Hello I need some help here, what should I pick the shadowtech alchemer's path or the blaster. And what should I pick for 5* tha vog or the skolver. Thanks:) in advance
Help me decide
Thank u so much for the alchemer but I hate the looks of the divine veil. Does someone know a costume the fits in dusker coat
You could go for the Cobalt Helm, which is one of the rewards from the missions anyway.
Or you could get the Quicksilver which looks kinda creepy and cool at the same time.
Personally, I use Firebreak Helm, but I'm a girl, so maybe not such a good idea if you're a guy and don't want people questioning your gender all the time.
:B
This is if we're talking purely cosmetics though...
What do you want your gun to do?
If the answer is everything then Blaster -> Valiance.
If the answer is deal the most possible gun damage to Slime & Gremlin families Shadowtech Alchemer -> Umbra Driver.
*Note* Since the update the Blackhawk & Sentenza both do pure Shadow damage & have a 6 round magazine, so you may want to consider the Antigua line instead of Alchemer (2 round magazine).
Oh ok I thought that blackhawk deals pierce and shadow. By the way how do u guys add pics in your comments
Well I am asking a costume not helm because when I have a helm with 1* and my coat is 3* u still look like a noob. But when costume, costumes does not have any upgrades. I just wanna cover the magic hood
As it is often said, a knight need not have courage: just Valiance.
~whoever wrote the caption for SK items
As of 02/22/12 the Blackhawk & Sentenza both do Pure Shadow:
http://forums.spiralknights.com/en/node/44421
Item Balance
Silversix:
- Removed piercing damage, now pure elemental damage (overall attack power remains the same)
- Added undead damage bonus
Argent Peacemaker:
- Removed piercing damage, now pure elemental damage (overall attack power remains the same)
- Added undead damage bonus
Blackhawk:
- Removed piercing damage, now pure shadow damage (overall attack power remains the same)
- Added gremlin damage bonus
Sentenza
- Removed piercing damage, now pure shadow damage (overall attack power remains the same)
- Added gremlin damage bonus
The following handguns now push enemies away on charge attack instead of pulling them toward you;
- Autogun
- Pepperbox
- Fiery Pepperbox
- Volcanic Pepperbox
- Magnus
- Mega Magnus
- Callahan
- Punch Gun
- Iron Slug
Get Shadowtech Alchemer and upgrade it. It can deal supereffective damage and you can rack up lots of internal ricochets with the 4* and 5* versions' charge, doing a lot of damage if you're careful.
Valiance attacks always do knockback, but they're normal damage so it isn't particularly effective against any one enemy type (although that may be useful if you want a multi-purpose sidearm as a swordie).
For 5*, it depends on what you'll be fighting. Divine Veil/Skolver Coat is a decent multi-purpose armour with all the important statuses covered, as well as resistance to normal, elemental, pierce and shadow (not to mention looking good). It's probably best to start with this armour if you can't afford several different sets yet. However, the Vog set will be more useful if you want to do FSC runs, since more or less everything down there can inflict Fire, and there are a considerable amount of Shadowfire patches and fire traps. The sword ASI bonus will help keep you safe, too.
Of course, if you don't use swords, then the sword bonus will be completely pointless, but you almost certainly knew that already...