Previously I had been using Volc Demo Helm and Ancient Plate Mail and Shield for gremlin-heavy areas; decon zones for the most part. Swapping in my Grey Owlite Shield seems an obvious change, but for the armor I'm not sure I want to switch to my Grey Feather due to its stun weakness. I'm thinking that Volcanic Plate Mail would be a good choice, since it has normal/ele and stun protection, and I've already got the recipes for it since I was planning to craft it for FSC...
But that brings me to the biggest change: FSC. Zombies now do damage if they hit you mid jump, which means shadow damage just went up a bit, and trolljans are now apparently pure shadow in T3 which means shadow damage just went up a LOT, and normal went way down. Previously I was running Volcanic Demo Helm and Grey Feather Mantle, with an eye to replacing the latter with Volc Plate for stun and more normal protection, but I'm thinking I'll be abandoning that plan for the moment.
I know, the first rule of T3 is don't get hit, and I usually do pretty well at that, but there's still times I mess up a blitz charge on a trolljan or don't dodge in time, or get hit by a bit of lag at just the wrong moment, or whatever.
Long story short, I'm thinking that the Divine set is looking a lot more favourable than it was previously, though there's still some unanswered questions. Namely: Do Slag Guards and Vana's 1/3/5 attacks do shadow damage now, or are they still pure normal?
If they do indeed do shadow damage, then full Divine seems to be the way to go for my non-bomber loadout. For my bomber loadout, a combination divine and volc demo seem a decent choice, since I'll be seeing more damage from shadow fire and fire traps than from trolljans and zombies.
If Vana and Slag Guards still do normal, however, it feels like Volc Plate and Divine Veil might be a better combination, while Volc Demo Helm and Divine Mantle still make sense for bombing.
Thoughts?
As an addendum to this, Trolljan sword attacks appear to still do pure normal, so full divine is out. The Fart and Charge attacks appear to do split shadow though. I didn't get slag charged or maced so I can't say for sure what damage type they are yet.
I think volcanic plate and divine might be a good direction to go.