Hail drivers.
Magma drivers.
Story drivers.
Nova drivers.
Polaris'.
These are 5 endgame guns that deal pure elemental damage.
Blitz needle.
Plague needle.
Callahan.
What do these 3 guns have in common?
If you answered, "They're all 5 star guns that deal pure piercing damage," you're close, but that wasn't the answer I was looking for.
They are now the complete list of all three 5* guns which not only deal pure piercing damage: all three of them force you to hold still with each. And every. Single. Attack. Leaving you as vulnerable and exposed as the average sword user. Did I mention you can't shield during any of these attacks? It's not just that they force you to hold perfectly still for those T3 gun puppies and lumbers that are about to go to town on your knight; you don't even have the common courtesy of being allowed to shield with a single one of the shots you fire.
Before this most recent update, which nerfed the Argent Peacemaker far beyond any hope of redemption, that was not the case. There was one gun, just [b]one gun[/b] that you should use against fiends that didn't force you to say, "Hey, I'm going to give up 90% of my defense in exchange to fight back," and many of us loved it. It was the Argent Peacemaker. I could always count on it to help me take down those fiendish butterfly healers, greavers and those incredibly, unbelievably fast-moving devilites. Now, with these "slow motion guns" being our only option for dealing piercing damage: gun users have officially been screwed over. Hard.
I overlooked this back when AP dealt 50% piercing damage, and only a fraction as many bars as other guns of its equivalent tier. Well, I will be silent no more. This is ridiculous. Out of all the directions you could've gone with the AP, you went... Elemental? That sure does help me when I'm being chased down by greavers, the only enemy in the game that can consistently run [b]faster[/b] than me, making them impossible to escape from, meaning I need to kill them *fast.* With the 3 slow motion guns being our only option, congratulations; you've now guaranteed 50% of my HP will be drained with each greaver or devilite encounter, the only two enemies in the game which already had a realistic chance of hitting me, due to their incredible speed.
If any devs are reading this: I implore you to TRULY balance the AP by giving it what it's rightfully been owed this whole time: the title of the only sane, reasonable piercing gun in the game, which deals pure piercing damage without forcing you to shout, "Yes, hello, I'd like an extra helping of 1,000% more damage than I'd normally take in this situation, please! :D" with every. Single. Shot. You take.
For now, I can't imagine why you would tip the scales at 6 pure elemental guns, 3 pure piercing guns which ALL force you to give up over 90% of your defense with every single mouse click, and dare to call this "balanced."
Still, good job on everything else, though; I look forward to checking out missions. Good day.
I like eating squid.