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How does everyone feel about the new zombie mid-air attack?

30 replies [Last post]
Thu, 02/23/2012 - 15:19
Angou-Saru's picture
Angou-Saru

I'm still deciding on whether it's challenging or cheap, although I will say it appears in direct contrast to previous monster tweaks that made sense for the most part and seemed to compensate for server wide lag, despite making the game a bit easier. I'm not saying this a bad thing and may just be OOO countering the AP buff along with bringing some difficulty back.

The only wierd thing about it I've noticed is the range of the attack seems a bit off at times, as in I was seeing space between myself and a zombie in FSC and was still taking the damage.

I am not suggesting anything change, so I'd like to avoid a nerf war and stick to the title question.

Thu, 02/23/2012 - 16:01
#1
Culture's picture
Culture
Hmm

I think it is a good change. It is more predictable and far less glitchy than the old attacks. After so many monster nerfs, any buff is certainly welcome.

Thu, 02/23/2012 - 16:06
#2
Clueless-Inferno's picture
Clueless-Inferno
I hope people don't whine and

I hope people don't whine and sob about this. If they do, then that means more nerfs.

Thu, 02/23/2012 - 16:16
#3
Qwao's picture
Qwao
I think they actually damage now?

Well, I remember how zomgie jumps damage you on contact now as I ran the snarby mission yesterday. Don't remember FSC slags doing damage with their jumps before...

Fri, 02/24/2012 - 12:55
#4
Diamondshreddie's picture
Diamondshreddie
PLEASE REMOVE OR FIX IT >:|

THE DAMAGE OCCURS AS THE JUMP STARTS DX ITS SO FRUSTRATING!!! please i want it fixed, the idea is fine~ just have the damage occur at a time where you have a second to react. :P it makes bombs almost IMPOSSIBLE to use, hope OOO hears this concern , thanks

Edit: @Purgion, sorry D: its just really bugged, its a good buff idea but simply doesnt work properly

Thu, 02/23/2012 - 22:21
#5
Qwao's picture
Qwao
Really diamondshreddie?

Guess I need to test it. :0
Guess OOO snuck ib secret changes? :p
EDIT: Okay, apparently their leap damages you before they even touch OR latch onto you. ._.

Thu, 02/23/2012 - 19:31
#6
Exileddread's picture
Exileddread
I don't really like it. The

I don't really like it. The attack itself looks far more bugged than pre-nerf undead swings. I'd love to see a buff to undead, but I don't think this was the way to do it. I miss the pre-nerf undead when you couldn't run through a room full of zombies with one hand while drinking coffee in the other.

Thu, 02/23/2012 - 19:56
#7
Delvro
The Zombie jump attack really

The Zombie jump attack really needed a buff. I've made some dumb mistakes in the year that I've been playing but have never, ever been damaged even once by the zombie jump attack pre-patch.

Thu, 02/23/2012 - 20:27
#8
Thimol's picture
Thimol
-----

At first, I was for it, but I noticed that the lunge will deal damage as the zombie jumps at you, as opposed to when it actually reaches you after it lunges.

Could the zombies at least have their old swipe attack speed back? Being half-killed by a T3 zombie that simply flailed at me in slow-mo doesn't make much sense.

Thu, 02/23/2012 - 20:36
#9
Oakgear's picture
Oakgear
It will take getting used to

Nobody should complain since they got a major debuff by not being allowed to turn with their slash

Thu, 02/23/2012 - 22:46
#10
Asukalan's picture
Asukalan
for me its broken, zombies

for me its broken, zombies jump next to you not touching you yet you take damage, what next? Group damage just when zombie appears on screen?

Thu, 02/23/2012 - 22:55
#11
Traevelliath's picture
Traevelliath
Meh

I really need to get used it. Im probably going to find myself taking a few more Zombie hits to the face, but it's something Zombies need ever since they nerfed their default swipe.

Fri, 02/24/2012 - 02:23
#12
Judisu's picture
Judisu
It'll take some getting used to, but not bad at all.

