round-Shinigami's picture
Round-Shinigami
The shining dots aren't a

The shining dots aren't a bug, its a trigger, same as in soldier's grave mission. You "talk" to it (or "attack" it) and it opens the exit gate.

Thu, 02/16/2012 - 10:42
#13
Guyinshinyarmour
--

Zee Cores are still required for some Prestige missions. Unless you plan to implement Slooms back into the game, they should be removed.

Thu, 02/16/2012 - 11:12
#14
Thimol's picture
Thimol
-----

invisible, unblockable, unavoidable damage

You'd have to be stark blind to not see something your size lunge at you. I need not explain why it is also not unavoidable and unblockable as well.

Thu, 02/16/2012 - 12:17
#15
Nick's picture
Nick
Developer
Thanks guys, but please stick

Thanks guys, but please stick to the format requested for bugs and feedback (not in this thread).

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