Class Missions (Scenarios Needed)

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Pow-The-Commando's picture
Pow-The-Commando
OK, I'll keep this on the

OK, I'll keep this on the front page when I'm awake.

Schattentag's picture
Schattentag
Alright, here we are. As always, thanks for the input!

@Shoebox
"For one, the level design tools allow for situations in which only people of specific classes (or a single person) would be able to get through, removing the need for 'Split Party Buttons'. So I find that entirely redundant."

Please excuse my ignorance, but I'm not quite understanding what you're referencing here. Could you give me an example of such a situation?

"Not only this, but choosing a class before deployment and making that class permanent for the duration of the mission goes against the nature of the equipment in Lockdown as well as the freedom of weapon selection in Spiral Knights. If somebody beats you to choosing Striker and you're not geared to take Guardian or Recon, you're not going to want to play."

This issue was what I had intended Split Party Buttons to address. As with current party buttons, all members would have to be standing on a part of the split one. The way I envisioned it was that each class-specific "locker room" would have one part of the split button in it, and once the buttons are all pressed, a set of gates and one-way force fields would prevent members from entering different locker rooms. Since everyone has to be stepping on part of the button in order for this to happen, everyone has to generally consent to a class. In other words, if people have already taken Striker and Guardian, and you're not equipped for Recon, you can refuse to step on the last part of the Split Party Button until you work things out with your party. I hope I've made that a little more clear now...

I was recently considering the placement of Arsenal Stations within these locker rooms, should the situation arise where everyone in the party is equipped for Striker in a Team-Style Mission.

Regarding balance/difficulty, the best I can offer you is that shields break and cloaks expire. A Guardian probably wouldn't be able to tank forever because his/her shield would eventually break in the face of all the enemies he/she hasn't been defeating. Another thing to note is that it seems everything that would deal damage within a Guardian Shield's radius does damage to the shield. Place enough traps and/or turrets and the shield will be down more quickly to prevent overuse. As for the Recon Cloak, it's still tough to figure out how exactly this would work without massively changing the enemy AI. Right now when enemies don't see knights, they wander randomly. Perhaps upon receiving a Recon Mark, enemies in the radius could just stop and attack if they aren't already focused on another knight? Maybe the cloak could break if its user runs into an enemy? Maybe the cloak's duration could be short enough that the very act of applying a Death Mark is similar to using a bomb in terms of placement and timing? Just throwing some other balancing ideas out there. Then again, if the party members work well enough in a team, not a whole lot will be able to hold them back for very long. This goes back to the idea of more teamwork in Spiral Knights, but I guess with enough practice a party of complete strangers will be able to rip through Class Missions with ease.

I like the idea of Free and Restricted Missions. Free Missions would require players to make more thoughtful decisions on which classes to use based on their equipment and challenges. Restricted Missions are like Single-Class Missions, but with broader potential (obviously).

The Resupply Room idea sounds great. Like you said, they would allow the Lockdown equipment to be used in PvE while staying contained within specific, optional segments to avoid some of the imbalance.

I agree with you on the lower-tier equipment. Despite the fact that higher-level stuff gets nerfed in lower tiers, they still blow through lower-tier enemies like no one's business. Having fully-fledged Lockdown gear would be no different.

Finally, thanks again for the support and contribution. I'll try to update the OP to reflect this discussion at some point.

@Little-Cloud/Powpowpowpowpow
Seriously man, no need to follow this so closely. Front page or not, I'll get around to it eventually, since this is like the one halfway-decent idea I've come up with and I'd like to support it.

I guess your scenario idea works well enough. It's a little vague, but I'll work with it and add it to the OP when I find the time.

I think what's more important, though, is that you brought up something I hadn't really thought about - rewards. As with all missions, it makes sense that Class Missions would provide some amount of prestige. I do like the idea of having crests for each class, though. Perhaps there could be some kind of series of Single-Class Restricted Missions that goes over the basic usage of each class, and rewards these crests upon completion? I might work on some concept art for these...

Pow-The-Commando's picture
Pow-The-Commando
@Schattentag

Yes Schatten but I just thought you'd get those for completing a hard single-class mission. I also thought that class crests would be the first 'restricted' crests, only wearable on some sort of class-themed mail.
Well Defense Supreme is in tier 3, so it is relatively hard.
I also thought of 'Cadet Class Crests' for first-try single class missions, similar to the 'First Strike' one you put on the concept art.
Cadet Class Crests would be the same as their normal counterparts except with a red -.
P.S. Keeping this on the front page. derpity derp.

Angelic-Tear's picture
Angelic-Tear
oooo

looks like a cool thing! I really like this. Oh, the ghost mane attack style is to get you to the red death mark and:

Tier one: slash you to death and dissapeer when you turn around and say 'WT!!'

Tier two plus: Lob some chainsaw circle things at you, T2 1 thing, T3 3 things.

Anyway, i really like this idea and want it made so i can recon without having to annoy people by my rubbish lockdown skills. bump. +1 for all the players i have (to many i forget there names \(¬¬)/) And i really like the idea of the lockdown things being extras (accsesorie?).

Here are some parts that would be cool:
Guardian flag.
Recon flag.
Recon tank.
Recon tank AND flag.
Guardian shoulder armour.

Good luck with continuing.
Stirker rocket.

Softhead's picture
Softhead
BUMP!!!!

-_-

Softhead's picture
Softhead
Going against my mortal code.....

Bump.

Schattentag's picture
Schattentag
Hurr durr...

Haven't updated this in ages, but that's no reason not to start up again I suppose.

