Forums › English Language Forums › General › Wiki Editors

Search

Vanaduke Mask

9 replies [Last post]
Fri, 02/17/2012 - 23:15
Demonicsothe's picture
Demonicsothe

I'm sure we have all seen this. The mask is doused, 3 people are wailing on it. By some miracle, it survives. But as the 4th person lets loose with the water, it hits the mask, while still doused and counting down. Everyone within a square of it immediately gets flung back and possibly lit on fire.

Same thing happens as the mask is doused and one is within a certain range of the mask. A huge knockback, akin to civ, and maybe not as severe as a levi, dealing elemental damage and chance of fire.

Is this on the wiki? I forum on my phone and the wiki layout on it is light yellow letters on a blue background. A pain to read, so if it is, tell me and I'll graveyard this.

If it isn't, it should be added somewhere so that improper watering of the mask will be reduced.

Mon, 03/05/2012 - 06:40
#1
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

I've added a line or two to Phase 2 of the fight, and a short paragraph to the bottom of Tactics. Too tired to add more for now. :/ Having used the wiki a lot at the start of my SK career, I gotta say it's pretty awesome recording info for newer players lol
Edit: Added some tips under the "Killing the beast" subtitle. Thought it'll be useful for players to know how it's generally preferred to be done, couldn't really find stuff on damaging vana in more detail when i was spam-reading the wiki. Can someone proofread it to see if there are any mistakes? I might've made one or two, too tired to think properly right now >.<
Re-edit: Can vana's type be confirmed using Argent's damage boost? I'm assuming that the damage boost goes for vana too, to confirm that he is undead? Vana kinda seems like a big trojan, there could be a small chance of him being Fiend, unless it's already confirmed?

Mon, 03/05/2012 - 13:05
#2
Zinco's picture
Zinco
...

EDIT: the lore says that he is an undead, but he dosen't have the same weaknesses.

Thu, 03/08/2012 - 19:14
#3
Hexzyle's picture
Hexzyle
@Zinco

He has no weaknesses or resistances, but he may take additional damage from undead UVs just like how battlepods and shufflebots take additional damage from construct UVs.

Fri, 03/09/2012 - 10:05
#4
Katmint's picture
Katmint
Nah, I've tested Undead UV,

Nah, I've tested Undead UV, Fiend UV, and even Beast UV and none of them do extra damage to Vana.

Fri, 03/09/2012 - 10:52
#5
Demonicsothe's picture
Demonicsothe
Did you test them on the same

Did you test them on the same depth, D28?

Fri, 03/09/2012 - 16:43
#6
Katmint's picture
Katmint
If you somehow found Vanaduke

If you somehow found Vanaduke on a depth other than D28 then I suggest sending a bug report.

Fri, 03/09/2012 - 18:12
#7
Demonicsothe's picture
Demonicsothe
XD No, I mean, did you go

XD

No, I mean, did you go through another gate to test the numbers?

Fri, 03/09/2012 - 23:49
#8
Katmint's picture
Katmint
Nah, no sense in doing so

Nah, no sense in doing so since Vana's resistances are kinda wacky.

But I did always bring someone who had the same weapon as me, but without a UV. For example, my undead medium & beast very high blitz needle did the exact same damage as my friend's non-UV blitz needle. (No trinkets or anything were used either)

Fri, 03/16/2012 - 05:21
#9
Nubskills's picture
Nubskills
Vanaduke page

for the Vanaduke page, there's a subtitle Vanaduke Mask Bug. Is it confirmed that the re-ignition is a bug? I might edit that section a little to fit it in more, the current feel of the paragraph doesn't match the rest of the page as well.
Here's the original, in case it needs changing back:
Vanaduke Mask Bug
Every water orb striking the mask gets a separate countdown timer. When a timer expires, the mask lights on fire again, even if it has been watered again in the meantime.
For example, suppose you water the mask, triggering its 5-second vulnerable period. Someone throws water at the mask again with 2 seconds left. After those 2 seconds are up, the mask ignites, as if the second water hadn't been thrown. But you will also see a 3-2-1 countdown as if it were wet from the second orb.
If someone throws a third water orb to douse it right after the first one wears off, it will only stay wet for three seconds--after which the timer from the SECOND orb will expire, causing it to reignite. And at this point, it will still have a timer from the third orb that will expire in another 2 seconds.
Basically, do not EVER water the mask if it is already wet. If someone does by accident, you need to wait five seconds to reach a "clean" state before you water him again, or else he will be constantly reigniting early.

Powered by Drupal, an open source content management system