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Damage values from normal Terminal depths

4 replies [Last post]
Fri, 02/24/2012 - 19:01
Toastnaut's picture
Toastnaut

So I noticed while doing missions that there is at least one that has you playing a level at depth 13, one of three depths that we can't normally squish mobs in in the arcade.

Obviously, this means that it would now be possible to collect damage values for this depth (and I presume the other two terminal depths as well perhaps, though I didn't notice if any of the missions took me to depth 4.)

Would it be of use for the wiki to gather this data, or are we ok with having damage entries remain as they are, skipping the depths that we normally don't get levels at?

Sat, 02/25/2012 - 04:23
#1
Hexzyle's picture
Hexzyle
It's worth looking into, I

It's worth looking into, I guess. :S Have no idea where this value would go.

Sun, 02/26/2012 - 08:53
#2
Softhead's picture
Softhead
Ah,

Blades of the Fallen is suprisingly in D4. I thought is was on the surface outside Haven?

Mon, 02/27/2012 - 06:36
#3
Toastnaut's picture
Toastnaut
Needs to have a depth...

It would have to use a depth as a template for weapon/enemy strengths anyhow. Good to know there is one for 4 as well as 13.

Mon, 02/27/2012 - 13:59
#4
Culture's picture
Culture
Hmm

When I first saw that on the Test Server I was kinda surprised they'd have us battling on Basil's sacred depths. We could certainly track the damage on these in-between depths, but I'm not sure where it would fit in the damage data tables since it would only apply to these missions that contain odd floors.

It might even be impossible to get all the damage data. For example, RSS with its Fiend Bonus would need to have some Fiends available on D4, D13 and D23 missions to have complete data. Just an example, maybe the missions do/will have Fiends at those depths

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