At some point recently I had an idea for another possible way to shove the Recon Cloak into Clockworks gameplay. Basically, just make it so anything under the effects of a Death Mark will not be affected by "support" abilities. By "support," what I really mean is any enemy action or ability that is not used aggressively. Here's a short list of some of those abilities:

  • Grim Totem/Deadnaught/Mender revivals
  • Gremlin/Mender/Silkwing/Oiler/Quicksilver healing
  • Attack/defense boosts from Trojans/Swarm Seeds/Alpha Wolvers
  • Lichen merging
  • Ice Cube refreezing/healing
  • Shielding by Mecha Knights and Almirian Crusaders
  • Devilite promotion/transformation

There are probably other things that I'm not thinking of for that list, but the list should still provide a general idea.

One way to think of this Recon ability idea is like a more advanced poison. This ability is similar to poison in that it blocks healing (among other things). I'm thinking if this kind of ability were put into place, adding a defense debuff (like the one that comes with poison) might be too much though.

Thoughts, anyone?

Tjaktjak's picture
Tjaktjak
+1

I like this alot! I think that the recon should be able to sneak up close to a trojan, laying waste to him with your blitz needle, and then dissapear. Recons should get up close, deal some status effects. and get away unharmed. I havent read the whole discussion but i noticed that scenarios were needed. so i came up with one for recon class only, or at least one where the recon plays a huge role
Title: thieves in the night.
Description: 2 of our recons are kept hostage by the devilites in their headquarters. But it is guarded by cameras and trojans. and i prefer to go in and out unnoticed.

So the idea here is that there should be trojans guarding gates, all 4 recons sneak up behind them. Kill them as fast as possible (when they turn around, lots of devilites appear and make the level almost impossible). And hallways where are cameras, so you have to be invisible as you pass by them.

i am lazy and i CAN write the exact scenario. but why would i bother if you dont like the idea? So tell me if you like it and ill expand it.who

Softhead's picture
Softhead
Shoot Me now....

Hey,

How about a variation of Scared in the Dark in which it's a guardian escort mission and you need to heal the knight.

If you get him there dead, you fail and don't get no rewards.

So he has to be alive, and maximum prestige rewards are how much health he is at.

Teh-Rawrcake's picture
Teh-Rawrcake
This sounds like an amazing

This sounds like an amazing idea to make PvE more interesting.

You could make certain freeze-traps a giant length with a short time deactivated, so that there are special parts of rooms only reachable by Striker speed boosts.

Otherwise, the freeze traps will obliterate anyone not fast enough to cross over it before it activates again.

That's just an idea.

Miss-Latias
:O

I want this.. it it gonna help everyone... I wonder if Three Rings will do so?

Softhead's picture
Softhead
Babump.

In order to create variety with the arcade,

Could there be that broken terminal elelvator be used to accessed these missions? Or at Emberlight/ Moorcroft, the same thing.

Softhead's picture
Softhead
Empire of Mist.

A dual level in a Deconstruction zone, modeled to look more like the Wolver den, but has a more reddish tint+ Burnt out huts and houses . The main class is Recon.

Lore: In the depths of one of the forgotten worlds ravaged by Ur, lay a artifact that may help explain more about the Now fiend general. Ur was raised in this settlement, and used this as his base of opperations. However, during a war, a siege took place and killed everyone. Ur was said to had became the demonic creature he is now shortly after. However, when he left, some of his soldiers' spirits stayed behind to stand their ground.

This was what intel picked up from Moorcroft.

Your mission is to explore this settlement, and find the artifact. While as this mission isn't as hard enough for recon Ranger matters, HQ still have got you prepared. Tech Knights along with Heroes Zebulon and Chief Biotech Hahn are joining.

We've got strange readings. There seems to be a heavy mist and heavy supernatural presence. You need to get in undectected, and recover it.

Gameplay:

As this relies on stealth, enemy health In all cases(Except arena segments), enemy health, auto tracking and attack is increased. They will patrol in a certain pattern and only break out of it if confronted. There are Zombies, Howlitzers, bombies, silkwings and trojans. Once defeated, they spawn and you only get loot once.

Using you cloak is key. There are certain checkpoints that are vital to staying in when the fog lifts. They are indicated similar to Nodes on LD.

When the fog is there(Low setting mist effect) you can move freely but you need to stay cloaked if enemies are near. When it lifts, New enemies will appear. They are dresed if ragged Wolver coat/Dreak Skelly mask gear and act like Almarian Crusaders or Dreadnaughts. They have no set path, and will be agressive. You would need to hide out in checkpoints then.

The first depth is as explained and you need to get to the elevator, avoidng the threats.

The second is no mist, and enemies are buffed in everything but defence. So avoiding is good but you can attack more freely at the specters.

During this part, Sylvin will appear being attacked by them and you have to aid him. He acts similar to Rhendon, bringing a Blitz and a Prismatech.

Once aided, he says that The rest have gone ahead, and you need to follow.

The next depth then becomes back to the same routine as the first.

When you reach them, there is a guauntlet, but using death marks help negate effects.

Once defeaed, Hahn and others take a sample of them, examining it.

You then go down the the 4th depth, and find the artifact.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Will explain end soon.

Kellnox's picture
Kellnox
wat

It's late and I can't read all of this now, but I'd like to say that the split-party buttons are pure genius.

Pawsmack's picture
Pawsmack
+1

Make it live... MAKE IT LIVE!

Breaker-Xd's picture
Breaker-Xd
+1

Me likey
Willing to help with miscellaneous things if needed
-the T2Lockdown Fiend

Steadyeyes's picture
Steadyeyes
In a nutshell...

I know this idea was suggested before but Game Masters if your reading this... PUT THIS IN!!!

P.S. +1

P.S.S I also support no health penalty for strike booster

Klipik's picture
Klipik

...you know its p.p.s, right?