What good is a spooky graveyard without crazy bat things chasing you around?
Make knights fear to tread there.
Even better if they infinitely respawn.
What good is a spooky graveyard without crazy bat things chasing you around?
Make knights fear to tread there.
Even better if they infinitely respawn.
Phantoms are, even though avoidable and not deadly, incredibly annoying. Greavers in any map is just, well, NOT KEWL. I agree with Evilnut.
thas EXACTLY the point!!!! you should fear to tread there!!! XD and this seems like a perfectly imbalanced opposition!! its perfect!! everyone would have to be so much more careful, and even make choices wether to fight or flee
+1
If it's just a few greavers, sprinkled here and there, then I'd like it just for the mix.
I'll agree that Greavers are incredibly annoying, and CHEAP when mixed with other enemies...
which is why I would not add many of them, if at all.
Graveyards are non-elemental, so the Greavers would probably be the normal stun-inflicting ones, which is perfectly fine. It's really only the shock and fire ones that are problematic. It'd certainly give me a little more challenge as a gunner, since as it stands now, nothing in a graveyard can touch me if I just back away.
...or they may introduce new type of Greaver - Amethyst Greaver, the one inflicting curse. Would suit Graveyard isn't it?
No.
Considering the spam-nature of a loose Greaver, they could Curse your party faster than a Phantom, which would be ridiculous.
Stun Greavers (default version) would be just fine and in-line with the Zombies' stun breath.
Some monster combinations are way too deadly.
Phantom swinging at you: You need to block or run.
Greavers homing in: You to to whack them first, or get inflicted with a status. Then the phantom gets to toy with you more.
It'd be like someone making a mistake in T3 arena, giving you a room full of kats, howitzers and greavers all inflicting shock. Once it happens you have zero chance to fight back.