I've only done a few runs with the new zombies, so I'm still getting used to dodging the new attack. I'll admit I've kinda of picked up a bad habit of haphazardly chaining 3-hit combos with my glacius through mobs of zombies since the nerf. This new lunge is forcing me to pay a little more attention to my surroundings during such situations. It's definitely manageable if you watch for the zombie's wind up.

I will say that the area of effect seems inconsistent... at times I'm sure I got out of the way and I'll get hit, and other times I'm sure I'm gonna get hit but I don't? I was lagging a bit at the time so that could have had something to do with it.

Fri, 02/24/2012 - 06:19
#13
Blitzwingoo's picture
Blitzwingoo
I don't like it. I get

I don't like it. I get damaged while the zombie is still in mid jump, whereas before I would possible be able to block it or move out of the way before getting hit. The leap attack may even be like an area attack now too....there were times the zombie hit me even though I moved out of the way, and a zombie who missed a team mate but landed beside me hit me when he didn't actually hit me.

Fri, 02/24/2012 - 06:50
#14
Nordlead's picture
Nordlead
I like it a lot so far. Did

I like it a lot so far. Did one T2 run and only got hit once by it. The old jump attack (and grab) was so buggy, and making FSC a tiny bit harder is good. I'm yet to see it be buggy, but I haven't seen a lot of zombies yet so we'll see.

Fri, 02/24/2012 - 07:15
#15
Naisha's picture
Naisha
Already enjoying the new jump

Already enjoying the new jump attack in FSC, i get hit when zombie just starts jumping - i get damage and then see zombie started a jump, i get damage when zombie in the mid-air, i get damage when zombie lands somewhere around me! Zombie doesn't even need to actually collide with my knight, just being around jumping zombie means you're going to take damage. Take away that wicked idea of a jump and return to zombies their fast swipe attack and ability to turn instead.

Fri, 02/24/2012 - 08:50
#16
Axylus's picture
Axylus
It's highly desynchronised,

It's highly desynchronised, and there is no easily-noticable auditory warning before it's used.

Fri, 02/24/2012 - 09:50
#17
Yvanblo's picture
Yvanblo
Jump hit good...

The concept is good, and I think it makes the jump worth the zombies time. However, getting damaged while the zombie is not within range is a little frustrating. It makes it hard to avoid damage.

Before this update, I always thought that the jump attack should provide damage if I was unshielded, but now, I get damaged before the zombie gets to me, and therefore, before I get my shield up. If the attack dealt damage on moment of impact, we could see the attack coming and shield in time. The way it is now, it's a little unpredictable whether I will need to shield or not, 7 out of 10 times I get damaged when I don't think I should have taken damage.

Jump attack damage = GOOD
Jump damage = BAD

This aint Borderlands... and these zombies aint Crawmerax. Leave the jump damage to the big boys. OR add a shock wave to the zombie jump so we know to expect damage from the jump itself.

Fri, 02/24/2012 - 11:27
#18
Angou-Saru's picture
Angou-Saru
Just to chime in on my own post here

I'm beginning to get over my intitial frustrations with the attack. I did another graveyard earlier and it certainly helped to know what to expect. It was really surprising to take so much consecutive damage in a level without any devilites or grievers. Looking back, it really isn't all that different from encountering retrodes in T2 or kats in T3 for the first time (painful memories).

I'm a gunner so that leap was the only thing I ever had to worry about because I was rarely in range of the swipe or breath. My previous strategy was to shoot-pause with my Storm Driver in the more confined spaces to get the shock and prevent them from advancing. If that failed, I would still always have time to get out of the way and start shooting again. In bigger areas, zombies were going to take a Blitz Needle to the face, which I'm still going to do because it is just too much fun to give that up.

It looks like I'm going to have be a bit less lazy on my dodging and now I'm also seeing a Deadshot Mantle in my future.

I'm still going to stand by what I said originally, and what others have stated here, about the attack being off, desynchronised, inconsistent, etc. so I'll be alright as long as that gets another look.

Fri, 02/24/2012 - 11:54
#19
Nicoya-Kitty's picture
Nicoya-Kitty
I've mentioned previously

I've mentioned previously that I like the new jump attack, especially compared to the old, but it does need a small amount of fine tuning to make it perfect.

