DA argument re-posted here.
"Finally, what you said about the Avenger line is a different matter entirely.
Firstly, when people exploited FSC they understood it was an exploit or bug. They all understood that it was not meant to happen and people got the sword fully knowing that thy can bug FSC.
With the Pepperbox though, it was different everyone thought that is how the gun was meant to function. It does not open doors, it does not do anything, to the stages, that it was not meant to do. It sincerely looked like a legitimate weapon without a bug.
Secondly, back then the the Avenger line is also IMMENSELY Overpowered, with an ability both to provide both good mob control in a wide arc and deal massive amounts for damage with its charge in a crowded room. So everybody got this weapon.
The Pepperbox again is not like this. It did damage comparable to Brandish or Calibur charge at quite a short range. It was NOT good mob control and it certainly did NOT do massive damage to multiple enemies, it only did pretty good damage to 1 enemy.
Pepperbox even with the vacuum was generally considered to be underpowered hence why you rarely see one in any run.
We're not making this fuss because we want an overpowered weapon to still be overpowered after a nurf. We want an underpowered/average weapon to go back to being underpowered/average after an unnecessary change."
Actually now i see what you are saying about weapon balancing. In my opinion though it is not weapon balancing at all.
In your last post you said 2 things.
"I guess maybe it's not fine for -you- because you're fixated on optimization and performance but as I mentioned before playstyle and preference comes into factors. People are going to of course aim for what they think are the best weapons but some of them go for what's their favorites."
Also with your analogy to the MMO you have played before stating that you played a warrior class simply because you liked it with full understanding that your class's potential is not as good.
"I played an MMO before that was totally unbalanced and the caster and rogue classes were clearly flying through the game and beating everything in sight. I knew I was underperforming by choosing the melee warrior class but at the time that was my favorite class to be."
In believe that in the same way it is like this for you with the Iron Slug.
"It's just a fun gun that gives a nice little punch. Most of it is based off of preference and playstyle. I like the flinching, I like the speed the bullets travel, and it's been a nice gun to follow me the whole time through."
You have followed your play style and your preference just as I have followed mine and i respect that.
The critical question is this:
In a game should players be punished for their style of play?
Was it correct for you to receive less opportunity due to your preference of playing a warrior in that MMO? Where as people who preferred to play rogues received significantly more opportunities?
OR
In a game, should you receive equal chance in contributing to your team / VSing against other classes as your warrior.
With your Iron Slug, you chose this weapon because it suits you BUT would it not be better if the gun which you chose, due to your preferences, gave you the same opportunity as all the other guns out there.
What I am talking about is what the Pepperbox/Iron Slug ought to be like and what you are talking about is if you perfer this weapon even if its not the best, its perfectly fine.
Also I understand that is it a bug but this gun was commonly regarded as balanced with the bug in it. I don't mind I guess if I have to change my play style to the new 'correct' version of the gun... At the moment though now that the gun has been 'corrected' it does a grand total of nothing except giving monsters a shove...
I would prefer if the box received its vacuum back and returned to its balanced state. However as long as they give the gun a fair go by giving something to it I would not mind at all.
"Explain in point form what merit exactly the Iron Slug has..."
It's just a fun gun that gives a nice little punch. Most of it is based off of preference and playstyle. I like the flinching, I like the speed the bullets travel, and it's been a nice gun to follow me the whole time through. My friend seemed similar in that she liked the style and the punch. No, I am not going to base it off of the damage and DPS because at the end of the day it just really dictates how fast you play, not how much fun you have with it.
"Explain in point form why you think the Pepperbox was overpowered before and good now..."
You see it had this bug that would suck in enemies and hit it with every shot it could on the charge attack. This was not intended obviously because the developers fixed it and it was never presented explicitly as a feature of the gun. Now it does what it's supposed to and I think that's fine. I guess maybe it's not fine for -you- because you're fixated on optimization and performance but as I mentioned before playstyle and preference comes into factors. People are going to of course aim for what they think are the best weapons but some of them go for what's their favorites.
I played an MMO before that was totally unbalanced and the caster and rogue classes were clearly flying through the game and beating everything in sight. I knew I was underperforming by choosing the melee warrior class but at the time that was my favorite class to be. Of course that game was a total grind, but sometimes people do choose something based on what fits them, instead of what was clearly the best choice. I didn't want to be a rogue or a caster, I wanted to be a warrior and swing the sword and such. Sort of like the same for D&D, I always had friends who found a way to minmax and optimize their characters while I was going for less combat-effective characters but more what suited my flavor. That's why I don't think the argument about what's the best setup is an entirely objective argument. You're going to have people who go for something just because they like that thing. That's what the variety is for.
If you don't like how the damage is for the pepperbox there are probably going to be people who like it just for what it is because they like fire-themed weapons, or gun sprays, or both and that happens to marry the two together. Or maybe they don't want to go piercing, or maybe they just think it's a pretty neat thing to get. That's why I got the iron slug and my friend did too. For us it's a good weapon.
Also I didn't see where you posted your DA argument so I can't really counter that. I just know that the DA had a broken affect that people saw as gainful to use, and they did, and then they were upset that it was fixed. The pepperbox obviously got the same treatment the DA did, and it's very unlikely that you can persuade someone to revert a broken feature.