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Suggestion: Status Bombs should rank up!

12 replies [Last post]
Sat, 02/18/2012 - 12:40
Fluffyfoxxie's picture
Fluffyfoxxie

Simple enough suggestion, but as it stands now, status bombs ONLY benefit from CTR, the damage they deal is essentially negligible, making any damage trinkets, or damage vs class UVs worthless. It also makes it so that a dedicated bomber is no better at using a status bomb than anyone else who has one with a CTR UV on it.

So, here is my proposal:

Allow damage modifications to rank up the status effects of status bombs. I was thinking either 3 ranks (To allow the bomb to rank up twice) or 4 ranks (To only allow it to rank up once.)

For example, status bombs currently inflict status : low. If it were 3 ranks per upgrade, then a Knight could have +3 bomb damage (High) and then it would bump up the status: low to status : medium. Then, if they were to go up to +6 bomb damage (Maximum!) it would bump the bomb's status from status : medium to status : high.

If it were to be 4 ranks to upgrade, then it would take +4 bomb damage (Very High) to bump up the bomb's status from status : low to status : medium, and since there is no +8 bomb damage since it caps at 6, that would be as high as it's allowed to go.

UVs that add damage to monster families could bump up the status of the bomb, but only against the family that the UV pertains to, making the monster family damage UVs not entirely pointless.

People who frequent Lockdown may argue against this change, but I feel like gaining full immunity to two statuses in Lockdown isn't very fair, it doesn't allow a Bomber to do their job very effectively, and are easily overpowered by swords.

In conclusion, this is simply to make it so that there are more incentives for Bombers to have bomb damage, and not just CTR. It would also mean that status bombs could be more effective for the dedicated Bomber, rather than just any person who has a CTR: Very High UV on their status bomb.

Edit: Wrong section! Moving thread!

Sat, 02/18/2012 - 14:08
#1
Juances's picture
Juances
~

"It also makes it so that a dedicated bomber is no better at using a status bomb than anyone else who has one with a CTR UV on it."

Justifier/nameless gunslingers are no better than anyone else with asi UVguns.
Some for Vogs and swords.
So what? That's the reason of UVs or trinkets on weapons.

Plus the plain Volcanic Demo users doesnt have damage bonus on armor so nothing will change for them.

Sat, 02/18/2012 - 15:07
#2
Fluffyfoxxie's picture
Fluffyfoxxie
@Juances That is not true. If

@Juances

That is not true. If I were to continue to wear my bomber armor, and I equipped a sword with, say, VH asi, then I still couldn't compete with a swordsman with that sword, because they are likely decked out with elite slash modules, barbarous thorn shield, etc. Also, damage vs monster class UVs on swords and guns are not completely useless, as opposed to status bombs.

Sat, 02/18/2012 - 17:12
#3
Diamondshreddie's picture
Diamondshreddie
well

i have to agree honestly.. :P

bombs could use a little boost like this..

and guns need to be buffed alot :1

Sat, 02/18/2012 - 19:30
#4
Skold-The-Drac's picture
Skold-The-Drac
Had a thought...

Why don't we have more firecracker-esque/ cold snap-esque bombs in higher star areas? Where instead of a haze, it's an explosion with a chance of causing status too? I mean, as it stands, the only status method is haze of some sort, why not expand to actual explosions?

Sat, 02/18/2012 - 22:04
#5
Fluffyfoxxie's picture
Fluffyfoxxie
@ Skold-The-Drac I would not

@ Skold-The-Drac

I would not be opposed to this. Like, the haze style bombs blanket an area, and are able to more easily spread status, but it's weak status, and the bomb itself deals light damage... but an explosive style bomb could have a stronger status, and stronger immediate damage.

Sun, 02/19/2012 - 05:29
#6
Skold-The-Drac's picture
Skold-The-Drac
Well...

I thought about this some more and began to see where an issue could be found...
If the bomb deals stronger destructive power overall... that means drawbacks will ensue so the other lines don't become obsolete...
These could include but not be limited to, extremely long charge time, fuse time gets long, radius is kept within the cold snap radius... (would loathe that tbh), the knockback of the bomb (offset by status) is either redonkulous or nonexistent (also redonkulous)... and a whole variety of other issues... another possibility is that the status is the focus of the bomb and it's actual immediate damage is relatively nil compared to what could be. (for the favor of a strong status)

Sun, 02/19/2012 - 19:59
#7
Orangeo's picture
Orangeo
First off, you would have to

First off, you would have to change "damage" to "strength" or something. Posin isn't going to do more damage. I'd rather just let it deal damage say, when the status is inflicted, so that the current bonus works with it. Of course, this would make a needle veeery useful in a shiver cloud...

Mon, 02/20/2012 - 10:05
#8
Fluffyfoxxie's picture
Fluffyfoxxie
I would just like to see the

I would just like to see the status effects of these bombs ranked up in accordance to the bomber's strength. Often times when I'm in a full party, I don't get to use my damage bombs that often, I'm placing status bombs a good chunk of the time usually, and it would be nice if all this +damage wasn't going to waste.

Mon, 02/20/2012 - 10:28
#9
Ufana
It's not a dps-contest,

It's not a dps-contest, you're doing different jobs in a team. Status bombs are fine (well, except for poison / stun, but that's a different issue), if you feel they are too weak you're using them wrong.

Mon, 02/20/2012 - 13:10
#10
Fluffyfoxxie's picture
Fluffyfoxxie
@Ufana I don't feel they're

@Ufana

I don't feel they're too weak per-se, but since higher statuses last longer, it would be nice to not have to pump them out so frequently to keep status up, and I can switch to a damage bomb to soften enemies further.

Also, having them rank up at least once (from status low to status medium) will make it more difficult to achieve immunity in Lockdown, which I see as a massive problem. I mean, it's not like there's a magic UV to make me immune to piercing damage >.>

Tue, 02/21/2012 - 21:09
#11
Skold-The-Drac's picture
Skold-The-Drac
Point

Fluffy has a point... PvE bombers have to churn out like clockwork (forgive the pun) to maintain statuses on enemies... heck I sometimes wonder if I'd be better off slapping a cold snap into my arsenal than shiv buster simply for status (and then remember the * of the bomb and back off). Honestly bombs deserve a little more effect in general than either KB or minor status effect (which is the basis of what bombers have for options in SK) I could care less if charge time gets longer as long as it's justified with a more decent status effect. I don't want to have to spam shivermist buster to maintain a freeze status on a hoarde, I want to be able toss in a decent damage-inducing bomb in too, which, again, isn't available. Nitronome's big function is KB, BAB's is to troll bombers with charge time and fuse time (neglect the radius for a second there)

Wed, 02/22/2012 - 01:20
#12
Severage's picture
Severage
@OP:

I've got nothing against bombers at all, but this is not good for LD.

Jussayin', at present a Voltaic Tempest bomber is powerful enough. While it may be difficult to bomb in PvE (No personal experience), it dominates in PvP. I fear that an update such as this will cause mass-bombing mayhem done by a single person; as if a single bomber doesn't already potentially decide the fate of the LD match.

~Sev

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