New coliseum game - Light v Dark
Like Lockdown but control points have special powers:
They can heal knights who have taken over the control point and curse knights who are on the opposing team of the control point's colour.
They can spawn mechs knights and mechs turrets who help the team the control point is on (note that once the control point is taken over and it has spawned mechas, the mechas instantly die).
If a knight walks on a certain type of control point who has low health, the control point would teleport the knight to a safe area if the knight presses a special button on his/her keyboard.
Also control points, when neutral, are invisible*; when taken over by the opposite team, are invisible to you; and when taken over by your team, are visible to you but invisible to the other team
*What I mean by "invisible" is that they are not visible on screen but visible on the map
Classes:
Your old Striker, Recon and Guardian and:
Skydiver:
Hence Skydiver, this class can fly up high and dive down at absurd speeds. They can attack enemy skydivers.
Digger:
Hence Digger, this class can dig underground and pop up in different places. Diggers can attack each other.
Booster:
If you choose this class, you temporarily become Boost's cousin! You are like a Guardian, except your "field" gives allies ATT bonuses, SPD bonuses etc. You also give yourself a short boost.
Monster Swarmer (limited to one per team):
Creates monster regeneration points. Here are the requirements for each type of regeneration point (with how many kills your team have done):
Last Updated 17/2/12 11:15 GMT.
Somehow I don't see OOO coding a whole new way of movement for a remake of lockdown.