Diamond King Gate, Depth 14, Ironclaw Thwacker attacks caused normal and elemental damage, I'm quite sure I never saw this happening.
Gremlin causing elemental damage
I though so, was just unexpecting. Thanks for the info.
Have the attack indicator things been changed accordingly from red to green?
That is good, I always thought it would be nice if Gremlins did a bit of elemental.
The damage bars have indeed been changed to reflect that they're dishing out elemental damage in addition to the melee normal of their thwacks and explosions and whatnot. I also noticed this earlier, but had to hop back on the live server to make sure they've been doing normal-damage until now. c:
Now that gremlins are finally getting their own levels (Gremlin Grounds) it's time they fall in line with the rest of the families.
I always assumed that Deconstruction Zones where Gremlin levels. I'm looking forward these new levels.
I got a question about these new levels, are these premade or are they like, let's say, wolver dens?
I damn knew it. Now you're going to use the Gremlin song, aren't you?
EDIT: Also, speaking of songs... To anyone who has done the Blades of the Fallen mission already, go replay it.
EDIT2: You're also going to add the Crimson Order mission, right? Because there's that thing... In the game files...
I thought Gremlin Grounds were popping up in the Arcade on the test server already, but they may not be, would have to check with the design team.
I guess if you're been assaulted by swarms of gremlin knockers, coolers, lighters, jumpers and chokers- it's out!
The easiest to reach gremlin levels are currently in test server arcade, Vanaduke gate. But those t3 levels are inaccessible. Or, to be precise, you need to go from depth 0 till depth 19 to reach them. Because 3 out of 4 gates are bugged, won't allow tier selection, and only new jelly king gate works fine (with population of 8 :) ).
While the vana gate does have some gremlin themed stratas, the new "Gremlin Grounds" level is not among them, and is infact not in any gates yet..
They fixed the gate buttons in the last patch, so should be able to check out T3 easily again. After I did a 0-19 just to check it out, hehe. Yay testing!
We made a mostly Gremlin gate tonight, and yet... not a single Gremlin Grounds level. D: Oh, well~
This doesnt make sense to me.
How can a thwacker deal elemental? I can understand the Scorchers and Demos dealing elemental but thwackers? Normal or Normal/Shadow. Normal/Elemental makes no sense at all.
Well, all the monsters of a same family should deal similar damage type. And, for me, it's strange a spit attack of a Salamander or Electrolisk dealing piercing damge and not elemental. And, until now only construct dealt elemental damage, so now we have 6 monster type and 2 deal each one of the special damages.
@Lakhell
Personally I agree with you. I was disappointed when Lumber's damage has been changed from normal to elemental some time ago. I'm not supporter of such extreme streamlining.
But since we go elemental Lumbers dealing elemental I don't see problem with thwacker.
@Merethif
i dont really like the normal lumbers dealing elemental either, it doesn't make sense! the fire/shock/freeze/etc lumbers sure, but not normal.
forcing an entire monster class to give the same type of damage is stupid.
the gremlin scorcher's fire doesnt even give elemental, it's pure normal. now that is something that should be pure elemental...
And considering the T3 gremlin's dark purple eyes and "Darkfang" in their name i always assumed they were supposed to give shadow damage...
What if..
we could get a new alchemy chain of gremlin style anti-construct weapons that are split normal/elemental? Currently we have the thwack hammer and wrench wand, both are out classed by split swords I believe. It would explain why gremlins need to do elemental to keep constructs under control.
On a related note, perhaps the cold iron line could be split damage, plus the undead bonus - the kind of sword an Almirian Crusader might once have had?
Finally got to see (what I assume to be) the T2 version of Gremlin Knockers at the end of the Hazardous Heist mission; gotta say, they are one of the most adorable and vicious things the game has to offer; but now I'm curious about that heavy attack of theirs and how it scales on T1 and T3. Would be nice to see them in repeatable areas rather than just in prestige missions so we can make sure they play nice with everything else. Very neat new enemy to watch for, though. c:
Checked out the mission for myself, and certainly enough, they are darn cute (Assuming we're right on this). Funny thing is, I think when one of them did their charge attack, they stunned themselves after launched it at my shield :P. That made me laugh.
Also, the first level in Hazardous Heist states it's a gremlin grounds level, but it functioned more like a Mechanized Mile, with constructs spawning and Healers being the only gremlins.
I've seen Knockers before thanks to SpiralSpy, but now I've encounter them personally in Hazardous Heist and I have to agree - they are adorable. I was hardly able to kill them (yes, I'm one of those players who never slain Mewcat) :3
And I confirm that Gremlin Grounds looked like Mechanized Mile (constructs + menders).
Some monsters have had their damage adjusted to better reflect the system of:
T1 - Normal
T2 - Split
T3 - Pure
This does not guarantee that all attacks will fit that system, but they can. Gremlins, being in the monster family that focuses on elemental damage, now deal it.