Fri, 02/24/2012 - 12:05
#20
Dirge-Knight's picture
Dirge-Knight
Guilt

I agree. I almost felt guilty since killing zombies was too easy...The nerf made zombies almost laugh-able. Adding the jump damage makes perfect sense. (though I admit it is a little glitchy).

Fri, 02/24/2012 - 16:06
#21
Kattamoonchile's picture
Kattamoonchile
Dont like the new atack

I dont like the old attack, but i was able to stop it from taking damage, you can see me play in there: http://www.youtube.com/watch?v=xOVFKwrwc1k
Whit NO damage taken in all level surrounded of zombies, but whit the new atack this is almost imposible and it is not my fault.

whit the new atack, i canot stop the atack because the damage taken is to fast (in the begining of the animation) in adition to the 2 bars of connection (I am from sudamerica) the result is very frustating because the damage is taken before I was able to put my shield or evade the attack. It is okay to improve the dificulty of the levels but do it right whitout bugs.

Fri, 02/24/2012 - 17:04
#22
Majingu
First of all i was suprised

First of all i was suprised at my daily FSC run. But after the 2nd run i thought:"Only a slight difference; only a small change." Every skilled t3 Player is avoiding it easily. Get a life.

Fri, 02/24/2012 - 17:57
#23
Maeko's picture
Maeko
It still seems to be buggy,

It still seems to be buggy, though. kind of frustrating when you take damage before they leap. Plus this kills that old RSS strategy of "wait till they jump, and drop the bomb where they'll land for a one-shot".

Fri, 02/24/2012 - 18:30
#24
Bert-Banana's picture
Bert-Banana
Hate it...

Me using a Swiftstrike Buckler, half the health gets drained whenever the slags lunge towered me. Using the Swiftstrike is pointless in FSC now because of the slag attack. Let alone I am not even used to the damage being taken when the slag lunges at you. It does make FSC a little bit harder, which I like, but it's nothing but annoying.

Fri, 02/24/2012 - 18:31
#25
Strudul's picture
Strudul
It's really buggy, but I like

It's really buggy, but I like it. It adds some challenge (even though small) to fsc.

Fri, 02/24/2012 - 22:06
#26
Mikalator's picture
Mikalator
at least

they are somewhat of a threat now. Before this change it was like beating down a bunch of old men hobbling around with their walkers.

Fri, 02/24/2012 - 22:16
#27
Slayzz's picture
Slayzz
Hmmm...the best fix would be

Hmmm...the best fix would be to make the zombies damage during the jump, not before. How they are right now is far more enjoyable then the previous zombies though. The attack just needs to be fixed. It's like being in front of a lumber who just starts the attack animation, and gets stunned. There is no avoiding taking damage in this scenario.

Fri, 02/24/2012 - 22:33
#28
Wolfkit's picture
Wolfkit
The theory is really great,

The theory is really great, but there's just no good visual indicator of the zone that you'll be damaged in, making the attack seem somewhat cheap. We need more time to get a better picture of when and where we get damaged before any final judgements can safely be made.
However, thus far general consensus is that the attack area borders on being too big and too early.

Fri, 02/24/2012 - 23:45
#29
Blitzwingoo's picture
Blitzwingoo
After some more playing

After some more playing today, I noticed that the Zombie Jump is actually two attacks. One attack that damages you while in mid-air, and the second attack damages you when they land. It happens so fast it looks it was all from the mid-air attack, not that I suspect you could avoid the second attack anyways. You can clearly see and hear the two attacks if you shield their jump attack well beforehand.

Sat, 02/25/2012 - 00:09
#30
Heavy-Duty's picture
Heavy-Duty
...

I used to be a zombie hunter supah pro like you until I took a knee to the face. And a brain nom. And bad breath. And running from infinitely stunned Skeletons. And... they really needed a small buff, you have to admit. My foes: Fiends of any kind, Mechaknight, and Grimalkins. Grimalkins everywhere...

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