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Just how useful is the Gunslinger armor?

6 replies [Last post]
Wed, 04/20/2011 - 11:53
Mettius
Legacy Username

I decided to find out.

Below is the raw data; the method I used was to count the bursts (I mashed and reloaded) in an interval of 60 seconds and multiply it by the burst count for a rounds per minute value. The first in each group is me without gunslinger, the second with. I was actually kind of surprised at the results.

Protogun: 90 RPM
Protogun (+): 96 RPM

Alchemer: 64 RPM
Alchemer (+): 70 RPM

Autogun: 240 RPM
Autogun (+): 240 RPM*

*There was a small difference. The first ended at the finish of the previous burst. The second was at the very beginning of the next burst, so you did gain some time, albeit minuscule.

Conclusion: Make the Gunslinger armor line better. There is currently no reason to wear it considering how much more useful swords are anyway. Feel free to retest my results for error.

Wed, 04/20/2011 - 12:43
#1
Thrull
Legacy Username
I think your results are spot

I think your results are spot on. I feel like Gunslinger's bonus is effective in proportion to the clip size of the weapon. With Blackhawk, I do notice shots going off in greater rapidity, but reloads don't seem to get the same speed benefit. So guns which fire more before the clip runs out receive closer to the intended bonus -- which is still fairly minuscule.

If you pick up an Antigua, I'd be curious to see you replicate your above test for that weapon given its greater clip capacity. Or maybe I'll give it a try when I get home...

(Similar thread with similar discussion: http://forums.spiralknights.com/en/node/3389)

Wed, 04/20/2011 - 13:10
#2
FossaFerox
Legacy Username
Your data isn't perfect.

Your data isn't perfect. Other people have recorded their cycles at 60 FPS and counted the frames per firing cycle. You fire 10% faster meaning that it's a 10% damage increase. When you get to the 5* verison it doubles to a 20% increase. It isn't omg-amazing, but neither is what sword or bomb users get.

Honestly, my biggest complaint is that the nameless set (which mirrors the vog cub set in every other way) doesn't have fire resist on it. Other than that, we're pretty good.

Wed, 04/20/2011 - 13:24
#3
Mettius
Legacy Username
The issue of reloading messes

The issue of reloading messes the whole thing up. It just doesn't seem very plausible to use, and it pains me to see equipment go neglected.

Wed, 04/20/2011 - 13:30
#4
FossaFerox
Legacy Username
Reload time goes down as

Reload time goes down as well.

Wed, 04/20/2011 - 16:32
#5
HerpSomeDerp
Legacy Username
As a gunslinger, I really

As a gunslinger, I really don't notice reload time going down at all. It seems to stay constant.

Wed, 04/20/2011 - 16:49
#6
xienwolf
Legacy Username
Would be nice if there were a

Would be nice if there were a larger clip size or longer range option for armor. I also don't really notice any change with the enhanced speed so far ><

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